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Morgana Build Guide by LeSalem

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League of Legends Build Guide Author LeSalem

Fallen? THEY will Fall!

LeSalem Last updated on November 28, 2011
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Support Role
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Support Role
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 9

Honor Guard

Defense: 0

Strength of Spirit

Utility: 21

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Not All Angles Are Good!

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Hello everyone! This is my first guide here and I don't expect it to be top, but might give you an easy time when playing Morgana, The Fallen Angel. It was based on my many games this last year where I played Morgana, my main champion. The focus here is on nearly eternal laning, in absolute farming and aggressively pushing your lane, after a while. Now, I might be new in here, but in League of Legends I'm quite experienced, so don't be too harsh. I understand the need for improvements in this guide, but I want you to give it a try whenever you can. I'll keep updating this as much as I can, and I'll include the good suggestions you may have ;D

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Omg! I'm laning against a Morgana and I'm afraid of what she can do to me.
Right! I just bought Morgana but what are her abilities again?
What can Morgana do?

This is her passive skill and it's great because it steals life when you use a skill.

Fires a projectile that roots one enemy on the ground. Nice damage, nice crowd control, easy time placing other skills while enemy is stuck, so this is a good skill.

This is her bread and butter skill. It places a pool of agony and torment, which damages and reduces magic resistance of every enemy that stands on it. Gives her an easy time farming and can be used to harass your enemies since it instantly damages anything when cast. Simply cast it on a minion wave to clear it and recover some health.

Grants a shield to an ally that prevents some magic damage AND crowd control effects while it's up. Common use: against mages, but works with buffed basic attacks, such as Madred's Bloodrazor's bonus magic damage or Frozen Mallet's infinite slow.

Amazing ultimate. It deals a decent amount of damage right away to all enemy champions, slowing them. After this, if they stay around you for a while, they will get another wave of damage and stun. This causes mass panic in team fights. Epic skill.
This skill can detect stealthed units. It is only avaiable when there are enemy champions nearby, including those you can't see.

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Why should I play Morgana out of many other mages?
- Insane farming;
- Excellent pusher;
- Aggressive playstyle;
- High sustainability in lanes;
- Nice CC;
- Can tower hug with ease;
- Ungankable, with your Q, E and R, if needed;
- Overwhelming ultimate in team fights;
- She's a fallen angel!
- She's a BAKER!

- Slow movement speed;
- Easy to be killed;
- It's tricky to hit with Dark Binding;
- Using your ultimate in team fights, means "HIT ME, MAN!"
- If misused, skills can mana starve you.

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As usual for mages, you need Greater Mark of Magic Penetration. These synergises with Tormented Soil, Sorcerer's Shoes and Arcane Knowledge .
Pick Greater Seal of Replenishment, to keep you in lane for-EVER.
AP is important, so Greater Glyph of Ability Power and Greater Quintessence of Ability Power for extreme early game dominance. You might change your flat AP glyphs for Greater Glyph of Scaling Ability Power, since they are mathematically better at level 6 or 7. Don't forget that Magic Penetration for Morgana is always good for extreme damage.

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Summoner Spells

I used to play a Clarity/ Teleport Morgana, because it helped me stay longer in the lane. It still works, even better since Clarity got a buff, but I went with some of the suggestions given by Wayne3100 and decided to change it for Ignite. It helps you counter a few champions such as Dr. Mundo's Sadism, Tryndamere's Undying Rage and many other healers.
I still dislike flash because, not only it was nerfed, but it also won't bring your ultimate back after the enemy flashed out.
You can also pick Ghost or Clairvoyance.

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This required some time to adjust after Fizz Patch, but I still prefer 9/0/21. You can also try 21/0/9, but it won't work as great in this build, since you won't recover as much health and mana.
Pick Magic penetration from offense tree and Mana regeneration, extra exp gain and movement speed from utility tree.
(The mastery trees froze on the old version. Hopefully, time will fix it, because I couldn't)

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Skill Sequence

Start with Dark Binding to focus enemy champs in the beginning. Actually, you'll be farming most of the time, but letting them know you have a dangerous snare will keep them on the move. Max it second.

