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Jax Build Guide by Darthatrox

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League of Legends Build Guide Author Darthatrox

Dominion Jax

Darthatrox Last updated on November 6, 2011
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Jungle Role
Ranked #16 in
Jungle Role
Win 54%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 9

Strength of Spirit
Veteran's Scars

Defense: 21

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 0

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Hi everyone, this is my first build! It is so nice to finally be able to play dominion full time. Riot did such an amazing job with it, and I have been loving every second of it. Anyway, this is how I build Jax when I play dominion, and I have had success after success with it. Jax is a very powerful champion on his own, and when you put 1350 gold and 3 levels on him at the beginning, well, lets just say someone is about to get TEABAGGED. So, I hope you enjoy my build, and I hope that it helps you with your Jax in dominion!

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Dictionary of Terms

Now, I use a bunch of phrases and shortenings that I have accumulated in my mind throughout my experience with this game as a whole. I totally understand if people don't quite know what I'm talking about when I use these terms, and so here is a link to most of the phrases that you will ever need to know when playing LoL, just in case you missed any, or are yearning to brush up on LoL speak. (hehe)

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great 1v1 champ
great damage output for your team, both early and late
great assaulting champ
great chaser
easily cced to oblivion
weak against ap, but this can be countered easily
easy to get WAY too cocky with
easy to turn into a road warrior with (sad face)

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Skill Sequence

Priority Sequence

Okay, so for his skills, I normally like to take one point in every skill at the beginning, for maximum utility when the first fight breaks out. Though, there are multiple variations. Counter Strike doesn't do much good if you are put up against a whole bunch of ap casters who don't auto-attack at all. That being said, edit the skills to the situation. If the above situation occurred in a game, I would probably wait until level 4 for my first Counter Strike point, and I would put 2 points in Leap Strike and 1 point in Empower, just to up his damage early. Other than that, my skill choices are pretty much concrete. His ult takes first priority, as with most champions, then I max his Leap Strike first, Empower second, and then Counter Strike last.

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I take a pretty standard 9/21/0 mastery set, just because the defensive tree helps jax SO much. The extra movement speed after a dodge is a godsend when you're running away from back-capping, and it just boosts you're already beefy defensive stats. Meanwhile the offensive tree gives him huge boosts in his burst damage from leap strike and empower. You could also switch offense for utility if you felt like it would help the way you play him more, but I find these masteries to be satisfactory for me.

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Greater Mark of Magic Penetration

Greater Seal of Evasion

Greater Glyph of Ability Power

Greater Quintessence of Ability Power

Jax's runes are a combination of ap caster runes and dodge runes. I take Greater Quintessence of Ability Power and Greater Glyph of Ability Power because they largely boosts the damage of both Leap Strike and Empower, which makes you hit that much harder early, and will make it easier for your team to get the upper hand in both captures and kills for gold. The Greater Seal of Evasion make him even more untouchable by an ad carry than he already is, and the Greater Mark of Magic Penetration help him when people decide to stack mr against your team.

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Summoner Spells

Summoner Spells
My Picks
Okay, there is, and will always be, debates on the new spells that riot has given for dominion. I think both of the new summoner spells are useful, depending upon whether you need them for your role in the game or not. I take Garrison and Ghost because, as Jax, generally I will rush to the top node with 2 or 3 of my team mates, and Ghost helps with that, as well as general mobility around the map as a whole. Jax, in my opinion, needs this ability, because he is, in my opinion, and assaulting champion. Now, as for Garrison, I play rather aggressively with Jax, and Garrison can be used on enemy towers. If I know that I can kill someone who is defending their tower while they don't have a tower, all I have to do is pop garrison on the tower that they're standing under, and BOOM, its like the tower isn't even there, and I'm free to kill as I please. This is obviously, just my playstyle, and you should edit your summoner spells as such, but I feel that these summoner spells work perfectly for Jax.

Other Viable Choices
Now, I am going to outline the uses for these spells in respective order.

Exhaust is definitely a viable option if you know you are going to have problems with chasing enemies. Though, I don't like it because every couple of seconds, with Jax, you can just jump to a fleeing enemy.

Cleanse on the other hand, is one of my favorites for Jax. As I said earlier in the guide, he is very easily focused and killed with hard cc. So, being able to totally wipe any crowd control effects off of you is a godsend when you get ambushed or when you're chasing.

Promote is a very nice summoner spell as well, and I take it quite often when I play as a more defensively based character like Amumu, Alistar, or Vladimir, because it helps push really hard when you want something to be pushed really hard. With Jax though, you will primarily be assaulting points and wrenching points out of your enemies' cold, dead hands. This being said, I think it is useful on Jax, but would not give you his maximum potential as a character in dominion.

