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Spells:
Ignite
Flash
Ability Order
Essence Theft (PASSIVE)
Ahri Passive Ability
Introduction
So what about Ahri?
Ahri is starting to become one of the top tier AP Carries and is also getting banned more often now in ranked games. Her



She's a difficult character to learn inherently because of all the skill shots she has, but the rewards are great in return. If you want to be able to dash around the map and be killing left and right, Ahri is your girl.
Pros
- Great CC.
Charm is key.
- Great damage output.
- Very mobile with
Spirit Rush
- Difficult to gank in laning phase.
- Variety of combos makes her difficult to predict.
- Great pusher and can farm minions well.
Cons
- Suffers from high mana costs. Runs out of mana easily.
- Once you blow
Spirit Rush and
Flash, very difficult to escape.
- Long cooldowns. Will have to go in and out of team fights.
- Most of her skills are skill shots. Will take time to learn how to aim properly.
Runes




Many people like to build Ahri, rune wise, with tons of AP on both seals and glyphs in order to give that added damage for early game harass, but I disagree with this. Because of this recent nerf, Ahri definitely suffers from mana problems, and you will see this very quickly once you play her. Flat mana regen seals help fix this in early game laning phase where she is most affected by her high mana costs. This will help her laning sustainability significantly. Magic penetration marks help pierce through for added damage while flat AP quints are there for added damage. The glyphs listed can easily be changed for flat AP runes for early game harass.
Other Possible Rune Choices
Runes are really your choice and personal preference. I do not know extensive information about runes but I do know that these runes have worked for me thus far. A couple of other viable choices would be


Why did I choose these specific masteries?
Pretty straightforward. For the most part, I'd say it's a very standard build for AP Carries to go 21/0/9. I want to point out that I did get

Recommended Summoner Spells


Why these spells?

While Ahri is very mobile after level 6, she's a sitting duck before level 6 and when


Are there any other viable spells?








Skill Information




What do my spells do?

Not the best passive, but still definitely helpful. Once you get


Cooldown: 7 seconds. Cost: 70 / 75 / 80 / 85 / 90 mana Magic Damage: 40 / 65 / 90 / 115 / 140 (+0.33 per ability power) True Damage: 40 / 65 / 90 / 115 / 140 (+0.33 per ability power)
This will be your main damage output. I cannot emphasize this enough. This is the main reason you want to play Ahri. The true damage is definitely underestimated by many. If you can land both of the hits from this spell, your opponents will take massive damage. I suppose the only downside is that this is a skill shot so it will take practice trying to hit your opponent. But really, that isn't a downside. It just makes you a better player in the end. You can farm minions and push lanes quickly with this spell, harass your opponent from a distance, and kill all the things. And I mean, all the things. Side note: It's important to understand that there was a recent nerf on Ahri. While it seems like it wasn't a big deal to increase her mana costs, it definitely does affect some things. First of all, Ahri was already pretty mana dependent and by increasing the mana on this skill, you can't just keep using this skill. You need to be smart about when you cast this.

Cooldown: 9 / 8 / 7 / 6 / 5 seconds Cost: 60 mana Magic Damage Per Fox-Fire: 40 / 70 / 100 / 130 / 160 (+0.38 per ability power)Maximum Damage to the Same Target Per Cast: 80 / 140 / 200 / 260 / 320 (+0.76 per ability power)
Pretty good spell. Auto-targets to the nearest enemy and the more charges that hit the same target, the less damage it will do over time. This can be very helpful once you have a Rylai's scepter since you can run after your opponent and these fox fires will help close that gap.

Cooldown: 12 seconds Cost: 50 / 65 / 80 / 95 / 110 mana Magic Damage: 60 / 90 / 120 / 150 / 180 (+0.35 per ability power)Charm Duration: 1 / 1.25 / 1.5 / 1.75 / 2 seconds
Excuse my language but damn, this skill is great to have and terrible to go against. In a team fight, you can pretty much guarantee a kill with this. If you have a ward in a nearby bush and you see the enemy team standing behind one character, you can easily pull one in and catch the enemy team off guard and initiate a fight. This is a great initiator and will help you pull off your full combo. This skill is the reason why mid AP Carries are scared of Ahri after level 6. I will talk more about her full combo later on.

Cooldown: 90 / 80 / 70 seconds Cost: 100 mana Magic Damage Per Bolt: 100 / 140 / 180 (+0.3 per ability power) Max Magic Damage: 300 / 420 / 540 (+0.9 per ability power)
Very solid ultimate. I think the most important thing about this skill is that there is no skill animation before using it. What does this mean? Your opponent can't expect when you will ultimate. You can use this to initiate during the laning phase and close a gap to land an easy

Why do I get skills in this order?
I mean, really, personal preference. I'm a bit safer in my harass in the early laning phase. The reason I like to get level 2




Of course, as with this entire guide, this is just merely a suggestion. The only recommendation that I have to stress is that you need to max

Added tips: Why max
Fox-Fire first? Why max
Charm first?


Item Sequence






Health Potion
50

Health Potion
50

Health Potion
50

Hextech Revolver
1050

Sorcerer's Shoes
1100

Will of the Ancients
2300

Blasting Wand
850

Rylai's Crystal Scepter
2600

Rabadon's Deathcap
3500

Morello's Evil Tome
2200

Lich Bane
2900
The reason for these items is to make Ahri a bit tankier than the average caster. Ahri has to get in their face using



Possible items for 6th item:




Why
Boots first and not
Doran's Ring?




vs
Which one is better?
There's no real better of the two. They both serve different purposes, which is why I placed a



Which would I use on a typical basis?
I would say

When would I use Rod of Ages?
If you find yourself spamming skills often or running out of mana very often, I would say go for the catalyst into Rod of Ages. Another important point is that I generally get rod of Ages if I see I'm against a very bursty team. For example, maybe I see


How do I effectively land my skills?
As you know, all of Ahri's skills are going to be skill shots except for

How do I start a combo, especially during the laning phase?
Well I suppose this all depends on the situation but there are a couple of ways to improve hitting your opponent. There is the safe way and the aggressive way. Ahri is great at switching up her skills depending on what the situation needs. If you need to catch up to an opponent, you can easily do that with



Safe Way
You want to open up with





Aggressive Way
If you are almost positive you can bring in a kill, you want to just try to catch your opponent off guard by using






Remember that in team fights, you do not want to use

Overall, Ahri is a great character. She has good kiting ability, can avoid mid ganks quite well, and can kill most AP carries with her full combo, which is why she has started to become a top pick in many ranked games. Although she may not be able to burst down teams as well as other AP carries, she still makes a great pick and can easily push team fights into her favor.
I think I've said pretty much everything I can think about Ahri for the time being. If there are any questions, be sure to write comments and I can try to get back to you as soon as possible! Hopefully you enjoyed this guide and I hope this helps you. Send in pictures if you use this guide sometime and it works in your favor.
Thanks for reading!
I think I've said pretty much everything I can think about Ahri for the time being. If there are any questions, be sure to write comments and I can try to get back to you as soon as possible! Hopefully you enjoyed this guide and I hope this helps you. Send in pictures if you use this guide sometime and it works in your favor.
Thanks for reading!
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