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Choose Champion Build:
Spells:
Flash
Ghost
Ability Order
Mark of the Storm (PASSIVE)
Kennen Passive Ability
Introduction

Anyway, the best way to learn how to do something well is teach it, so here I go :3


Therefore, I focused

The only Runes you really want are:

This help a LOT in capping points, and just mobility in general. Other Runes of choice would be:



greater seal of vitalityHealth Per Level Same as above.



Flash and Ghost
Pretty simple.










Items
As a Defender, it's you're job to stay at one point and constantly interrupt anyone who tries to capture it.

Being tanky is self-explanatory. You want to be able to survive for as long as possible.
Having high AoE damage assists in pushing. Minions in Dominion cap points pretty damn fast, but with

Because of the above points, I build






















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Skill Sequence
Priorities:




Take R over W over E over Q. You want to be able to clear minion waves quickly and get the bonus reistances from E. Also, AoE damage is important in a teamfight. Even if you aren't buying damage items,

Skill Rotation:
Always, always, always, ALWAYS open with E. You WILL have an easier time surviving with the extra resists. After tagging everyone with E, hit W to add a second

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Being a defender is the role I feel


The first problem I encountered was that to get where you want, you need


The second problem was that I didn't have enough Taking power, and whenever I DID get enough, I was too squishy.
Fortunately, both these problems can be fixed with a

Lich Bane provides movespeed, so you can get where you want faster.
Lich Bane provides a mini nuke that
Kennen can fully utilize because of his low cooldowns.
- After using
Lightning Rush, I could throw the mini-nuke to immediately engage in combat instead of waiting for my energy to regenerate, which was taking huge tolls at my time.
- It makes your burst scary. As hell.


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Items



















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Skill Sequence
I max Q first, then W, then E. E should mostly be used for mobility purposes, but DO NOT SPAM IT. Always have enough energy left for 2 Qs and a W so you can at least stun and run.
Q > W > AA should be your main source of damage once you get

Skill Rotation
Again, ALWAYS initiate with E. But be sure to hit something too, lol :p
Then W for a second mark, and AA if you have the 5th proc up. This combo should (almost) ALWAYS net you a kill against squishies, and put serious hurt on even tankier people.
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But always remember:
If you are Taking Points, it's ok to go alone, but do it like a NINJA, meaning don't get caught alone or you WILL die.
If you are defending points, STAY there unless there is absolutely no threat that it will be captured.

I was originally going to put this in my ranked SR guide, but then I was like NAH and decided to make it separate. Also, I got bored xD
Remember to TRY it before you criticize (unless you have a REALLY good reason) and have fun!
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