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Spells:
Flash
Ignite
Ability Order
Introduction
She might look OP to people who see her in the shop, and she IS OP, but very hard. The combination of harassing from far, minion slaining and the close combat with her

After you success to know and controll her, the sky are the limit!
Pros:
* Once you controlled
Elise, you can easily win the mid-lane.
* Elise have 4 damagin-skills! (great for brust damage!!)
* Elise have one AWESOME skill (
Cocoon / Rappel) that help you easily focus on the squishiest target on teamfights (usually AD carry, AP carry or
Teemo), and ofcurse run away from ganks.
* There is no AP midder who can count
Volatile Spiderling / Skittering Frenzy on her spider form if it done right.
* She have healing effect from her
Volatile Spiderling / Skittering Frenzy on spider form.
* None of
Elise's abilitis of her spider form cost mana.
Cons:
*
Elise is very, very, VERY hard to control.
* It realy hard to all of the sudden switch mode between the range-made champion and the close-combat champion.
* Her only CC skill (
Cocoon / Rappel) is very hard to land.
* Squishy AP carry.
* Once you controlled

* Elise have 4 damagin-skills! (great for brust damage!!)
* Elise have one AWESOME skill (


* There is no AP midder who can count

* She have healing effect from her

* None of

Cons:
*

* It realy hard to all of the sudden switch mode between the range-made champion and the close-combat champion.
* Her only CC skill (

* Squishy AP carry.
Nothing realy to explain...
I recommend the most offensive rune build (9 -
Greater Seal of Scaling Ability Power, 9 -
Greater Glyph of Scaling Ability Power, 9 -
Greater Mark of Magic Penetration, 3 -
Greater Quintessence of Ability Power), but for that you need to be sure you can survive the early-game and to know you won't waste all you mana befor 5 min...
I you know you can't handle it or you just want to be more sure, you can use 9 - Greater Glyph of Warding for magic resist and/or 4 - Greater Seal of Replenishment & 5 -
Greater Seal of Armor, for armor and mana reg.
Your choice fellows!
I recommend the most offensive rune build (9 -




I you know you can't handle it or you just want to be more sure, you can use 9 - Greater Glyph of Warding for magic resist and/or 4 - Greater Seal of Replenishment & 5 -

Your choice fellows!
STARTER ITEM:
For the starter item I see only 2 optional choices:



Usually, when you buy





1. Speed at the begining of the game is very important, because the enemy champion can't kill you in 1 or 2 hits, and you have more opportunities to run and survive, OR to reach the enemy and give him some more hits befor he run behind the turret.
2. Buying



Early-Game Items:
For early-game, I recommend 3 build options:



1. 2






2.






3.








4.






mid-game items:
Here, we all level 6, and the gaming level is incresing.
Now, after we have 2-3 starter items, we can start to get our shoes and first complete item.
Shoes:


And now seriusly, the first thing you do after yoy buy your early-game items is to buy shoes.
THAT'S ALL.
First complete item (not include shoes):
For the first complete item we have only 2 options:

1.


If you bought for early-game items





2.






It is important to tell that no metter what is your early-game items or first complete item is, you have to have



Late-Game Builds:
Now we left 3 empty places. Here are your options to fill them:

1.



2.


3.


4.




5.




6.






7.






8.



Passive - spider swarm:







Q - NEUROTOXIN / VENOMOUS BITE:
I will begin with the Neurotoxin (

This ability is a direct attack (you select the enemy and it automaticly hit the target) so you don't have much chances to miss it. This ability has base damage and it works about enemy's health%.
On


This ability (Venomous Bite) sure don't let you miss the target, but you need to consider the use on it. If the target runs to behind her turret, or running to her team, you would prefare to check if you are in a good posission to turret dive (most of the times, YOU ARE NOT!), or get into the enemy team (Just don't... ever! unless your team is coming with you, and even when that happens, you should check more things, I will tell when we reach to gameplay). But beside this conditions, this ability is great if you chase enemy with low health, or if you run from one and reach to wild monion or enemy minion and escape.

W - VOLATILE SPIDERLING / SKITTERING FRENZY:
On her human form,

On her spider form,

You should know that if you controll this ability (on both forms) you can give it the first point an max it first, but usually it is recommended to max first


E - COCOON / RAPPEL:
On


On




R - SPIDER FORM / HUMAN FORM:


1. To let

2. On the first point (which, by the way, you get automaticlly by level 1) your max of



On

Early-Game:
For me, the mid game divided for 2 parts:
Part 1: The-Very-Early-Game
This part is on untill you reach level 4.
On this part, you should focus about one thing, and one thing at all: FARM! You don't attack, you don't push and you don't die. You farm, and stay alive.
If you passed this part well, you are in a good condition (which is good... because it's a GOOD condition... don't judge me...). Ofcurse there are exeptional situations, as gank of your team on the enemy midder, when you NEED to be offensive, and horribol ganks on you, which acually don't need to be on you, because you don't need to be in a situation that expose you to ganks at the first place, but if your team missed "ss" and you dead, so... good luck...
Part 2: The-Early-Game
At the moment you reached to level 4, and untill you reach level 6.
Now we had reached the fun part: HARASSMENT!
You got 2 points to your


If you are close to your enemy, Q him. If you don't, aim you W right and releas it.
When you see that you are in a good position, and your enemy is far enough from his turret, throw at him Cocoon, use you Human Form abilities, change to your Spider Form, attack with your Q and kill him with W and

If you didn't got any chance to hit you combo, focus on farm. You will have to make it up by farming, which will be hard.
Now, on the early-game, there are signs which let you know if you or the

1. GOOD

2. AVERAGE

3. NOOB

Mid-Game:
Also divided for 2 parts:
Part 1: The-Early-Mid-Game (TEMG):
From level 6, untill all of the teams go to the mid.
on this part, if you didn't got a kill so far, you have to get it now.
Ofcurse you need to focuse farm, and if you need to consider with yourself "kill of farm?" it 's always FARM! But if you think you are ready and control your lane good enough, go and get that kill!.
Keep harassing your opponent, but more often, and when he has 2/3 health or less AND he is not too close to his turret, start your combo, and get the kill!
Although, on this part ganks are getting more ofter as well and you should always be aware! Even if your team didn't "ss"ed, look at the map and see which champions are missing!
Part 2: The-Late-Mid-Game (TLMG):
After all of the champions go to the mid, and untill you get level 18.
Now we get serious. From now on it is begin to be very hard. Champions begin to go to the mid and the TeamFights begin.
NOTICE: TeamFights!
On TeamFights,
1. GOOD



2. AVERAGE

3. NOOB

NOTICE: Escapes!
Lets put our


1 - YOU
2 - ENEMY CHAMPIONS
(lets, just for the record, that you are on the blue team - your base is in the bottom...)
What do you do?
1. GOOD



2. AVERAGE




3. NOOB

There is somthing very important about

Late Game:
After reaching level 18, untill the end of the game.
Try to live, be smart, use the tips I gave, buy items that will help you take the maximum potential of

To sum all of this up:
Elise: or you are an OP champ, or it will be very hard for you to get positive score...
HAVE FUN!! :)

HAVE FUN!! :)

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