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Runes: VS SQUIAHY/BRUISER
1
2
Precision
Domination
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
Flash
Ignite
Items
Ability Order
League of Draven (PASSIVE)
Draven Passive Ability
Champion Build Guide
1. Introduction
I AM CALLE
I LOVE DRAVEN DRAVEN BEST CHAMP EVER I LOVE DRAVEN :)
2. Pros / Cons
Pros – almost always prio, great matchups midlane, easy to 1v9 on, high skill floor
Cons – NONE DRAVEN SUPREME
3. Team Composition (Synergies / Counters)
Draven fits really well into an engager comp/diver comp. with his high damage and good survivability after IMORTAL SHIELDBOW AND BLOODTHURSTER
When picking draven, you can generally ignore what everyone else is doing and just focus on 1v9ing, but its kind of hard in a poke comp if the team has no engage and you dont get fed enough to 1v9
All champs fit with draven, because draven supreme
You should not be afraid of the enemy teamm otherwise you will lose, thats the only enemy team comp you should avoid. your mental
4. Runes
i usually take Press the attack in the midlane, and if its a hard matchup i also go resolve tree second with Revitalize and Conditioning. If its an even or easy matchup i just take taste of blood and eyeball collection
5. Summoner Spells
I enjoy going ignite into champs with low damage and barrier against champs who can easily kill me before i get to build immortal shieldbow
generally barrier is better since you already have more than enough damage on draven and with barrier you just kinda dont die
6. Items
I almost always start with immortal shieldbow, except if there are good front liner on the team then i go prowlers claw
After boots i always go essence reaver because big damage
essence reaver
lord dominiks regards is pretty situational, fx if your against a tanky team you should build it after essence
7. Ability Explanation
League of Draven - passive
INNATE: When Draven catches a Spinning Axe Spinning Axe, kills a non-champion, or destroys a Turret icon.png turret, he gains a stack of Adoration.
In addition, killing a Minion icon.png minion or destroying a Ward icon.png ward or Teemo Noxious Trap.png trap grants a Draven Whirling Death.png Strike stack for 10 seconds, stacking up to 6 times. If he drops an axe axe or a nearby Minion icon.png minion dies without Draven killing it he loses all Strike stacks. At 6 stacks, he consumes all of his Strike stacks and gains 2 Adoration stacks.
When Draven kills an enemy Champion icon.png champion, he consumes all of his Adoration stacks and gains 25 + (2 × stacks) bonus gold Gold 25 + (2 × stacks) bonus gold.
Draven loses 75% of his Adoration stacks upon death.
Spinning Axe - q ability
CAST TIME: NONE
COST: 45 MANA
COOLDOWN: 12 / 11 / 10 / 9 / 8
ACTIVE: Draven starts spinning his axe, causing his next basic attack within 5.8 seconds to deal bonus physical damage.
BONUS PHYSICAL DAMAGE:
40 / 45 / 50 / 55 / 60 (+ 70 / 80 / 90 / 100 / 110% bonus AD)
The axe ricochets off the target high up into the air, landing 2 seconds later at a location determined by Draven's current movement. If Draven catches an axe, Spinning Axe is reapplied for no additional cost on his next basic attack.
Draven can hold up to two Spinning Axes in his hands at once.
Blood Rush - w ability
CAST TIME: NONE
COST: 40 / 35 / 30 / 25 / 20 MANA
COOLDOWN: 12
ACTIVE: Draven enters an adrenaline rush, gaining Attack speed icon.png bonus attack speed for 3 seconds, Movement speed icon.png bonus movement speed for 1.5 seconds that decays over the duration, and Ghost.png ghosting for 1.5 seconds.
BONUS ATTACK SPEED:
20 / 25 / 30 / 35 / 40%
BONUS MOVEMENT SPEED:
50 / 55 / 60 / 65 / 70%
Catching a Spinning Axe Spinning Axe Cooldown reduction icon.png resets Blood Rush's cooldown.
Stand Aside - e ability
TARGET RANGE: 1100
WIDTH: 260
SPEED: 1400
CAST TIME: 0.25
COST: 70 MANA
COOLDOWN: 18 / 17 / 16 / 15 / 14
ACTIVE: Draven throws a fan of axes in a line in the target direction, dealing physical damage to enemies hit, Airborne icon.png knocking them aside and Slow icon.png slowing them for 2 seconds.
PHYSICAL DAMAGE:
75 / 110 / 145 / 180 / 215 (+ 50% bonus AD)
SLOW:
20 / 25 / 30 / 35 / 40%
Whirling Death
TARGET RANGE: GLOBAL
WIDTH: 320
SPEED: 2000
CAST TIME: 0.5
COST: 100 MANA
COOLDOWN: 100 / 90 / 80
ACTIVE: Draven hurls two massive axes in the target direction, briefly granting sight of the area along their path and dealing physical damage to enemies hit, as well as executing enemy champions with health that is less than or is left below the current number of League of Draven League of Draven stacks. Whirling Death can be recast after 1 second while the axes are traveling, and does so automatically after the axes hit an enemy champion or the edge of the map.
