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Recommended Items
Spells:
Barrier
Flash
Items
Ability Order
Way of the Wanderer (PASSIVE)
Yasuo Passive Ability
Introduction
Hello, everyone! Ecco here with another guide. This time for the extremely popular new champion Yasuo!
In my opinion, Yasuo is the most unique and best designed champion in all of League of Legends. He is so unique with so much versatility and is incredibly satisfying and enjoyable to play. Also, his skill ceiling is one of the highest in the game as well. I am just amazed at how amazingly well this champion is designed and god do I love him dearly. Hopefully this guide will help you master him!
Pros
- Extremely high skill ceiling.
- Rewarding gameplay.
- Extremely versatile.
- Fairly safe laning phase.
- Snowballs like a mad-man.
- Incredible AoE damage.
Cons
- Extremely high skill ceiling.
- Requires a composition that works well with him.
- Does not contribute much when team is losing.
- Punished severely for being mispositioned. (CC -> 1shot)
The composition I have set out above is literally the best composition I can think of for Yasuo. It has everything you need to work. Shyvana in general is just amazing. Strong laning phase, scales incredibly well, split-pushes well, and for the icing on the cake she has an AoE knock-up. An overall incredible pick that has great synergy with Yasuo. Vi is, in my opinion, the strongest jungler right now and she also has great synergy with Yasuo. Has incredible early game ganks that can get Yasuo snowballing and also has a free set-up for his ult at any time. The Yasuo Vi combination is probably the strongest, most consistent level 6 combination of any mid jungler in the game. Sivir is fantastic for initiation as well as having incredible AoE and Alistar has fantastic initiation/follow-up initiation as well as more knock-ups!
Obviously this is /the/ ideal composition and you typically won't get it as perfect as this. Just make sure to have at least one other consistent knock-up on your team as well as a very strong team-fighting composition!
This set-up can be argued and to be completely honest is personal preference. You /can/ go

These are almost identical runes to those that I run on an adc with the exception of taking out my mana-regeneration blues and substituting them for a little bit more magic resist as well as taking out 5 of my attack damage reds for critical chance. The efficiency of these runes are doubled and will put you at 99% critical chance once you have your core items giving you a critical strike on literally almost every hit. Flat ad reds will always be the choice on any champion who scales well off of ad just because they're so incredibly cost efficient. Flat armor and magic resist are fantastic for sustaining and trading in laning phase. Finally, I take a bit of sustain in my glyphs with 4% life-steal as well as a couple more ad to help with last hitting and trading!

So, just as an adc I am going to invest 21 points into the offensive tree for the most damage possible. I then put my remaining 9 points in defense to help with my early laning phase of reducing auto-attack damage and helping sustain through it as well as helping my health-pool scale just a little bit more as the game progresses.
My ability sequence on Yasuo is fairly stagnant. There really aren't any reasons for deviation from this as it optimizes your damage and overall strength.
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Way of the Wanderer(Passive)Yasuo's passive is one of, if not the strongest passive in the game on paper. Even with the nerfs, he has a regenerating shield for more than the health of a ![]() |
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Steel Tempest![]() ![]() When combined with ![]() To add to the uniqueness of this ability, after landing two successful Steel Tempests in the allotted time, the third one will be a tornado skill-shot (similar to ![]() |
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Wind Wall![]() ![]() ![]() |
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Sweeping BladeSweeping Blade is awesome. I feel like a little kid talking about Yasuo's abilities but it's true! They're so unique and awesome and I love it so much. Anyways, back to ![]() While playing aggressive in lane with this ability, if your opponent is close to minions, dash to the minion as opposed to the champion. This will give you the option of dashing to them once again after they retreat from the minions and optimizing your damage and kill potential. |
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Last Breath![]() |
The starting items that I run on


Typically I will try to save up for a




I typically keep my boots as Boots of Speed until


Once the core is completed, it is time for a defensive item because of how aggressive you will have to be playing and you really have no true escape.


Upgrading your trinket to the

There are a few different choices that I have for my last item. Two defensive choices and then a very offensive choice. If they have a lot of ad damage and I'm having trouble surviving and sticking to my target then I will go with



Yasuo overall is a fairly safe pick due to his high mobility and shield from his passive. In pretty much any match-up the worst you should be doing is going even or maybe losing by a little bit of cs. In the majority of match-ups you should be winning in the cs due to his fairly easy csing and also being able to rice (farm wolves + wraiths) quickly and safely.
The best match-ups for Yasuo are those who are very skill-shot reliant because he can abuse them so much since you're pretty much always fighting in a minion wave which gives him a lot of options to dash around and dodge everything. More skilled players will simply just sit there and auto-attack you while you look cool flying all over the place but many will just waste their spells. Those who have more consistent, click damage on low cool-down (like
Lulu) are much more difficult to fight and win the wore of attrition against.
The best match-ups for Yasuo are those who are very skill-shot reliant because he can abuse them so much since you're pretty much always fighting in a minion wave which gives him a lot of options to dash around and dodge everything. More skilled players will simply just sit there and auto-attack you while you look cool flying all over the place but many will just waste their spells. Those who have more consistent, click damage on low cool-down (like

Laning with Yasuo is fairly straight forward. It consists of a lot of dancing around while waiting to farm and some nifty movements with your


If you are in a lane where you are stronger than your opponent and able to constantly shove the lane, forcing them to farm under tower then you should have opportunities to roam. Look for opposing lanes that are defending under tower, presenting fantastic opportunities to dive them and pick up some kills. You have insane burst and cc which makes you a fantastic diver (your passive helps too!). Overextended champions are vulnerable to ganks as well, definitely if you catch them as their minion wave is entering the lane which gives you optimum room to chase.
If there are no opportunities presented to gank, then you can either coordinate a dive on your own lane with your jungler/top lane or just farm your jungle and get to your core asap.
Once you reach your core and laning starts to phase out, we enter the mid-game. Coordinating picks with your team and forcing objectives as a group of five should be your main goals. You won't be very strong at sieging although /extremely/ strong at diving. Make sure not to hesitate. Reacting in the moment and knowing when to dive is what will make or break a Yasuo player.
For the majority of fights, you play kind of similarly to


Once late-game is reached, you will not be nearly as fragile. Your shield will be at its highest, nearly 500, and you will have your

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