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Recommended Items
Spells:
Flash
Barrier
Items
Ability Order
Night Hunter (PASSIVE)
Vayne Passive Ability
Introduction
Background!!
My summoner name is PandaMedic and I currently play on the NA server at Gold 1. I've been playing since Season 1, where I mained top/mid. After going through a few ranked games, I gave up. At the start of Season 3, all I played were normals. I eventually played until my mmr was way higher than my ranked. This wasn't necessarily a good thing since most Golds don't trust silvers, and I ended up getting raged at most games. I started playing ranked again, and after a few agonizing losses because my adc couldn't carry, I decided to main adc. I'm also good at supporting and I have a few smurfs so if anyone wants to duo for some tips feel free to add me!
Pros
-
Getting her combo off does a lot of damage while not allowing much counter play
Does true damage
Scales incredibly into late game
Insane dueling, 1v2ing, 1v3ing, 1v4ing and 1v5ing potential
Underestimated in lower ELOs
Amazing kiting power
Very fun to play
Cons
-
Short range
Banned in higher ELOs
Can't do much without farm
"Countered" easily
Vayne has a little combo, which is executable because her
Tumble resets your auto attack timer. This means (for those of you who don't know), you can
Tumble right after you auto attack for a free auto attack. Her combo is this: Auto Attack -
Tumble -
Condemn. What this does is gets her 3 stacks off
Silver Bolts while knocking them away so they can't trade with you. When you first start doing this, they will probably get 1-2 attacks off on you. Once you get good, they will probably only get a maximum of 1 attack off on you. This does drain a lot of mana, and her
Condemn has a long cooldown, so be careful.






Runes








Another choice in runes would be to take around 3-5 flat m-res glyphs, and the rest m-res/lvl glyphs. The reason for this is that most ap carries in the early don't do massive amounts of damage, they need to scale off some ap items first. By the time they start doing damage, your m-res/lvl glyphs have surpassed the m-res from the flat m-res glyphs.
Pretty standard masteries, if you don't need butcher don't get it. Some people prefer going into Summoner's Insight/Resolve for the cdr on
Flash and bonus
Barrier shield. Summoner's Resolve gives +20 to the shield, but Veteran's Scars gives +30 to hp sooo... A 15 second faster flash does sound pretty solid, but then you can't get Veteran's Scars.


Don't take
Cleanse. Worse comes to worse, get an early
Quicksilver Sash. Barrier helps so much with in-lane trading, and late game the shield is better than an extra
Quicksilver Sash that you will get anyway. Think of it this way. You can buy cleanse in game for 1550, but you can't buy barrier in game.






This lane should be very Easy.
Dodge his


Skill dependent.
Vayne's short range makes it hard for her to trade because of




Skill dependent.




Skill dependent.








Skill dependent.
Tristana is another other late game hyper carry. Her range also means she has an easier time in teamfights than you. Her

Not the easiest of lanes.
Since they changed Draven's passive, he has significantly reduced damage output. He still does tons of damage, however. If he trys to trade with you do your aa-




Not the easiest of lanes.
Quinn is not picked very often, but when she is she is a pain when played right. When trading, make sure to dodge her



Not the easiest of lanes.
Don't underestimate




Pray to god Caitlyn is bad.
While it is true





Remember that these are just guidelines! If you are good enough, you can win most lanes with










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