PHYSICAL DAMAGE:»
175 / 275 / 375 (+ 110 / 130 / 150% bonus AD)
RECAST: Draven reverses the direction of the axes, causing them to slowly come to a stop before homing back to him, dealing the same damage to enemies hit along the way back.
Whirling Death deals 100% − 40% (based on enemies hit) damage, resetting upon reversing direction.
MINIMUM PHYSICAL DAMAGE:»
70 / 110 / 150 (+ 44 / 52 / 60% bonus AD)
All i can say about tips for the abilities would be to just practice in games
i see the mistake of not using your w to properly run down your opponents
and practice to use your w to go under tower and get out before it hits you, since thats an essential skill on draven mid because the lane is so short so you're almost always gonna have to play under enemy tower a bit
8. Lane Phase / Early Game
I prefer to play draven mid because im mentally ill
On your first back i would recommend getting vampiric septer, but if you cant then just as many long swords as possible
As draven you almost always want to play aggressively, but of course when you know someone is coming to gank you or you know that you cant win the 1v1 or ?v? then just back off
You should always pay attention to where the enemy jungler is since you're really susceptible to ganks because you're an immobile adc, so what i normally do is push in the first two waves, ward enemy chickens, then i know what side the jungler is on, and then you just have to stay on the other side of the lane so that you can easily get out
you should aim for over 10cs/min, if you cant hit over this number then you either have to practice csing or not dying as much, since you're obviously doing something wrong
9. Matchups
assassins, but you should be able to just shut them down in the early game
The only champs that are annoying to lane against are in my opinion Annie and Anivia since most other champs cant really do anything against draven, but they atleast have a chance because of Anivias wall and annies disability to be aad under tower
Draven doesnt really counter anyone, except for Katarina since you just have to save e until she ults and then kill her, But most matchups are easy for draven
When playing against an irelia, sylas, cassiopia or any other extreme healing champ then i usually buy executioners calling after getting a vampiric septer
10. Mid Game / Team Fighting
You should ideally be fighting constantly if you know you can win the fight, otherwise just hang back and wait for an opportunity
The only thing you should be doing is getting as many resources as possible, so that means killing everyone you see, getting all cs that you can get your hands on
11. Late Game
Late game you should ideally be able to 3 shot everyone, so you just want to backline and kill their frontline since you melt everyone, or just wait for someone to engage onto you
I AM CALLE
I LOVE DRAVEN DRAVEN BEST CHAMP EVER I LOVE DRAVEN :)
2. Pros / Cons
Pros – almost always prio, great matchups midlane, easy to 1v9 on, high skill floor
Cons – NONE DRAVEN SUPREME
3. Team Composition (Synergies / Counters)
Draven fits really well into an engager comp/diver comp. with his high damage and good survivability after IMORTAL SHIELDBOW AND BLOODTHURSTER
When picking draven, you can generally ignore what everyone else is doing and just focus on 1v9ing, but its kind of hard in a poke comp if the team has no engage and you dont get fed enough to 1v9
All champs fit with draven, because draven supreme
You should not be afraid of the enemy teamm otherwise you will lose, thats the only enemy team comp you should avoid. your mental
4. Runes
i usually take Press the attack in the midlane, and if its a hard matchup i also go resolve tree second with Revitalize and Conditioning. If its an even or easy matchup i just take taste of blood and eyeball collection
5. Summoner Spells
I enjoy going ignite into champs with low damage and barrier against champs who can easily kill me before i get to build immortal shieldbow
generally barrier is better since you already have more than enough damage on draven and with barrier you just kinda dont die
6. Items
I almost always start with immortal shieldbow, except if there are good front liner on the team then i go prowlers claw
After boots i always go essence reaver because big damage
essence reaver
lord dominiks regards is pretty situational, fx if your against a tanky team you should build it after essence
7. Ability Explanation
League of Draven - passive
INNATE: When Draven catches a Spinning Axe Spinning Axe, kills a non-champion, or destroys a Turret icon.png turret, he gains a stack of Adoration.
In addition, killing a Minion icon.png minion or destroying a Ward icon.png ward or Teemo Noxious Trap.png trap grants a Draven Whirling Death.png Strike stack for 10 seconds, stacking up to 6 times. If he drops an axe axe or a nearby Minion icon.png minion dies without Draven killing it he loses all Strike stacks. At 6 stacks, he consumes all of his Strike stacks and gains 2 Adoration stacks.
When Draven kills an enemy Champion icon.png champion, he consumes all of his Adoration stacks and gains 25 + (2 × stacks) bonus gold Gold 25 + (2 × stacks) bonus gold.
Draven loses 75% of his Adoration stacks upon death.
