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Choose Champion Build:
Spells:
Ignite
Flash
Ability Order
Moonsilver Blade (PASSIVE)
Diana Passive Ability
Introduction

Welcome on my build for Diana. The main concept here is to build up Diana with solide defense capacities without depleting her AP damage value.
I play mostly on Twisted Tree line, but I would use the same build on Summoner Rift.
The items build order is exactly like stated on the items build purchases above, with some modifications given the circumstances I would soon explain.
This build offer the following Pros and Cons to Diana:
Pros
+ Very good defence capacities in both field (Versu AD and AP)
+ High AP value to inflict serious damage
+ Early HP boost
+ Decent Magic penetration
+ Strong Burst damage
+ great mobility
+ Shield
+ Can jungle and lane well
+ No problem with mana
+ Can fight with range and melee
CONS
- Can be counter with Strong Mag Resistence
- No Cooldown reduction (but she doesn't need it absolutly)
- This build doesn't take full advantage of her passive (You would need attack speed)
Pros
+ Very good defence capacities in both field (Versu AD and AP)
+ High AP value to inflict serious damage
+ Early HP boost
+ Decent Magic penetration
+ Strong Burst damage
+ great mobility
+ Shield
+ Can jungle and lane well
+ No problem with mana
+ Can fight with range and melee
CONS
- Can be counter with Strong Mag Resistence
- No Cooldown reduction (but she doesn't need it absolutly)
- This build doesn't take full advantage of her passive (You would need attack speed)
There is certainly many ways to build up champions in LoL. I would like to stress one thing about Diana however. She is much more a burst damage dealer than a melee fighter. Her damage come from her skills combo. She also rely on bruising her target with
Crescent Strike, before closing for the kill.
That said, you will see some build who will lure you with Attack Speed + AP items (SpeedAP), it won't work better than pure AP build. The logic behind investing into Attack speed lay on her passive, which is pretty nice. However, she is too squishy to remain in melee for a long time if she doesn't have either HP or some protection. A pure SpeedAP, won't last long enough in melee to fully take advantage of her passive more than one or two time (that mean, hitting 3-6 times with auto attack. An eternity for a squishy champ). Does is worth the investment into Attack Speed? I don't think so. I think its better to stack more AP or to invest in her defense like I propose in this Build.
I tested a varient with
Nashor's Tooth,
Malady and
Rabadon's Deathcap versus my Main build. The Main build stand up as more efficient.

That said, you will see some build who will lure you with Attack Speed + AP items (SpeedAP), it won't work better than pure AP build. The logic behind investing into Attack speed lay on her passive, which is pretty nice. However, she is too squishy to remain in melee for a long time if she doesn't have either HP or some protection. A pure SpeedAP, won't last long enough in melee to fully take advantage of her passive more than one or two time (that mean, hitting 3-6 times with auto attack. An eternity for a squishy champ). Does is worth the investment into Attack Speed? I don't think so. I think its better to stack more AP or to invest in her defense like I propose in this Build.
I tested a varient with




Why


You might say, get a







Another build proposal could made the


Once you get the

Basicly you have 3 possibilities:
1- The enemy team offer a good balance of AD and AP damage dealers.
In this cases, follow the Main build order. Since Diana need to get into close combat to inflict most of her damages, I prefer to buy the

If you still have a balance enemy team, but with a slight advantage on AP, than get the


2- The enemy team is made mostly or only of AD damage dealers.
In this situation, by the







3- The enemy team is made mostly or only of AP damage dealers.
In this case, skip the






If the game last long enough that you can afford the whole build, sell the




If you face the situation where the enemy team build strong Magic Resistence, than buy the





Buy the





For the skills, take note that I do not maximize one single skill right at first. I rather put two early points in
Crescent Strike and two points also in
Pale Cascade. After those two points in
Pale Cascade, I will max
Crescent Strike first.




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