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Recommended Items
Spells:
Barrier
Flash
Items
Ability Order
Lightslinger (PASSIVE)
Lucian Passive Ability
Introduction
Hello, I am Tyler "ecco" Spesick and I am the former mid player for the former LCS teams "Team MRN" and "Team Velocity eSports!"
This guide is about one of the newest champions, Lucian! Lucian is a champion I feel did not get nearly as much love as he should have on release as he had an amazing story, my favorite log-in music yet (best attribute about him), and is /extremely/ fun to play! He is a very versatile champion that has probably the strongest laning out of any adc currently. Use this guide to help refine your play with him or help convince you to try him out!
Lucian's kit is very versatile which helps him work in pretty much every team comp. He is good at a lot of things but not really the best at anything. He has very strong burst with his






Since he is so universal, put him in pretty much any comp. He is a tower killing machine from his passive






Barrier and Flash is what I have taken on Lucian in 100% of my games. He is a very aggressive champion (definitely in lane) and having the added health pool from barrier at his disposal allows him to be the most aggressive he can be. The reason I almost never take cleanse on Lucian is because he is already extremely slippery from his


On Lucian I run the very standard page for ad carries. It revolves completely around making laning as strong as it possibly can in pretty much all situations. It is built in conjunction with the mastery page below and therefore they have great synergy together. You're giving yourself enough resistances for efficient trading, a good amount of ad for trading and best ability to last hit correctly under tower, and also a decent amount of life-steal for sustain.
This skill sequence is the only way I could imagine leveling Lucian's ability with only one exception. If I had a very aggressive support in lane (such as



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Lightslinger (Passive)![]() One small bug that came along with the passive on release Lucian was the when killing a target with the double-shot that the second shot would hit the target closest to it instead of overkilling the original. They ended up liking the bug and changing it actually be part of the ability but now it actually helps you last-hit. If you last hit a minion with your first shot of your passive, the second one will last-hit another minion if one is low enough! |
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Piercing Light![]() This hard trading is done by leading with an auto-attack and then cancelling the auto-attack animation with Piercing Light. Then you you auto-attack again immediately after and overall you do 2.5 auto-attacks worth of damage as well that from Piercing Light. It is just an incredible amount of burst/harass for a low amount of mana. |
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Ardent Blaze![]() Typically I use this ability to reset my passive ![]() ![]() |
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Relentless Pursuit![]() ![]() ![]() |
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The Culling![]() ![]() ![]() Last hitting a champion with The Culling will reset the cooldown on ![]() ![]() |

On my first back I will pick up a


Next I add in a




I will then go back and finish up my



Then I build an


Since Lucian's laning is so incredibly strong, you want to couple it with a support that compliments that play-style well. I'll go over the few supports that are my favorite with him.
Sona: Sona is by far my favorite support to run with Lucian. Starting at level 1 her damage is incredibly strong and she also has built in sustain which lets me play as aggressive as I want to be. Then, come level 6, a decently sized AoE ult that stuns sets up kills in lane so incredibly well. Sona is the best support with Lucian.
Nami: Nami is my second choice because of her aggressive sustain, the extra chase-down from
Tidecaller's Blessing and just her overall play-style works so well with Lucian. In a way, she is also similarly the jack of all trades of supports so maybe that is why I love her so much in conjunction with Lucian. They compliment each other very well so I suggest you give it a try if you haven't.
Annie: Annie is a giant bully in lane with her constant harass from her 625 range auto-attacks as well as her decent damage and 1.75 second stun. Lots of burst and kill potential in this lane.
Zyra: Last but not least, Zyra. She brings a lot of poke damage to the table as well as a very strong all-in that is very hard to beat. Lots of consistent damage and burst potential in this lane.
There aren't really any match-ups do avoid picking Lucian into because he is so well rounded.
Corki can be tough because of his high amount of aggression and all-in potential but it is a match-up that Lucian can still win. Just make sure while playing against a very aggressive match-up to always be using calculated aggression and not be too reckless otherwise you can get punished very hard.





There aren't really any match-ups do avoid picking Lucian into because he is so well rounded.

As mentioned before in this guide, Lucian's laning is arguably the best of any ad carry. His passive gives him extremely strong base-scaling on his damage and also gives him very high burst. Starting from level 1 you should be constantly trading and dwindling down the opposing lane. Walk up to them, auto-attack them, cancel your auto-attack animation with



Besides all of the constant, aggressive trading you can do the more standard auto-attack trades when they go to last hit because that is when they are most vulnerable. If you do get a sizable health advantage in lane make sure to be extremely aggressive off of it and zone them from creeps as best as you can while still being safe. Because your lane is going to be so forward because of the constant aggression make sure to have very strong ward coverage at all times and be weary about using

Once the game gets into mid-game this is where you will excel the most. Your team should be aggressively forcing a lot of objectives and towers because it is during your power-spike. Lots of pink wards and aggressive denial of vision will lead to easier taken objectives as well as potentials for picks. When sieging, let your team poke and do most of the work will you can just walk up, shoot

During team-fights, make sure to stay near the back. Although



Late-Game isn't really any different than mid-game goal-wise. Your damage will start to fall off a little bit compared to other more hyper-carry ad carries because you don't have very high attack-speed but

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