This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Teleport
Revive
Ability Order
Death Defied (PASSIVE)
Karthus Passive Ability
Introduction
And he is the only hero that attacks with popcorn, pink snakes and red space lasers... well maybe the 2nd that uses space lasers but you get my point.
http://www.youtube.com/watch?v=afiNqahGICU - he is also so cheezy that a sleeping brit can play him since he is never gonna give him up and never gonna let him down - http://www.youtube.com/watch?v=Y-hQ1Iai5aY
Sorry for lazy drawings or lack of real game images, when i try to screenshot something in game it starts jumping like crazy...
+ You can take any lane in a solo que because of zoning and farm strength
+ Is a pretty good carry/massive damage dealer even if not fed because of post-mortem AOE
+ Tanky and hes slows on everything
+ Changes teamfights even if half a map away
+ You can die 4 times before actually being dead?
Cons - OMFG noob Karthus stealing my killz for my super epeen and KD ratio! Feeder! OP, haxer easy mode! No, now seriously he has some weakpoints:
- 3 items made to counter you
- Weak to silencer enemy
- You will get focused a lot
- No escape mechanism/good reliable CC without wall of pain
- You could end up underfeeding your carry if you take all of his/her kills
- Dying could be seen as feeding if you dont take at least one or two enemies with you (your ratios should be like 1.1x/1x/2.7x), you are always better off with loads of assists than kill streaks or taking kills a carry could have obviously gotten
- Might get yelled at if your team already has a AP carry (don't worry you can go solo top)
4 Greater Seal of Vitality will let you stay a bit living but feel free to swap them for
But I'll say it again, runes are all personal preference and their effectiveness is dependent on your playstyle.
- 4 AP is 4 AP what more to say.
- The native power of Brits and lets you cast stuff a bit more often.
- Ignores bit of MR early on and a ton later, works against pesky tanks with their Banshee's Veils and Forces of Nature.
- Same reason why I took
- 1 second may not seem a lot but when a friend is in need or dragon being taken it could mean giving the enemy 200-900 gold just because of a channel (and it lets you teleport out of a really bad situation faster)
+
- you can spam more popcorn on the enemy and a bit more mana (you should have 12 mana/5 at level 1)
Not really worth it but it lets you get to the next tier and gold is never a really bad thing.
- just put a point in it since i needed to get to 20 points and more exp doesn't hurt.
- 2 points for 1/2 pots early on (depending on how long you say in base), yes please. Starting with a HP pot and Dorans is so strong on casters i cant express how happy i am for it to be possible again, you will have good sustain, nice chunk of hp and starting AP/mana regen = almost secure early lane dominance and even lets you go solo top if a anti-melee unit is there and needs to be zoned (but dont try to lane against a Cho'Gath with this build, he will have the upper hand no matter what).
- 6% cd in combination with the 4$ from before, MORE POPCORN AND LASERS!
- the thing that lets this build work in conjunction with Karthus even on Ranked games 15% off Revive (459 seconds CD down from 540) and Teleport (255 seconds CD down from 300)
- Creates a delayed blast at Karthus' cursor position. After 0.5 seconds, deals 40/60/80/100/120 (+0.3) magic damage to each nearby enemy, this deals double damage if it hits only a single unit.AKA Popcorn, maxed first for farming and damage, try a few games vs a friend that is good at juking on a custom map to get acquainted to leading the target and predicting enemy movements. It is seen through the fog of war as long as its red dot isnt covered by a creep or inside Brush, so be careful when using it since it may give off your location.
It will be considered as a single target spell if it only hits one enemy so it has nice synergy with
- Creates a 800/900/1000/1100/1200 distance wide wall at target location that lasts for 5 seconds. Enemies that pass through the wall have their Armor and Magic Resist reduced by 15/20/25/30/35 and Movement Speed reduced by 40/50/60/70/80% for 5 seconds (their Movement Speed gradually recovers over the duration).The only real escape mechanism you have so I take it at level 2 if the enemy has a jungler, if not feel free to take Defile for more mana sustain.
