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Spells:
Exhaust
Flash
Ability Order
Introduction
Jayce is a little powerful, well a lot powerful, and he is the definition of versatility in this game. I have done some theory crafting and I choose to play Jayce as a pure AD type of hero. Innately he is tanky, which allows me to maximize his damage to the fullest degree. Please try on your smurf account before you rate, because assuming that this build is bad just by looking at it is a poor way to judge it. I have won 30 games using this build as Jayce already, so it can't be all that bad. (My current elo is 1337, so obviously I am doing something right. :])
Why would anyone pick these runes!?
Well, for starters it is a great way to keep him scaling. My build includes 50% armor penetration, so my need to use runes which will not maximize my power is unrequired :)
So why go full attack then?
Full attack will allow you to maximize your damage early on and continue to keep a strong front. All of your abilities (with the exception of your W Lightning Field/Hyper Charge) scale with AD. Increasing AD from all around will maximize the damage done.
Why not defense?
Jayce is naturally tanky. In this build I choose to use this aspect to have a champion that CAN neglect much of the normal precautionary defenses that most traditional Tops and AP carries require. If you are playing top, your need for extra defense is not nearly as high if you keep the harass going in ranged mode. If you are playing bottom, you are already naturally tankier than their AD carry and will have the advantage in that respect.
In my build I usually play top. If it is bottom you should trade places of
Always start with boots, your chase will become quite dangerous with the addition of your passive being proc'd by your ultimate. The potions should also be part of your setup every game, it will increase your lane power in the beginning and allow you to sit and play in the lane for a bit and keep up with champs like
Your first purchase after your initial purchase should be the
Our first weapons depend on which lane you are using, if bot go b.f. sword,
Afterwards, the build is the same, continue to grab two bloodthirters and then a
Why don't I build Attack speed?
One thing is odd to point off, I don't level my ults!
Your ult is simply a transform, the boost from it is nothing compared to the amount of early game damage you will gain when you ignore it.
I prioritize Q and E first. They are your early game crushers. The Q in Mercury Cannon mode is a high power nuke with low mana cost, and with use of E, the speed boost, it will increase its damage and range by 40%. Learning to use this for harassment is crucial and fun. Q and E in hammer mode are completely different, and really is where he shines. Q acts like
I start maxing out W the second I am done with the previous two. W is useless at early levels because in Hammer mode it is simply an aura damage dealer, much like
Your ult is wonderful, at level 1, and the damage increase is a nice bonus at the end, but it isn't nearly as nice as what you could have in the beginning.
For obvious reasons, Flash serves a beautiful gap closer so that your Q in mercury cannon mode can close the gap completely :D. Oh, and you can escape with it ^.^
AS NICE AS HIS CC IS IT ISN'T ENOUGH. Exhaust tops this off and helps to set you up for every last shot! Some people prefer





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