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Intro
Hello, and welcome to my


Well let's get started shall we?
Positive points.
+ Amazing burst assassin.
+ Rather tanky with her
Pale Cascade.
+ Can win a lot of trades 1 vs 1 with her low cooldowns and her
Pale Cascade.
Negative points.
- Rather squishy early game.
- No real escape mechanism.
- CC will kill her.
- Will get focused fast in early / mid game teamfights when fed.
+ Amazing burst assassin.
+ Rather tanky with her

+ Can win a lot of trades 1 vs 1 with her low cooldowns and her

Negative points.
- Rather squishy early game.
- No real escape mechanism.
- CC will kill her.
- Will get focused fast in early / mid game teamfights when fed.
Runes




My runes aren't the most common runes you'll see on an AP, but I'll explain my choices here.







For summoner spells I use








I don't really have other viable choices, maybe you could use




Moonsilver Blade - (Innate): Diana gains 20% additional attack speed. Every third strike cleaves nearby enemies for 20 / 25 / 30 / 40 / 50 / 65 / 80 / 95 / 110 / 125 / 140 / 155 / 175 / 195 / 215 / 240 / 265 / 290 (+60% of ability power) additional magic damage.
//Great passive for jungling, every 3rd strike cleaves nearby enemies.
//Has a decent AP scaling ratio (+60% of ability power).

Crescent Strike - Diana unleashes a bolt of lunar energy, dealing Magic Damage: 60 / 95 / 130 / 165 / 200 (+70% of ability power) in an arc. Crescent Strike afflicts enemies struck with Moonlight, revealing them for 3 seconds.
Base CD: 10 / 9 / 8 / 7 / 6 seconds
Cost: 55 mana
Range: 830 max
Radius AOE: 50 (estimate)
//Great nuke spell with a low cooldown.
//Gives vision of the target, so if you hit a target behind a wall with


//Kinda hard to hit at first, but you'll get used to that later.

Pale Cascade - Diana creates three orbiting spheres that last up to 5 seconds and detonate on contact, dealing 20 / 35 / 50 / 65 / 80 (+20% of ability power) per orb to all nearby enemies. She also gains a temporary shield that absorbs 55 / 80 / 105 / 130 / 155 (+45% of ability power) damage. This shield is refreshed if all three spheres detonate.
Base CD: 10 seconds
Cost: 60 / 70 / 80 / 90 / 100 mana
AoE radius of sphere: 200 (estimate)
//Great skill for jungling, the shields absorbs quite a lot of damage, and it refreshes when all 3 orbs detonated.
//The AoE damage of the orbs also help with your jungling speed.
//I put in an early two points to be safer when jungling.
//Your shield scales off AP

Moonfall - Diana draws in all nearby enemies and slows them by 35 / 40 / 45 / 50 / 55 % for 2 seconds.
Base CD: 26 / 24 / 22 / 20 / 18 seconds
Cost: 70 mana
AoE Range: 250
//It's a great skill for ganking, if the enemy tries to run away, you just pull him right back in.
//This is also a great skill for teamfights if you have a AoE nuker in your team. Just flash into the enemy team, use your




Lunar Rush - Diana becomes the living embodiment of the vengeful moon, teleporting to an enemy and dealing 100 / 160 / 220 (+60% of ability power) magic damage.
Lunar Rush has no cooldown when used to teleport to an enemy afflicted with Moonlight, and will consume all active Moonlight debuffs.
Base CD: 25/ 20 / 15 seconds
Cost: 50 / 65 / 80 mana
Range: 825
//This is your main skill to initiate, use it well.
//No cooldown on this skill if you hit the target with

//You may be able to pull off some escapes when used correctly with

//


Skill Priority:












Combo's
Nuke / Harass



Now we have 2 options:
1) if the enemy tries to run away use







2) if the enemy flashes away either use











---
Jungle




NOTE: The images are outdated I'll try to update them this weekend.
Jungle route
My video to show how I gank, all footage take from one game.
I start at wolves at 1:40 ask your teammates to help you damage the wolves a bit.
then move on to blue buff at 1:55 ask your mid to pull it for you, pop 1 health pot and smite blue.
continue to wraiths and kill them.
You can now either go to red or do golems first. I did red first, pop a health pot and kill red.
Smite the big golem and kill them both.
Head back to wraiths or wolves, kill them and you should now be lvl 4 and ready to gank.
Just continue jungling from this point on and look for potential ganks ^^.
Jungle route
My video to show how I gank, all footage take from one game.
I start at wolves at 1:40 ask your teammates to help you damage the wolves a bit.





Just continue jungling from this point on and look for potential ganks ^^.
In teamfights you'll have to position yourself behind the enemy team, so that you can melt their squishy's quite fast.
Be carefull though because if you do it wrong you're dead. Also wait for your tank to engage first because I've had it countless times that I was fighting, died and then the tank engaged.
So how you play
Diana is:
1) Position yourself behind the enemy team if you feel like a teamfight is comming up.
2) Wait for the fight to start and locate high priority targets.
3) Dash in, nuke the targets and get the hell out of there and wait for your 2nd round of burst.
4) ???
5) Profit.
The places I often position myself in is bushes or behind walls. I usually don't hide in the river bushes near mid because that's way too predictable, and if I know that all five members of the enemy team are on mid I just walk around.
Go to their side of the jungle and wait, this way might someone of the enemy team try to escape I can either chase him down because teams often tend to spread out when running away. But if they do decide to fight I just dash over the wall with my
Crescent Strike +
Lunar Rush combo, if they are not near the wall I will reposition so that I can hit my combo.
Be carefull though because if you do it wrong you're dead. Also wait for your tank to engage first because I've had it countless times that I was fighting, died and then the tank engaged.
So how you play

1) Position yourself behind the enemy team if you feel like a teamfight is comming up.
2) Wait for the fight to start and locate high priority targets.
3) Dash in, nuke the targets and get the hell out of there and wait for your 2nd round of burst.
4) ???
5) Profit.
The places I often position myself in is bushes or behind walls. I usually don't hide in the river bushes near mid because that's way too predictable, and if I know that all five members of the enemy team are on mid I just walk around.
Go to their side of the jungle and wait, this way might someone of the enemy team try to escape I can either chase him down because teams often tend to spread out when running away. But if they do decide to fight I just dash over the wall with my


NOTE: Images are outdated I will try to update them this weekend.
// Use
Crescent Strike to check bushes.
// When running away through the jungle you can use
Crescent Strike on a creep camp and
Lunar Rush over the wall if there are creeps there. I will put some images from the points of which you can do the
Crescent Strike ->
Lunar Rush combo in the jungle:









// You are the jungler when you have some gold left over buy Sight wards, it really helps your team a lot.
// You could try to counter jungle, if the enemy jungler starts with blue his blue spawns at ~7 minutes you can either take his blue or try to gank him there. same goes for red buff, but i assume that red buff spawns at ~9 minutes
// Use

// When running away through the jungle you can use













// You are the jungler when you have some gold left over buy Sight wards, it really helps your team a lot.
// You could try to counter jungle, if the enemy jungler starts with blue his blue spawns at ~7 minutes you can either take his blue or try to gank him there. same goes for red buff, but i assume that red buff spawns at ~9 minutes
Starting items
I start with




Core items
After I've done some jungling and ganking I will get my first items


After that I will get my








To finish it all off I'll get an

well



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