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Ezreal Build Guide by Booshido

Ezreal, Take it EZ™ (AP)

By Booshido | Updated on June 28, 2011
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247 Votes
125 Comments
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[icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 3 [2] => 2 [3] => 3 [4] => 2 [5] => 4 [6] => 2 [7] => 3 [8] => 2 [9] => 2 [10] => 4 [11] => 3 [12] => 1 [13] => 3 [14] => 1 [15] => 4 [16] => 1 [17] => 1 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 47 [display_name] => Ezreal [url_str] => ezreal [title] => The Prodigal Explorer [key] => Ezreal [description] => Born and raised in a wealthy neighborhood of Piltover, Ezreal was always a curious child. His parents were renowned archaeologists, so he became used to their long absences from the family home, often fantasizing about joining them on their travels. He loved hearing tales of high adventure, and shared their desire to fill in the blank spaces on every map. He was often left in the care of his uncle, the esteemed Professor Lymere. The professor did not enjoy having to wrangle such a rash and unruly child, and assigned the strictest tutors to teach him subjects including advanced cartography, hextech mechanics, and the ancient histories of Runeterra. But the boy had a knack for simply absorbing information, and found studying a waste of time. He passed assessments easily, with little or no preparation, infuriating his uncle and giving himself more time to roam the university grounds. Ezreal took great pleasure in evading the campus wardens, navigating the tunnels beneath the lecture halls as easily as the library rooftops. He even practiced lockpicking, sneaking into his teachers’ offices and rearranging their belongings for his own amusement. Whenever Ezreal’s parents returned to Piltover, his father in particular would tell him all they had seen, and their plans for future expeditions—none more ambitious and secretive than the search for the lost tomb of Ne’Zuk, a Shuriman tyrant who was said to be able to jump instantly from one place to another. If Ezreal’s father could learn whatever sorcery Ne’Zuk had possessed, he joked that wherever he was traveling, he would simply drop into Piltover for dinner with his son each night. As the boy grew older, the time between his parents’ visits grew longer until, one year, they did not return at all. Professor Lymere tearfully admitted that they had most likely perished, somewhere out in the desert. But Ezreal could not accept that. They had been too careful in their preparations. They must still be out there, somewhere… Abandoning his reluctant studies, the budding explorer would strike out on his own. He knew, if he was ever to find his mother and father, he had to start with the final resting place of Ne’Zuk. He spent weeks secretly gathering supplies from the university—celestial diagrams, translations of runic sigils, guides on the burial rites of Shurima, and a pair of protective goggles. Leaving a note of farewell for his uncle, he snuck onto a supply ship bound for Nashramae. Following his mother’s meticulous field notes, he crossed the Great Sai with merchant caravans heading south. For many months, he delved into cavernous ruins beneath the shifting sands, relishing the freedom of the unknown, facing unspeakable horrors that guarded hidden chambers. With each step, Ezreal imagined himself following his parents’ path, drawing ever closer to solving the mystery of their disappearance. Finally, he managed what they evidently had not. Beneath the newer mausoleum of some unnamed emperor, he uncovered the tomb of Ne’Zuk. The great sarcophagus lay empty, save for a gleaming bronze gauntlet, with a bright, crystalline matrix at its center. As soon as Ezreal laid his hands upon it, the tomb itself seemed to turn upon him, with cunningly wrought traps and wards laid down thousands of years ago. With scarcely a thought, he donned the gauntlet and blasted his way through, even teleporting the last hundred yards back to the hidden entrance before the whole structure collapsed in a plume of sand and masonry dust. Breathing hard, Ezreal looked down at the gauntlet as it hummed along with