Anyways, having rank 1 before 6 and rank 2 of
Its debuff works on Baron and Dragon and it reveals a pretty big area around it so if your mid or bot lane use it to check on dragon pr even baron if a ward passed off or the enemy went MIA/SS in a fishy manner (Fizz not included since he is always fishy).

- When Karthus kills a unit, he restores 20/27/34/41/48 mana.Upon activation drains 30/42/54/66/78 Mana to deal 30/50/70/90/110 (+0.25) magic damage to nearby enemies each second.
Mana regen and AOE snake dance spell, remember to toggle it on just before initiations and in fights and leave it on as long as there are at least 2 enemy champions inside it, they may not notice but a
Don't use it for farming unless there are 3 minion waves pushed together or you have blue buff, it will just drain your mana
- After channeling for 3 seconds, Karthus deals 250/400/550 (+0.6) magic damage to all enemy champions (regardless of distance).Just as the name says, its the mass of the dead (enemy champion corpses).
It hits everything strong enough to kill you that the enemy has and can change teamfights into your favor. The optimal thing to do before a teamfight is to charge in Defile on, Wall of Pain as many people as you can, place popcorn as much as you can, die, (if revive is up) place more popcorn and another wall while having defile still on or (if revive is soon off cd) use requiem right after you placed a wall at the most obvious enemy escape path, dont use it alive within 900 range of a enemy that can interrupt casting!
During the mid game use it to help fights on the other side of the map and picking off fleeing low level targets, map awareness and communication are the key (as the other players to call KU or Kult or ping 2 times or at least something like that if a enemy escaped them that has at least 40 less hp than your current ulti damage). Use the minimap and tab screen to judge if the enemy can survive if you are blindly using it. And if they try to counter it, the enemy is more likely than not altering their build just to be safe from 1 of your deadly spells (some people dont even know that your inanimate early game enemy,
For short all of them are here to make the enemy rage, while crawling around you, why you just took 50% of their whole team by doing nothing but walking and throwing popcorn (or just standing there stunned eating 3 or more ultis).
,
,
,
,
,
You should start of with stronger lane presence with the
Then upgrade
Note: During the lane phase dont forget to use your auto attacks for last hitting too, the animation may be bad but it deals nice damage.
What
After
Sell
It gives you 2 massive AoE 15% slows and a 35% slow if you hit only one enemy with popcorn that adds to your wall of pain slow (they will crawl).
Now its about level 16-17 and time for you to get the heavy hitting blasters ready since its
After getting the Deathcap, its time to improve your Penetration to 50% with
And then for the last bit of pain, get a
After that just buy Elixir's.
DONT FORGET TO WARD DURING THE GAME! Buy a Sight Ward, stop a gank, save a life!
Optional Items
I dont really think that they fit revive teleport karthus but here are some other solid items:
- nice spellvamp, sustain, 80 ap and sharing 30 to your pals... nice but most of your spells are aoe and popcorn will most likely be cast while there are 2 enemies. Feel free to pick it up early and sell it later, its just i dont find that the 150 hp you gain from a rank 2 ulti is worth it and it sure as hell wont revive you from your ghost form - Swap for
- good cdr and mana regen, nice active (usable even in death form), but you wont need them since your role is not so much burst but high sustained damage, and you hit cdr cap with blue buff.
- trollface.jpg
- Great item, but i find the benefits of being a 2 second golden statue of a statue kinda redundant and the whole point of revive teleport Karthus is that the enemy focuses you before your friends if your missing a real tank... or just for lolz to troll the enemy and make them think they used their ultis on a good target - take it in place of
- Pretty much the same as Hourglass, i find it not really worth it for this kind of playstyle - take in place of Note: Hourglass and Abyssal will put you at 6000 effective health, but 487 AP, while Rabadons and Void Staff give you 680 Ap and ignoring 46% of enemy magic resistance on 4500 effective health. So depending on how tanky and how fast the enemy can get away from you, they can end up being more effective (both Effective health numbers are counter looking at enemy having 9 armor penetration marks and 9 magic resistance penetration).
