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Choose Champion Build:
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Support Annie
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Pyromania (PASSIVE)
Annie Passive Ability
Threats & Synergies
Azir
Azir has been nerfed alot these recent patches,but that does not mean he is weak,his poke is very damaging and his ulti is gamechanging,yet he doesn't have any kill pressure without items so take advantage of him and try to kill him before he gets his core items.His zoning potential is very high tho and if you mess up you can get yourself killed.Avoid azir only if you do not know how to play VS him.
SPECIAL THANKS TO JHOIJHOI FOR THE FORMATTING GUIDE.



Pros
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+ Really High Burst + Hard CC + Easy to pickup and learn + Can harass and poke really well + Really easy to get fed + Wombo Combo Master + Really hard to take out once fed. |
Annie is one of the best champions right now to pick up.She does insanes amount of damage to her enemy,her flash ulti combo is very deadly and can literally one shot people with just 2 items.She can stun multiple people at the time with both her W and her R.She can spam Q's in lane without having to worry about mana.Roaming with her is guaranteed to give you or your allies a kill.Also she can be builded with lots of build and still be viable.Also can be used in 3 lanes,Top,Mid and Support. |
]Cons
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- A bit inmobile - Is the prime focus of the enemy team - A bit hard to comeback if you fall back. - Needs items to survive - Doesn't do alot of damage to tanky champions. |
While annie is a very good champion,she is really hated and is 95% of the time the prime focus of the enemy team.If they camp your lane multiple times making you fall back,it can really be stressful trying to comeback,especially since even if you aren't that fed you will STILL be focused due to your high utility in tf's.While her AP ratios are good and all of her stages of the game are very good,she needs items to survive,if you are the prime focus of the enemy team you would want a zhonya,if you you're getting camped in mid mid lane you would want to get a rod of ages,you (without damage or in overall items)are just a little girl with an AOE stun.One of the things annie is good at is assasinating squishies,one of the things she ISN'T is dealing damage to tanky champs.Especially if they build MR against you. |


// Stuns your enemy every 4 spells cast
// This passive is what makes you annie,this passive is why people loathe you and put you in your to-kill list,every 4 spells you cast you get an aura around you which means you are ready to kill some scrubs.Combine this at level you for a quick Q+AA+W+AA combo or do the famous level 6 burst.

// Launches a fireball at the enemy
// This is your main spell for poking,bursting,pushing,farming,stacking and killing.So pretty much this is everything.Use this to last hit while gaining stacks in your passive.Also don't forget to use it to poke melee champs with this.

// Deals AOE damage in a cone.
// This ability is the one you will be using to waveclear and to combo other champs.It has a 85% AP scaling so it's very good to use it against minion waves.Try using this ability to punish your enemy for trying to farm.It has the same range as you AA so it's very easy to land.Also use it before a teamfight if you don't have you passive ready as it gives you a stack in your passive aswell.

// Gives you a shield that gives you both armor and magic resist.It also acts as a mini thornmail,damaging anyone that hits you.
// This ability can determine life and death,it gives you 10 armor and magic resist at leve 1 which in early levels is considered good enough.Use this to get free passive stacks due to it's low mana cost and also use it as a waveclear if you don't want your minions to get hit by the tower.

// Summons tibbers in an AOE radius and deals 20/30/40 AP damage in an aura.He can be controlled pressing R again.
// This ability is what makes annie so good,tibbers in teamfights is absolutely devastating due to his aura and if timed at the right exact time,can stun the WHOLE enemy team,of course that's just the initial damage,pair that stun with a W and a Q to the enemy ADC's face and you'll probably get a penta or just ace the whole team.Remember to Zhonya if you go all up to the enemy's team face and drop the bomb in them.You can also command tibbers to ward an area or to check a bush.
You max Q first since it's your most damage dealing ability and your poke.Feel free to max E second if you are using a tanky build.If you are going support,you can take at level 1 W first and then either max W first or Q first for poke and ect...

Runes




Greater Quintessence of Ability Power: Standard Quints for any ap Champion. You can get scaling CDR or MS quints if it suits you.
Greater Mark of Magic Penetration: Standard Marks for any AP Champion. You can switch to Hybrid Pen if it suits you.
Greater Glyph of Scaling Ability Power: I like running these glyphs since combining them with my masteries makes them even better.Also because since you build tanky in the build,the scalin AP can make up a bit for missing burst.Which is what you want.
Greater Seal of Scaling Health: These seals make you tankier through the game,which is important for annie since she tends to dive in the middle of the team to burst squishies.

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OFFENSE TREE
Tier 1 // I take ![]() ![]() ![]() ![]() Tier 2 // ![]() Tier 3 // ![]() ![]() Tier 4 // ![]() ![]() ![]() ![]() ![]() Tier 5 // ![]() Tier 6 // ![]() |
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UTILITY TREE
Tier 1 // I take ![]() ![]() ![]() since while annie is very inmobile,when don't have to neccesarily build her to be mobile,our boots and ![]() ![]() ![]() ![]() Tier 2 // ![]() ![]() Tier 3 // ![]() |

Items
Item Sequence






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You really should rush this,it gives you a HUGE health and mana boost and every minute it increases,it makes you very tanky and it also gives you nice ap.Overall a very nice item for annie. |

AD MIDS![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
NUKERS![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
MAGESMages are the more pokey,less burstey kind of nukers. They.They focus on poking you down rather than launch every skill they have and kill you. Mages,while squishy,are incredibly good at zoning enemies and getting out alive,they shine where nukers don't and are completely versatile.But of course,they have a weakness...their mana goes out alot,requiring them to buy something to keep them stable like a![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |




- // Use this to last hit,doing so refunds your mana cost and half your cooldown in your Q
- // Use Q and E when you are at 2 stacks to stun your enemy without having to use any other skill.This requires you to activate your E when your Q is in mid air.
- // Your Q has a very short CD so abuse that to outpoke your enemies.

- // You can charge this in base if you are gonna go invade or want to start more aggresively as a support.
- // The animation for incineration is alot shorter than than actual cone,take advantage of that as it has the same range as your AA
- // Your W is capable to stun 3 people at the same time and sometimes even the whole team,use this in TF's if your tibbers isn't up.

- // Use this to tank a minion wave so you can clear it faster.
- // If you have your tibbers summoned,use your E to give him and significant MS bonus and making him hurt alot more in TF's.
- // Always use it to gain free stacks as it has a medium CD duration.(Note:This will not stun an enemy so don't worry about using it as armor/mr while thinking it'll waste your stun)

- // In laning phase,when you get your tibbers at level 6,you instantly become alot more powerful,so use your combo (Flash,R,Ignite,W,Q) and if they aren't dead,haven't flash or they are still trying to kill you,1 more or 3 AA and they are dead.
- // Tibbers can stun an entire team if used correctly,remember to use your tibbers in tf's when you see an opportunity to stun more than 3 people.Or if you can,stun both the adc and supp.
- // Tibbers can block enemy projectiles such as
Jinxs
Zap!,
Thresh
Death Sentence,
Blitzcranks
Rocket Grab and more.So use this advantage to block certain death situations.[[Note:I recommend using it after you engaged since using it before you engange leaves you without a VERY important skill.
If you want to see me play

~Change Log~
4/30/2015:Published the Guide...?
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