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Ekko Build Guide by OSG Rewynd

Middle Ekko Mid and Jungle Guide

Middle Ekko Mid and Jungle Guide

Updated on January 15, 2023
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League of Legends Build Guide Author OSG Rewynd Build Guide By OSG Rewynd 37 4 117,699 Views 2 Comments
37 4 117,699 Views 2 Comments League of Legends Build Guide Author OSG Rewynd Ekko Build Guide By OSG Rewynd Updated on January 15, 2023
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Runes: Main Mid Page/CN Ekko Setup

1 2 3 4 5
Domination
Electrocute
Sudden Impact
Eyeball Collection
Treasure Hunter

Sorcery
Absolute Focus
Gathering Storm
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15-140 HP (lvls 1-18)

Spells:

1 2 3 4
Mid Defensive
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

Ekko Mid and Jungle Guide

By OSG Rewynd
Who Am I
My name is Rewynd, and I've been an Ekko one trick since Season 10. I'm currently ranked #238 Ekko in NA , with about 700K mastery points, and I am currently a diamond player. I stream live on Twitch at https://www.twitch.tv/lolrewynd, and really love this champion, so I decided to put out a guide. Besides me having a lot of experience on Ekko in both jungle and mid lane, I have a 65% Winrate on my main account, with an average KDA of 3.2.
Why Play Ekko
Ekko is a very fun champion who scales well, is bursty, fairly safe, and is very skill expressive. He's pretty easy to pick up, but has a very high skill ceiling which makes him feel very rewarding to play. He is generally really good at skirmishing and playmaking. Another positive to him is that he doesn't have any one specific playstyle. He can be played fast-paced, slow-paced, somewhere in between, and he can change his pacing in a match as he wants or needs to making it so there is always another option.
Pros/Cons
Pros:
Scales Well
High Skill Cap
Bursty Assassin
Good Waveclear after 7
Safe In Lane


Cons:
Near-Guaranteed Death on CC
Low early damage
Very reliant on W stun
Mostly weak until 2-3 Items
Combos
E1-Q-E2-Rocketbelt-AA This is the main fast combo you should be using most of the time

E1-Q-E2-AA The combo you use before you have your rocketbelt built

E1-W Doing this will cancel your W animation

W-E1-Q-E2-Rocketbelt-AA Fast combo but starting with W

E1-W-E2-Q-AA Way to get a trade off, and either get a shield to keep

E1-Q-R-E2-Rocketbelt-AA Very situational, but it works when you can use it.

Ekko's Bread-and-Butter combo is E1-Q-E2-Rocketbelt-AA. E1-Q-E2 Is considerably faster than E1-E2-Q, and lets you hit a lot more E2's than otherwise possible.

Ekko can animation cancel his Q and W with his E1 as long as he presses them about the same time with the E1 slightly before.
General Tips
If Ekko does not level his R, the after-image will be hidden. This allows you to save your ult for when you need it, and surprise them with it. This trick forces the enemy to make a lot of mistakes, and can get you kills that normally would never happen.

You can E-Q-Flash and your Q will come out AFTER the flash allowing you to significantly extend the range. This same effect happens with Rocketbelt and stacks with flash to go even further: E-Q-Flash-Rocketbelt.

Ekko Afterimage shows up 4 seconds before his ult does. Do not get baited by this and if you are against the ekko, this means you have a 4 second window before it's back up.

Ekko with Rocketbelt, Nashor's, and Deathcap can outsmite any jungler except Nunu and Cho'gath. E-Q-E2-AA(Smite if you are JG) allows for easy steals. You can also throw q over the wall, e in and proc passive to steal as well.

