This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Flash
Heal
Items
Ability Order
Lightslinger (PASSIVE)
Lucian Passive Ability
introduction


Pros
|
+ Great mobility + Strong laning phase + Strong abilities + Good teamfight |
![]() ![]() ![]() ![]() ![]() ![]() |
Cons
|
+ Not a hyper carry + High mana costs + Not the best damage + Short range |
some of the negatives of ![]() ![]() |
A W E S O M E |
sp |
M A S T E R I S |
![]() |
// We put in 18 points into ferocity as it gives some nice damage stats to help us do more damage. We take the keystone mastery
![]() ![]() |
Greater Quintessence of Attack Speed: attack speed will give us more damage per second and help us last hit since our attacks fire faster.
Greater Mark of Attack Damage: we need damage so attack damage marks will help with that.
Greater Glyph of Magic Resist: magic resist for if the enemy mid laner roams bot lane or the enemy support has strong magic damage and trust me they do in solo queue.
Greater Seal of Armor: this will help us tank some more hits from the enemy adc and help us win trades.


|
You always put an point into







This ability shoots a line of light that deals damage and damages all enemies in the line of light. This ability is lucians bread and butter as it has a low cast time and has good damage throughout all stages of the game.
COST: 50 / 60 / 70 / 80 / 90 MANA
COOLDOWN: 9 / 8 / 7 / 6 / 5
PHYSICAL DAMAGE: 80 / 115 / 150 / 185 / 220 (+ 60 / 70 / 80 / 90 / 100% bonus AD)

this ability fires a skillshot that explodes in a cross pattern on impact of a champion or end of its range. Hitting an enemy gives vision of them and movespeed when you auto attack them
This ability does not do much damage at all and scales with ap, but is very effective at chasing down enemies or kiting away from them. you can check bushes with this skill if you are afraid there is an enemy is the bush.
COST: 50 MANA
COOLDOWN: 14 / 13 / 12 / 11 / 10
MAGIC DAMAGE: 60 / 100 / 140 / 180 / 220 (+ 90% AP)
BONUS MOVEMENT SPEED: 60 / 65 / 70 / 75 / 80

This ability is a short dash and it's cooldown is reduced for each time

This ability is a small dash and may seem a bit useless but it activates

COST: 40 / 30 / 20 / 10 / 0 MANA
COOLDOWN: 18 / 17 / 16 / 15 / 14

This ability fires shots in a targeted direction for 3 seconds.
This ability is fantastic because not only does it do great damage to champions but the damage is quadrupled against minions making it a great wave clear ability. The cooldown on this is pretty short but you can't use auto attacks or q or w while using it but you will have a lot more damage using

COST: 100 MANA
COOLDOWN: 110 / 100 / 90
PHYSICAL DAMAGE PER SHOT: 20 / 35 / 50 (+ 20% AD) (+ 10% AP)
SHOTS FIRED: 20 / 25 / 30
Items
Item Sequence






![]() |
The first item we pick up is an ![]() |
![]() |
we take ![]() |
![]() |
We then need an attack speed option which I personally think ![]() is the best of the attack speed items currently but ![]() ![]() |
![]() |
We build infinity edge to go along with our other items. Crit chance and Crit damage gives a lot of increased damage that we cant miss. This item is necessary on ![]() |
![]() |
We build ![]() |
![]() |
We build ![]() |
![]() |
![]() ![]() ![]() |
![]() |
![]() |
EARLY GAME, MID GAME AND LATE GAME.
EARLY GAME
early game is all about last hitting in lane. you should aim for about 100cs at 14 minutes, this will give you a lead over your opponent If they cant last hit. when the opponent tries to last hit hit them with an auto attack, if you have an aggressive support this could even lead to a kill.
MID GAME
mid game is about 15-20 minute mark. you should have atleast 100-150cs. depending on how you went in lane will dictate your mid game. if your team is ahead and you won lane, you should roam with you team and try to take objectives. if you lost lane though you should stay in lane and try to cs, you can also freeze the lane so your opponent cant come bot to farm. heres a link if you don't know how to freeze the lane freeze lane guide
LATE GAME
this is where things get tough for you, its hard to cs without getting ganked so you have to teamfight. In teamfights you should hang at the back of your team, once the teamfight erupts focus on the closest and most important enemy while keeping yourself safe so if that means attacking the tank you go ahead and do that. once the enemy cc is gone and you feel safe go in with and go crazy. try to get your team to focus on baron and dragon as that gives you massive advantages.
You must be logged in to comment. Please login or register.