his heartbeat. He could feel it siphoning and amplifying his own essence. This, he realized, was a fearsome weapon of a previous age. A weapon fit for a god-warrior of Shurima, and the perfect tool for an explorer. Soon after returning to Piltover, Ezreal found himself bounding from adventure to adventure. From lost cities to mystical temples, his nose for treasure-seeking led him to places most university professors could only read about on maps, and his reputation began to grow. Naturally, to Ezreal’s mind, these tales rarely conveyed the true scope and scale of his exploits… but they did give him an idea. If he could make a name for himself as the greatest adventurer in the world, then his parents would surely return, and seek him out in person. From the untamed borders of Noxus and Demacia, to the seedy depths of Zaun, and the frozen wilderness of the Freljord—Ezreal chases fame and glory, uncovering long-lost artifacts and solving the riddles of history. While some may dispute the details of his anecdotes, or call his methods into question, he never answers his critics. After all, they’re clearly just jealous. 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[ranked_description] => Hitting a target with any of Ezreal's abilities increases his attack speed by 10% for 6 seconds, stacking up to 5 times. [description] => Hitting a target with any of Ezreal's abilities increases his attack speed by 15% for 5 seconds (Max Stacks: 5). 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[ranked_description] => Ezreal fires a bolt of energy that deals {15/40/65/90/115} (+1.1 per attack damage) {0.3} physical damage and applies on-hit effects. If it strikes an enemy unit it reduces all of Ezreal's cooldowns by 1.5 seconds. [description] => Ezreal fires a bolt of energy, if it strikes an enemy unit it reduces all of Ezreal's cooldowns by 1 second. 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Detonating with an ability refunds the cost of that ability plus 60 mana. [ranked_description] => Ezreal fires an orb that sticks to first champion, epic monster, or structure hit for 4 seconds. Hitting the orb with an ability or basic attack detonates it, dealing {75/125/175/225/275} (+ 60% bonus AD) {0.7} magic damage. Detonating with an ability refunds the cost of that ability plus 60 mana. [description] => Ezreal fires a fluctuating wave of energy, damaging and reducing enemy champions attack speed, as well as healing and increasing allied champions attack speed. 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[ranked_description] => Ezreal teleports to a target nearby location and fires a homing arrow at the nearest enemy unit dealing {80/130/180/230/280} {0.75} (+0.5 per bonus attack damage) magic damage. Arcane Shift prioritizes enemies affected by Essence Flux. [description] => Ezreal teleports to a target nearby location and fires a homing arrow which strikes the nearest enemy unit. 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[ranked_description] => Ezreal channels for 1 second to fire a powerful barrage of energy missiles, which deal {350/500/650} (+1.0 per bonus attack damage) {0.9} magic damage to each enemy unit they pass through. However, it deals 10% less damage for each additional unit it hits (30% minimum damage). [description] => Ezreal channels for 1 second to fire a powerful barrage of energy missiles which do massive damage to each unit they pass through (deals 8% less damage to each unit it passes through). [icon] => [cooldown_rank_1] => 120 [cooldown_rank_2] => 120 [cooldown_rank_3] => 120 [cooldown_rank_4] => 120 [cooldown_rank_5] => 120 [cooldown] => 0 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 20000 [range_rank_2] => 20000 [range_rank_3] => 20000 [range_rank_4] => 20000 [range_rank_5] => 20000 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0081_05.mp4 [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 9 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-09-01 09:15:10 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 81 [mobafire_id] => 47 [name] => Ezreal [url] => ezreal [free_to_play] => 0 ) [lane] => ADC [laneAlt] => ADC Role [rank] => 39 [rankings] => 11 [rankingsCount] => 44 [winRate] => 49 ) ) ) 1

