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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Moonsilver Blade (PASSIVE)
Diana Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Lee Sin
Lee is another champ who will make your early game miserable if he decides to invade you. Keep entrances to your jungle or around your buffs warded to help prevent this.
Ideal
Strong
Ok
Low
None
Introduction

Hey, im Tyson HD and this is my guide for Jungle Diana

I'll continue to add to this guide as I find time and experiment with new items. I will shortly add a guide for Diana mid lane, and then Diana top lane.
It's important to start W, especially if you're starting at Krugs as this will provide you with a shield to minimize the damage coming in from the starting camp.
Second, take Q, this will help you lay down some extra damage.
If you feel like theres a good chance you're going to get invaded or if you've taken more damage than intended then take W again to minimize the risk, if not and everythings going fine then put your third point in to Q. After that you wanna take your E fourth.
The reason we don't take E third is because it's more of an engage/gap closer that pulls enemies in to you, and since Diana doesn't have much gank potential pre-6 it's best to just go with the extra point in your Q or W.
After this, put your fifth point in to Q and obviously we wanna take R at level six. From then on max Q then W then E, putting points in to R when available.
TL;DR
Everything fine = W > Q > Q > E > Q > R > Max Q > Max W > Max E
or
Danger of invade = W > Q > W > E > Q > R > Max Q > Max W > Max E
Pros:
[*] Excellent burst damage
[*] Strong initiate
[*] Great jungle camp clear and high objective/turret damage
[*] Good at killing isolated targets or people out of position
[*] Moonlight passive from Q gives vision
[*] R is a great gap closer
[*] R has no cooldown if used on a target affected with Moonlight, allowing for recast if target flashes away after E
Cons:
[*] Vulnerable if caught with a stun/root/slow
[*] No escape if there isn't a jungle camp or enemy minions to R to
[*] Weak pre-6 gank potential
[*] Early invades can f*** you up
[*] Excellent burst damage
[*] Strong initiate
[*] Great jungle camp clear and high objective/turret damage
[*] Good at killing isolated targets or people out of position
[*] Moonlight passive from Q gives vision
[*] R is a great gap closer
[*] R has no cooldown if used on a target affected with Moonlight, allowing for recast if target flashes away after E
Cons:
[*] Vulnerable if caught with a stun/root/slow
[*] No escape if there isn't a jungle camp or enemy minions to R to
[*] Weak pre-6 gank potential
[*] Early invades can f*** you up
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