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Spells:
Smite
Flash
Ability Order
Introduction

Welcome to my jungle guide for

The great thing about


Oh, and I know that in the abilities chapter, some of her abilities (and ability icons) aren't working with the BBCode, so I hope Mobafire fixes that soon!
Pros
+ Spider transformation (6 abilities)
+ Rappel can evade many devastating abilities (ex. Karthus' Requiem)
+ No mana costs while in spider form
+ Fast jungle speed
+ Decent range and good poke for laning
+ Low late game drop off
+ Able to escape in many situations
Cons
- Not sexy enough </3
- Squishy and easily countered
- Mediocre AP ratios
- Poor against tanks
- Easily caught (low movement speed)
- Reasonably high learning curve
- Mana hungry
Her abilities are pretty straightforward and the only tricky one is

Let me go through a brief explanation of the usage of her abilities:


Pretty simple passive, nothing hard about it. Every time you cast an ability and hits a minion/champion, you gain a spiderling (up to the max). Her spiderlings don't die often because no one targets them, but they may die if they tank the turret for you, or from AoE poison (ex. Singed's




While jungling, this should be activated as long as your have blue buff or you'll run out of mana too quickly. This deals ability does a good amount of damage after you get your first blasting wand (assuming you get it early), so you should spam it as much possible when ganking (try to get two



Q (spider form):

This is your main damage while jungling, and it'll be best to max your Q first because of this. This does more damage the more missing health the enemy has (opposite of human form), so this is a great last hitter in team fights. Because it has a little range, it allows you to lunge at a champion allowing you to catch up if there's a little distance. This ability can be spammed as much possible because there are no mana costs while in spider form (isn't that wonderful).


A great ability for revealing enemies since the spider gives a small amount of vision. When invading or guarding, use


W (spider form):

Though this is the source of your sustain, I recommend leveling this after your Q because the heal doesn't increase. The attack speed is essential when taking down turrets or waves of creeps quickly. The passive is also useful, but it doesn't make that much of a difference. Note the long cooldown, so you'll only be able to use it a maximum of twice in any jungle camp. Overall, the sustain doesn't really make a difference late game, but it does allow you to stay in a jungle camp without losing a lot of HP early game.


Easy to know about, but it is a bit tricky to use. When ganking, get behind the enemy and wait for them to run at you (as they try and escape). Then shoot them with




E (spider form):

I had some text here, but it got deleted some how. Let me go over what I just mentioned. Basically,





This ability is simple and it's activated at level 1. You should be in spider form when traveling between camps and lane ganks because of the increased movement speed, though should be in human form before attacking a camp or enemy champ. You should open with your


R (spider form):

Same explanation as

Runes




The only other thing I would change for runes is to change the movement quints for AP quints, but the movement speed allows to for faster jungling speed (even though it's already fast) and helps catch prey throughout the game. The armor and magic resist runes are great for reducing damage early game while in ganks and reduced damage from jungle camps overall from the armor.



Starting Items




Core Items







Late Game Items






Like stated in the "abilities" section, there's a great combo for ganks and it's pretty effective, too!
Note: This combo must be activated quickly and MAKE SURE your laner is ready for the gank (little distance), or it may prove unsuccessful.
So, start out in human form, and get behind the enemy. As the run towards you, hit them with
Cocoon (E). Launch a
Volatile Spiderling (W), then
Neurotoxin (Q). As your laner catches up and hits them, go into
Spider Form (R), and use
Skittering Frenzy (W). Hit them with
Venomous Bite (Q) as a finisher. If they try and escape, get them with Rappe (E) and hit them with another
Venomous Bite (Q).
For getting jungle camps:
Start in human form again, and activate Volatile Spidering (W), then use
Neurotoxin on the main creep. Use
Cocoon if you need time before transformation again, and once in
Spider Form (R), use
Skittering Frenzy (W) and
Venomous Bite (Q) until the camp is defeated.
Note: This combo must be activated quickly and MAKE SURE your laner is ready for the gank (little distance), or it may prove unsuccessful.
So, start out in human form, and get behind the enemy. As the run towards you, hit them with







For getting jungle camps:
Start in human form again, and activate Volatile Spidering (W), then use





Since your still pretty squishy, let your tank charge (or whoever initiates). Follow up with
Cocoon (E) (which can initiate a fight if there isn't a tank), and a
Volatile Spiderling (W), as it has splash damage to surrounding champs. Hit as many champs with
Neurotoxin (Q) as possible before going into
Spider Form (R). Immediately, use
Venomous Bite (Q) to get into the fight and activate
Skittering Frenzy (W) after.
Rappel (E) if taking too much damage and let the other team focus on someone else.







Thanks for reading guys, and I hope you learning something from this guide. I'll be updating and adding new information (as well as spiffing it up with images) in the near future. Just wanted to put this up for anyone having some trouble with the basics of
Elise. I've played at least 20+ games with her in the past three days, so there might be a better build, but this works for me so far. Please leave an up rating if it helped and once again, thanks for reading!
Just one last thing, make sure you have the right runes! Elise does a lot less damage without the early game magic penetration!
Oh, and have some fun!

Just one last thing, make sure you have the right runes! Elise does a lot less damage without the early game magic penetration!
Oh, and have some fun!
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