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Spells:
Ignite
Flash
Ability Order
Introduction
Most guides as well as the recommended items ingame sugest u play Elise AP. I disagree on the matter. Except for the w her ap ratio's are not sufficient to play her that way. Also if you gonna look at her abilities they fit better an AD user then an AP user. In humanoid form she has 2 ap moves and a stun, in spider form she has "3" ad spells (a strong attack, attackspeed up and a gab closer).
Hence if you play her AP, you will lose half of her strength same goes if you play her AD. I think Hybrid is the way to go with Elise.


Greater Seal of Defense for extra sustain




Both can be used, since this build the damage outcome wont be that much different.
I prefer Trinity force for extra attackspeed, more movement and the passive to slow 25% chance.


Recommended:



I max W after that, in spiderform this is my sweet thing it ups your attack speed on lv 5 by 120% :O ideal for burst damage. In humanoid form it launches a spider wich is hard to land since it walks to the closest target and not neccesairy the opponent you had in mind.
Last the E, both in Spider and in Humanoid form the skill itself does no damage, u want it to stun your enemies or to ambush them. Upgrading this skill only reduces cooldown hence upping this skill early or mid game is rather fruitless.



Other spells you might wanna try are:


Elise has only one CC to stun and targets are gonna run pretty fast, in early game its pretty hard to kill with Elise.

In order to chase down or get away you can use



Normally you wont find yourself in mana problems so i wont use

I wont use

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