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Spells:
Garrison
Ghost
Ability Order
Relentless Assault (PASSIVE)
Jax Passive Ability
Introduction
LoLDictionary.com (hehe)
Priority Sequence
Okay, so for his skills, I normally like to take one point in every skill at the beginning, for maximum utility when the first fight breaks out. Though, there are multiple variations. Counter Strike doesn't do much good if you are put up against a whole bunch of ap casters who don't auto-attack at all. That being said, edit the skills to the situation. If the above situation occurred in a game, I would probably wait until level 4 for my first Counter Strike point, and I would put 2 points in Leap Strike and 1 point in Empower, just to up his damage early. Other than that, my skill choices are pretty much concrete. His ult takes first priority, as with most champions, then I max his Leap Strike first, Empower second, and then Counter Strike last.
Runes
Jax's runes are a combination of ap caster runes and dodge runes. I take Greater Quintessence of Ability Power and Greater Glyph of Ability Power because they largely boosts the damage of both Leap Strike and Empower, which makes you hit that much harder early, and will make it easier for your team to get the upper hand in both captures and kills for gold. The Greater Seal of Evasion make him even more untouchable by an ad carry than he already is, and the Greater Mark of Magic Penetration help him when people decide to stack mr against your team.
Exhaust is definitely a viable option if you know you are going to have problems with chasing enemies. Though, I don't like it because every couple of seconds, with Jax, you can just jump to a fleeing enemy.
Cleanse on the other hand, is one of my favorites for Jax. As I said earlier in the guide, he is very easily focused and killed with hard cc. So, being able to totally wipe any crowd control effects off of you is a godsend when you get ambushed or when you're chasing.
Promote is a very nice summoner spell as well, and I take it quite often when I play as a more defensively based character like Amumu, Alistar, or Vladimir, because it helps push really hard when you want something to be pushed really hard. With Jax though, you will primarily be assaulting points and wrenching points out of your enemies' cold, dead hands. This being said, I think it is useful on Jax, but would not give you his maximum potential as a character in dominion.
Last but not least, Flash is a favorite of mine on any champion. It is a very utility-based summoner spell, and it helps in almost every situation. It takes a bit of learning to use it properly, but there is nothing like flashing over walls to escape or flashing up behind an enemy to either finish them off or surprise them for a quick kill. Now, to the downside. Jax's Leap Strike ability lets him jump to enemies OR friendly units. So as long as there is something to jump to, he can use it just like you can use flash. The only difference is that there is a different animation and Leap Strike only has around a 5 second cooldown at level 5, as opposed to Flash which has an ungodly cooldown timer.
Item Sequence
Okay, now for the theory-crafting fun. I take boots and a Blasting Wand first because I feel it gives him the best leg up on the enemy team. When he gets to top node, he is a force to be reckoned with, because 1. He is relatively fast, and 2. His Leap Strike/ Empower combo will take of AT LEAST a quarter of your health, if not more. He can jump into a fight, stun everyone, destroy one person, and then leave just as easily as he came in. That's ridiculous. With a good team behind you, its almost impossible to lose the first fight.
Now, on to the later stuff. After this first fight, I normally have enough for Ninja Tabi, which are extremely helpful, although not essential, to Jax. I say not essential, because if the team is all ap, your dodge chance is going to have to rely on minions and minions only. So, in order to make your stun effective, you need the extra dodge chance. BUT, if the team is all ad auto attackers, then you don't necessarily need that dodge unless you want to feel even more godly than you already are. In the latter situation, I would probably take Sorcerer's Shoes or Mercury's Treads if they had some kind of ridiculous cc. Then, I take Guinsoo's Rageblade as my first big item. the reason behind this is that its relatively cheap for a large item, and it helps Jax's damage output immensely when paired with Relentless Assault. He auto-attacks so much faster, which means he gets every 3rd hit faster, which means max damage output. And, it also gives you boosted ap for that ridiculous jump that he has. What's not to love?
After that, I take sheen and then a Hextech Gunblade. Sheen is another item that helps Jax immensely. He uses his ablilties a lot, and when he does, he gets extra damage on his auto-attack, as well as some extra ap. WIN, and on top of that, it builds into Trinity Force later, which is a TRIPLE win. Then, the Hextech Gunblade. Oh, how to put my love for this item into words. It gives you a ranged slow with extra damage output, life steal, spell vamp, and a ******ed amount of attack damage and ability power? That is the ultimate hybrid item, and it is integral to Jax. You need to remember that it has an active ability though, otherwise you are not using it to its maximum potential.
Okay, onward and upward. Next on my list is either Rylai's Crystal Scepter or Trinity Force, and its all by preference. Rylai's, will give make your Leap Strike/ Empower combo hit even harder, and it will give you a slow on top of that. Meanwhile Trinity Force will give you ap, ad, crit chance (meh) and a 25% chance for your auto attacks to slow on hit. Like I said, whichever you pick is a preference and an acquired taste, so experiment with it a bit. I just like this order the most because I feel like it helps me more at this point in the game.
And last, but certainly not least, Guardian Angel. Now, if its this far into the game, and the enemy team hasn't started freaking the hell out whenever your name is even mentioned, then shame on them, but if they are, and they're focusing the hell out of you, we'll here is your release from that. It makes you nearly unkillable, and when you do get killed, YOU COME BACK TO LIFE. This should be enough to make a squishy character **** themselves on demand whenever they see you. All of these items together makes rofl stomp soup. And it tastes so sweet...
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