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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Get Excited! (PASSIVE)
Jinx Passive Ability
I'll be working on this build guide over the next few weeks, this is a fairly rough draft, but I thought I would put it up as it is a viable build
Jinx is a ranged carry, who is extremely mobile, versatile, and fun to play. In this guide I'll show you my approach to playing Jinx, I'll be adding to this guide constantly; as Jinx is so new it is a learning process for me as much as it is for you. Feedback is always appreciated, although this is my first guide, so go easy on me!
I play Jinx as a mobile ADC, using utility items to aid me in gap closing enemies. This style is fun and rewarding, especially due to her toggle Q basic attacks.
Thanks for taking a look and I hope you get as much joy out of playing her as I do.
I play Jinx as a mobile ADC, using utility items to aid me in gap closing enemies. This style is fun and rewarding, especially due to her toggle Q basic attacks.
Thanks for taking a look and I hope you get as much joy out of playing her as I do.
PROS>Fun ult >Passive good for diving/assassinating and then GTFOing >Farm potential A+ (Toggle Q for dem rockets) >Can GTFO in general fairly easily >Hates Vi |
CONS>W can be dodged easily >Fishbones sucks up mana >Can drop behind mid/late game if under cs'ed/fed |
I always max Q first. Here's why: during early game, most ADC's will stay behind cs and poke enemy ADC when they are close enough. By maxing your Q first, the extended range and AOE that Fishbones Rocket provides gives an exceptional poke/farm combination, which allows you to deny enemy CS with a cheap poke, while still maintaining your own gold.
Orpheus11
Jinx Guide
Double Jinx!: A guide to AD Carry Jinx
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