W gives vision, so you can use it so you dont need to facecheck bushes.
Matchups
The notes for the threats sections have my general thoughts and tips for each matchup. If it isn't there, I either overlooked it, or it isn't too much of a worry. Generally, shove in melee matchups and play to trade when they use cooldowns. Into ranged matchups, do your best to survive and not get chunked out, and after first or second back, you can start to look for trades. The worst thing you can do into ranged matchups is get poked out hard early laning. In my experience, giving up some exp and gold early levels to survive in lane longer and get kills after the first few levels is better than wasting all your mana and hp very early. If you have TP, you can play for these early cs, and TP back when you get too low on resources. Early dorans ring goes a long way, and I get it almost every game now. If a ranged champ runs behind your minions level 1, E start can let you get a good trade and setup for a kill within the next couple minutes.
Laning Tips
Ekko Laning phase is weak, and he has a lot of difficult matchups, but if played properly, he can navigate through them to survive and scale.

You want to decide early whether you are going to shove in early, let them shove to you, or you want to Cheater recall. Into easy matchups, cheater recalls can set you up for insane snowballs. A cheater recall is when you slow push the first 2-3 minion waves and then hard shove the 3rd or 4th respectively and then reset. This will force your opponent to stay in lane with an item disadvantage or force them to reset and give up minions, exp, and wave control.

You want to play around your jungler, because mid lane is the jungler's support, so play your minion wave to match your jungler and try to match your jungler's reset timing. Do your best to be the first to fights, and try to set up your jungler. It is not his job to help you, its your job to help him.

The most important thing for Ekko in laning phase is to get to level 7/9 and be able to clear the casters with a single Q. Once you have gotten to this point, you are able to start perma-roaming without threat of losing out on CS. You can leave one or two minions to get there quicker.

When it comes to roaming, you need to identify your win condition, and play to it making sure to put all of your resources into it. If you have a fed botlane, look for dives, to counter enemy plays, and to further their lead. You want to do the same for top lane.

As soon as you can, you want to get into a side lane to farm and look for picks. A very strong strategy while side laning is to stack up waves with a slow push, and look for a play elsewhere. You can keep whoever comes to catch the wave from moving to the play, and if noone goes, they lose a lot of gold and experience.
Jungling Tips
You want to try and clear opposite of most matchups, and gank lanes who can set you up. Don't be afraid to gank. Your W gives you a very strong way to either force summs or get a guaranteed kill.

Generally, just try to path to either farm efficiently, counter gank, or get an uncontested gank. Play towards the winning side of the map, because ganking a behind lane is rarely a good idea. It will often lead you to getting double or triple killed, and will make the game much harder. If you have no winning lanes, farm your best and try to get good picks wherever possible. For solo Q, see who is performing poorly on the other team, and if they are on a loss streak especially, try to kill them on repeat. You can tilt that player very hard while getting fed at the same time and when through mental warfare.
Differing Setups
Once you are good with ekko and able to play consistently well and outplay people with good fundamentals and all, you can start differing your setups. I decide based off enemy comp and my comp when I need to be strongest and change my setup to accomodate. Into the zed matchup for example, you need to spike earlier, so I will go for electrocute ignite flash into Zed, but someone like a Yasuo who I won't beat with that setup, I will go the first strike Nash>Dcap>Void/RB setup which will perform much better. This isn't necessary, since if you can play one style very well, you'll likely be more consistent than changing up your setup based off matchup, but for me, I perform better when I suit my setup to the game.

Fast Paced Game - Electrocute CN page
Medium Paced Game - First Strike with sudden impact treasure hunter
Slow Paced Game - First strike with absolute focus gathering storm.

These will get you far, but you may want to be more creative to fit your playstyle, and role in each match, so keep that in mind.
How strong is Ekko in the meta
Now, in season 13, Ekko is in a pretty nice spot. He is balanced leaning towards strong as a jungler, while being fairly weak as a mid laner. The jungle changes allow you to have a better early clear and tends to open up more gank opportunities than before. You still struggle into tanks, which are strong this season, but Ekko jungle is very consistent right now, leading him to be fairly strong at the moment.

Ekko mid, however, was in a pretty bad place before preseason, having only gotten worse after they nerfed mid lane gold income. He still struggles with early damage and many bad matchups. It is not unplayable, however, and can still be pulled off quite well. If you have a choice between jungle and mid though, your best bet will definitely be to play him jungle until they decide to buff him midlane.

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