- its op against split pushing/backdooring teams, great for your farm and exp, all while helping you secure dragon if the jungler is smart enough to ward it.And lets you jump right into the action after resurrection.
- Bad Summoner spell for everyone except you and pantheon, actually its even not so good on pantheon or is it just to op for you? Ill never get that right, but whatever, it lets you come back a second and third time every 7 Minutes of the game with more hp for some time. Time it correctly, try not to die, but if you know the enemy will kill you right there, just charge in unload everything and rez back if your ulti got up just after you perished.Again DONT use it for lolz and dont be suicidal early on, it can save your team (and the game) if the enemy is pushing or they just got baron.
Honestly you can pick any summoner spells you want, its just that
Using Requiem should be from a safe position (where the enemy cant interrupt you) and always in death form if you dont have revive up (you have a second to place a wall of pain before that).
If you zoned the enemy out of the lane with popcorn, while on over 60% hp, go gank a lane in need, use Wall of Pain from a brush or out of the fog of war to surprise the enemy (its long range and size give you a nice margin of error) and can make them take the river rout or pop flash so that they dont lose half their speed and a nice chunk of resistances.
Tower diving is only a option if you asked your allies or they have long range ultis (Ashe arrow, Lux/Ezrael sparkle beams, Caitlyne snipe...), but if you are caught under the enemy tower, try to block off all their escape routes using your Defile and Wall of Pain

After level 11 you are pretty much free to roam a bit around as long as you hold your level up to the enemy carry
Junglers
- your best friends, worst enemies, people you can pick up with good timing and wards... or the dude that will be the bane of you laning phase.Enemy junglers that stay on low hp:
They are almost all the time on pretty low hp during their jungling tours so a quick ulti from level 6 to about level 12 can make them much less useful.
Ally junglers that will ensure get in combination with your wall:
Some guys may need help in the initiation and the wall gives them all they need, but i felt that this 4 need special note since they deal mixed damage with their abilities what makes your wall that much more worth for them.
- You guys are old friends from times of doom and disaster, but he will just get you with his scream, rupture and spike AOE. Most good Later trough the game, if you want to use your ulti, stay about the full normal vision range away from him so that he cant rupture your ulti.
- High early game damage, 2 blinks in a short time, will kill you if you get close enough to her, ask your jungler for a few scare runs (you dont actually need to kill her just make her waste a flash or go back to base) and try to outfarm her from a nice range. If you manage to hold up to getting Catalyst the Protector and Boots without a death (level 6 if you got a assist via ulti) you can start opening up and going into the offensive.
- I dont really see her as a hard enemy to lane against because even if she went boots first, all she does is pretty slow and mana costly, so id say a few well placed popcorns will bring her into egg form. Just dont take things like ganking or getting her killed to high up on your priority list, farm and you'll be fine (remember to get Merc Boots against her).
OR
- Both can outfarm, zone, harass or even just plain kill you, but both also need good positioning for it. Against Annie, stand about a cursor size away from your caster minions, against brand stand directly counter to him and use popcorn to hold him in one edge (he may thing you are missing, but just pop a few if he wants to go left so that he is in a line with you) and always dont run straight away from them, use kind of zig zag movements to escape. Brand will often place a
- Your worst nightmare, since Karthus has a pretty big hitbox, her
- Long Range, can stay in lane forever if he went with Meki pendant and HP pot, pain in the arse, get boots as soon as you can, wait for him to get into static form and learn to move left and right when escaping instead of running back. If your on under 600hp and he hits 6 run as hell and port back from your 2nd tower or just walk back... or you die and you wont even be able to see him or use your lich form effectively.






You must be logged in to comment. Please login or register.