Spinning Axe - q ability
CAST TIME: NONE
COST: 45 MANA
COOLDOWN: 12 / 11 / 10 / 9 / 8
ACTIVE: Draven starts spinning his axe, causing his next basic attack within 5.8 seconds to deal bonus physical damage.
BONUS PHYSICAL DAMAGE:
40 / 45 / 50 / 55 / 60 (+ 70 / 80 / 90 / 100 / 110% bonus AD)
The axe ricochets off the target high up into the air, landing 2 seconds later at a location determined by Draven's current movement. If Draven catches an axe, Spinning Axe is reapplied for no additional cost on his next basic attack.
Draven can hold up to two Spinning Axes in his hands at once.
Blood Rush - w ability
CAST TIME: NONE
COST: 40 / 35 / 30 / 25 / 20 MANA
COOLDOWN: 12
ACTIVE: Draven enters an adrenaline rush, gaining Attack speed icon.png bonus attack speed for 3 seconds, Movement speed icon.png bonus movement speed for 1.5 seconds that decays over the duration, and Ghost.png ghosting for 1.5 seconds.
BONUS ATTACK SPEED:
20 / 25 / 30 / 35 / 40%
BONUS MOVEMENT SPEED:
50 / 55 / 60 / 65 / 70%
Catching a Spinning Axe Spinning Axe Cooldown reduction icon.png resets Blood Rush's cooldown.
Stand Aside - e ability
TARGET RANGE: 1100
WIDTH: 260
SPEED: 1400
CAST TIME: 0.25
COST: 70 MANA
COOLDOWN: 18 / 17 / 16 / 15 / 14
ACTIVE: Draven throws a fan of axes in a line in the target direction, dealing physical damage to enemies hit, Airborne icon.png knocking them aside and Slow icon.png slowing them for 2 seconds.
PHYSICAL DAMAGE:
75 / 110 / 145 / 180 / 215 (+ 50% bonus AD)
SLOW:
20 / 25 / 30 / 35 / 40%
Whirling Death
TARGET RANGE: GLOBAL
WIDTH: 320
SPEED: 2000
CAST TIME: 0.5
COST: 100 MANA
COOLDOWN: 100 / 90 / 80
ACTIVE: Draven hurls two massive axes in the target direction, briefly granting sight of the area along their path and dealing physical damage to enemies hit, as well as executing enemy champions with health that is less than or is left below the current number of League of Draven League of Draven stacks. Whirling Death can be recast after 1 second while the axes are traveling, and does so automatically after the axes hit an enemy champion or the edge of the map.
PHYSICAL DAMAGE:»
175 / 275 / 375 (+ 110 / 130 / 150% bonus AD)
RECAST: Draven reverses the direction of the axes, causing them to slowly come to a stop before homing back to him, dealing the same damage to enemies hit along the way back.
Whirling Death deals 100% − 40% (based on enemies hit) damage, resetting upon reversing direction.
MINIMUM PHYSICAL DAMAGE:»
70 / 110 / 150 (+ 44 / 52 / 60% bonus AD)
All i can say about tips for the abilities would be to just practice in games
i see the mistake of not using your w to properly run down your opponents
and practice to use your w to go under tower and get out before it hits you, since thats an essential skill on draven mid because the lane is so short so you're almost always gonna have to play under enemy tower a bit
8. Lane Phase / Early Game
I prefer to play draven mid because im mentally ill
On your first back i would recommend getting vampiric septer, but if you cant then just as many long swords as possible
As draven you almost always want to play aggressively, but of course when you know someone is coming to gank you or you know that you cant win the 1v1 or ?v? then just back off
You should always pay attention to where the enemy jungler is since you're really susceptible to ganks because you're an immobile adc, so what i normally do is push in the first two waves, ward enemy chickens, then i know what side the jungler is on, and then you just have to stay on the other side of the lane so that you can easily get out
you should aim for over 10cs/min, if you cant hit over this number then you either have to practice csing or not dying as much, since you're obviously doing something wrong
9. Matchups
assassins, but you should be able to just shut them down in the early game
The only champs that are annoying to lane against are in my opinion Annie and Anivia since most other champs cant really do anything against draven, but they atleast have a chance because of Anivias wall and annies disability to be aad under tower
Draven doesnt really counter anyone, except for Katarina since you just have to save e until she ults and then kill her, But most matchups are easy for draven
When playing against an irelia, sylas, cassiopia or any other extreme healing champ then i usually buy executioners calling after getting a vampiric septer
10. Mid Game / Team Fighting
You should ideally be fighting constantly if you know you can win the fight, otherwise just hang back and wait for an opportunity
The only thing you should be doing is getting as many resources as possible, so that means killing everyone you see, getting all cs that you can get your hands on
11. Late Game
Late game you should ideally be able to 3 shot everyone, so you just want to backline and kill their frontline since you melt everyone, or just wait for someone to engage onto you
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