Spells:

LoL Summoner Spell: Ignite

Ignite

LoL Summoner Spell: Flash

Flash

LeagueSpy Logo
ADC Role
Ranked #39 in
ADC Role
Win 49%
Get More Stats

Slight Changes.

2 core items:

CORE



Now I know snowballs shoudn't be core, but it's needed on ap ezreal to be viable.


Choose the next item's to help you in the game:
+ More AP, % Magic Pen. [Recommended]
+ HP, AP, Slow.
+ AP, M.Res, AOE M.Res Debuff.
+ Armour, high AP, Invincible Stasis.[Recommended]
+ AP, Aura AP, Spell Vamp.



Magic Pen Quint's replacing Flat AP.
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Main

*Click Here - AD Ezreal*



Ezreal - The Prodigal Explorer
This is a guide on how I play ezreal, though it may be similar to others I wanted to make it for my benefit, and hopfully yours! I play Ezreal mid, and this guide revolves around him being mid. I maximize Ability Power(AP), though his AP output has been nerfed I still think it is Much better then any AD ezreal, hopfully you will agree.


Pros
Perfect Mid
Spammable skills
Nuke
Great escape
Usefull Ult
Sexy skill animations
Best dance in the game

Cons
Squishy!
Vulnerable to CC
Targeted first
Some difiiculty to master


Summoner Spells


1.Improved Ghost: I mainly use this to run back to mid after recall, to keep pressure on your enemy. great escape and chase tool.

2.Ignite: Ensure that kill, not everyone hits skill shots 100% of the time, this skill helps with that extra dmg that missed.

3.Clairvoyance: Great skill to keep you safe in mid. Helps to make you Ult more precise on runners. If you are going to use this, don't forget to stick a point in the mastery to give it around 40 secs cd.


Runes
AP and Magic Pen. HP Quint's are also good to use for a safer early game

Masteries
I wanted to use 21 Offence as i wanted to maximize his damage, though 21 in utility was a much better option then just 5% more damage, putting a point in calirvoyance if needed, and move speed was nice to and ofcourse more mana mor dmg from Archangel's.


If you have great support and slowers then try out a void staff instead of Rylias for more Penetration! <3

Early Game
Grab a Mana Crystal, HP and MP pot then head down to mid. First point in Mystic Shot and then I lvl this up as much as possible, yes it may rely on Physical dmg but it cost significantly less mana to cast. Last hit creeps with this skill and harass, and a very good skill to max your Tear/Archangel. The key to Owning mid is to use your Ult on creeps and your opponent as many times as possible, I use it just before I need to return to buy shiz or get mana. spam a few skill's at the pool to max tear and ghost back to mid if u havnt pushed enough, spam the hell out of MS to bring that ult around again!


Mid Game
By now you should have your boots, Mejai's and Lichbane and finishing up on the Archangel's. Mystic Shot combines with Lichbane buff amazingly, turning your only AD skill into an AP skill ^^ this hits around 600 dmg to creeps and are and easy one hit get them out of the way. In most games there is at somepoint in time where everyone gets together and never itaiate's, just one team hugging the turret waiting for the other, this is a great time to use essence flux to deal ninja hits on multiple champs, and boy does it do alot of dmg to squishies, this will make them back off/return very quickly.

How I kill Peepz
>>>

I start with Arcane Shift because I stay our of range then pop in for the element of surprise, Don't be fooled by AS's animation it does A LOT of damage, im talking around 800 to those weaklings :p
You're is almost a guide to show who you need to target first in a team fight. Doing this in a team fight, the squishies will take the most dmg most of the time taking 30-60% of their HP, this makes everyone focus them, it's great!


Late Game
Late game you should be built if you are doing very well, don't itaitate, Pick people off with your ult or when everyone is clumped together in a team fight, 9/10 it will end in your team winning.



Tips
Arcane Shift over walls for a great escape
Arcane Shift right into champions for a definite hit
Spam Mystic Shot on anything for CD's to come around
If someone is low hp, running into fog of war aim an ult just behind the turret for a Cheap shot kill as they are returning ^^
Mana Buff = MOAR SPAM
If they didn't die in your skill chain, kite them and finish up when skills are ready again

Title from Song "Take it EZ - Common" =)

GL & HF

League of Legends Build Guide Author Booshido
Booshido Ezreal Guide
Ezreal, Take it EZ™ (AP)