Last but not least, Flash is a favorite of mine on any champion. It is a very utility-based summoner spell, and it helps in almost every situation. It takes a bit of learning to use it properly, but there is nothing like flashing over walls to escape or flashing up behind an enemy to either finish them off or surprise them for a quick kill. Now, to the downside. Jax's Leap Strike ability lets him jump to enemies OR friendly units. So as long as there is something to jump to, he can use it just like you can use flash. The only difference is that there is a different animation and Leap Strike only has around a 5 second cooldown at level 5, as opposed to Flash which has an ungodly cooldown timer.

All The Others
The rest of the summoner spells, in my opinion, can't help Jax as much as these other choices that I have given you can. I have seen many people be successful with a multitude of different summoner spells, but I feel that the above spells are the best, because in my experience with trial and error, these summoner spells put you in the best position to do well.

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Item Sequence

Boots of Speed

Health Potion

Health Potion

Health Potion

Ninja Tabi

Guinsoo's Rageblade


Hextech Revolver

Bilgewater Cutlass

Hextech Gunblade

Rylai's Crystal Scepter

Trinity Force

Guardian Angel

Okay, now for the theory-crafting fun. I take boots and a Blasting Wand first because I feel it gives him the best leg up on the enemy team. When he gets to top node, he is a force to be reckoned with, because 1. He is relatively fast, and 2. His Leap Strike/ Empower combo will take of AT LEAST a quarter of your health, if not more. He can jump into a fight, stun everyone, destroy one person, and then leave just as easily as he came in. That's ridiculous. With a good team behind you, its almost impossible to lose the first fight.

Now, on to the later stuff. After this first fight, I normally have enough for Ninja Tabi, which are extremely helpful, although not essential, to Jax. I say not essential, because if the team is all ap, your dodge chance is going to have to rely on minions and minions only. So, in order to make your stun effective, you need the extra dodge chance. BUT, if the team is all ad auto attackers, then you don't necessarily need that dodge unless you want to feel even more godly than you already are. In the latter situation, I would probably take Sorcerer's Shoes or Mercury's Treads if they had some kind of ridiculous cc. Then, I take Guinsoo's Rageblade as my first big item. the reason behind this is that its relatively cheap for a large item, and it helps Jax's damage output immensely when paired with Relentless Assault. He auto-attacks so much faster, which means he gets every 3rd hit faster, which means max damage output. And, it also gives you boosted ap for that ridiculous jump that he has. What's not to love?

After that, I take sheen and then a Hextech Gunblade. Sheen is another item that helps Jax immensely. He uses his ablilties a lot, and when he does, he gets extra damage on his auto-attack, as well as some extra ap. WIN, and on top of that, it builds into Trinity Force later, which is a TRIPLE win. Then, the Hextech Gunblade. Oh, how to put my love for this item into words. It gives you a ranged slow with extra damage output, life steal, spell vamp, and a ******ed amount of attack damage and ability power? That is the ultimate hybrid item, and it is integral to Jax. You need to remember that it has an active ability though, otherwise you are not using it to its maximum potential.

Okay, onward and upward. Next on my list is either Rylai's Crystal Scepter or Trinity Force, and its all by preference. Rylai's, will give make your Leap Strike/ Empower combo hit even harder, and it will give you a slow on top of that. Meanwhile Trinity Force will give you ap, ad, crit chance (meh) and a 25% chance for your auto attacks to slow on hit. Like I said, whichever you pick is a preference and an acquired taste, so experiment with it a bit. I just like this order the most because I feel like it helps me more at this point in the game.

And last, but certainly not least, Guardian Angel. Now, if its this far into the game, and the enemy team hasn't started freaking the hell out whenever your name is even mentioned, then shame on them, but if they are, and they're focusing the hell out of you, we'll here is your release from that. It makes you nearly unkillable, and when you do get killed, YOU COME BACK TO LIFE. This should be enough to make a squishy character **** themselves on demand whenever they see you. All of these items together makes rofl stomp soup. And it tastes so sweet...

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Now, I know what you're thinking, "Why would there be a farming guide in DOMINION?". Well, I suppose you could go the entire game just relying off of captures and champ kills, but I think thats a waste of the minion waves that spawn every couple of seconds that give you 150 gold each. Thats a champion kill and a half in dominion, and don't forget, minions push towers by themselves. All too often I have seen people disregard a lone enemy champion just because they we're farming minion waves, and all too often I have seen these people get back-capped by minions alone. This being said, if you aren't doing anything, and just idly defending a point, FARM THE MINIONS. It keeps enemys off of your cap point, and you might get a free capture for your trouble. Now, where Jax comes into this. Jax can take down a minion wave in a matter of about 3-5 seconds with his ult and his Empower. It just gives you extra gold and an advantage on the enemy tower. So if you're just trying to keep the enemy at bay while defending, push your minions.

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Well, thats about it I think. This build has super-massive potential when put into the right hands, and it makes dominion games turn into Jax's playground. I hope you all enjoyed my guide, and please upvote if you tried it and liked it. I'll try to write more guides in the future if this one gets liked enough by the massive community here on MOBAfire. Any constructive criticism is welcome, and I will make sure to take as much feedback as I can into account. Thanks for reading!