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Choose Champion Build:
Spells:
Smite
Flash
Ability Order
Introduction
PROs
- Elise is more mana efficient in the jungle than in lane
- Clearing jungle camps is a breeze
- Spider Form gives movement speed to help travel the ma
- Ganks make good use of her
Cocoon
... but as a jungler, Elise need to be cautious because:
CONs
- She is vulnerable to early 1v1 confrontation
- Ganks are difficult if the enemies ward or if allies do not cooperate
- She does not counter jungle well (ganking dependent)
As a jungler, Elise gank's a lot, but does not have that early game damage compared to some other junglers. She may almost act like a support in a gank, making use of her


Elise's damage will show great improvement Late Game. By then, Elise will have exceptional:
PROs
- Burst damage
- Crowd control
- Sustain (from
Skittering Frenzy and
Hextech Gunblade)
- Focus power (from
Rappel and
Venomous Bite)
However, she will still have a few weaknesses near the end, being vulnerable to:
CONs

Greater Mark of Insight x 9
= 8.6 Magic PenetrationThis is not for jungling as it is for ganking and late game. This is to make up for the lack of magic penetration from the mastery build.
Greater Seal of Defense
Greater Seal of Defense x 9
= 24.3 Armor at Level 18"Why go per lvl armor & start with Cloth Armor, when you can go flat armor and start with Boots?"
First of all, per lvl armor seals out-rank flat armor seals by lvl 10, which up until then, you are mostly facing creeps. It is best to save the armor for when you really need it late game, when team fights are most critical.

Greater Glyph of Shielding x 9
= 24.3 Magic Resist at Level 18Per lvl magic resist glyphs out-rank flat magic resist glyphs by level 9.

Greater Quintessence of Swiftness x 3
= 4.5% Movement SpeedElise needs a lot of movement speed to gank and travel the map. That bonus 10 movement speed from her

Basic
- Attack Speed for jungling & sustain
- Armor Penetration for her Spiderlings
- Lifesteal for jungling & sustain
- Cooldown Reduction
- Mana Penetration
- Bonus Damage from
Executioner
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Disapproved
Attack Speed, Armor Penetration, and Lifesteal for a very small amount of Ability Power. It's just not worth it.______________________________________________________________________________________________
Recommended
- You should never be going be low 30 health with that sustain. There's a chance of one in a million where an extra 30 health would actually make or break a fight.
- While jungling, Elise will never reach below 30 health, but she won't always have full health either. Health regeneration from
Vigor will keep her health high throughout her jungling phase.
Starting Items
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If you don't have



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Early Game
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Of course, you could argue that you can simply replace




Exhaust slows by %40 while
Bilgewater Cutlass slows by 50%.
Exhaust has a 210 sec CD while
Bilgewater Cutlass's CD is only 60 sec.
- Without
Exhaust, Elise can use
Flash to escape sticky situations or gain positioning for that
Cocoon.
Bilgewater Cutlass is part of her build anyway (
Hextech Gunblade)


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Late Game
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These two should definitely be in your finished build.


*If you feel you need to play more defensively, consider completing these item after your defensive items...
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Situation Items: Defensive
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Together, these will give considerable armor and magic resist as well as 35% cooldown reduction. If you're playing defensively, it is safe to assume you need the shortest cooldowns, especially on

Replacing




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Situation Items: Offensive
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- 7% Bonus Movement Speed, crucial for melee-fighting
- Bonus Damage on Attack, which is supported by Armor Penetration masteries and is easily proc'd by Venomous Bite
- 30 Magic Resist for durabilty
- 350 Mana for sustain in Human Form

It is best to buy these items after your core items,



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