Max Tormented Soil right away, since it will help your farming and will keep your health bar up. At skill level 3, it should be taking down the mage minions.

I used to pick Black Shield only at level 8, so I could focus on my other skills, but, as suggested by Zokroth, level 8 is too far into mid game to simply ignore a skill. Now I pick it at level 4 and leave it there.

Always pick a point in Soul Shackles whenever you can, obviously.

Skill order:

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Skill Importance: > > >

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Start with a Doran's Ring and decide your lane. With this you'll start with more than 30 AP and 21 per 5 mana regeneration. Dark Binding costs 60 mana at level one, and Tormented Soil costs 70/85/100/115/130 mana. Woah. You don't need much mana to cast a skill or other here and there, and you will only feel mana starved if you are blood hungry, which you shouldn't. Your mana should be spent in minions.
Will of Ancients will grant your health sustainability and early AP.
Later on, when you grab a Rylai's Crystal Scepter, you'll notice that your pool also slows the enemies, which is a great help to land Dark Binding and is one of the reasons why I didn't take it off the build. The other reason is the nice amount of AP and health you get right away.
NOTE: I understand that Rod of Ages is a really good item, but that's built from slow AP. You first buy a Catalyst The Protector which is expensive and gives you no AP. When you finish your RoA, you will have only 60 AP. Ok, late game will give you more AP, Health and Mana, but, late game is where you shouldn't feel mana starved and you have blue golem buff if you really need mana that bad. For mages, it is easier to build a Rylai's than a RoA, because the recipe is cheaper and gives more AP. I'm not saying that RoA is out of question, but at least try it like this once.
As soon as you get Rabadon's Deathcap you should be OP. After that, Zhonya's Hourglass's active will grant you time for the second burst of Soul Shackles in a team fight.

If your enemy team is AP based, consider building an Abyssal Mask. If they are MRES tanky, Void Staff.

If you're getting focused a lot and want to build a little more tanky, Rod of Ages + Rylai's Crystal Scepter health, combine it with Zhonya's Hourglass armor and Abyssal Mask MRES. Finish that build with Banshee's Veil.

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Your early gameplay should be really defensive, at least untill your Tormented Soil can finish at least the mage minions. After that you can play more aggressively.
If your laning against mages, don't forget to put your Black Shield before being a little reckless.
If you can, land your soil before the binding. This will lower MRES and give them more damage. It's a little tricky, though.
At level 6, or 7, Tormented Soil already destroys minion waves easily, which should clear the way for your Dark Binding and Soul Shackles.
Dont forget that your mana regen is not low, since you have masteries, runes and Doran's Ring. So, do not be afraid of casting your snare to keep your enemy away from minions and farming. As you clear most of their minions with Tormented Soil, they should be pushed back. Use that for your advantage and outfarm them!
There are a few champs more suited to mid lane, such as Karthus, Malzahar or Vladimir, so you should always ask your team if it's ok for you to take it. Solo top is not a good idea, unless the other team also has a jungler and it's 1v1.
If you're left with bot, then support the carry, buy wards, shield him, don't ks him and win the game.
Your team fights should be like this. Tank iniciates the attack, you jump in with your team after landing a Dark Binding. Place Tormented Soil in the middle of their team and activate Soul Shackles. After that, go in the middle of their team and activate Zhonya's Hourglass if your life is going down, and wait untill they retreat or die.

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If you are the type that love CDR, buy a Morello's Evil Tome early. This will give you mana regen, ap and CDR, so, why not? As suggested by Wayne3100, Deathfire Grasp is another choice, even though it gives less AP, mana and CDR.

Will Of Ancients has a stacking aura. It means you can ask that Vlad, Fiddle or Nunu to buy one too. Your teamfights will be OP.

Blue buffs are always welcome.

If you're a mid laner, and succesfully pushing your enemy, ask botton to help you with dragon whenever it is up.

If you have a ward in a bush and had to recall, you can teleport to the ward and gank your enemy.

Morgana and Lux in the same lane are OP as hell. So is Morgana and Katarina. Nuke them FTW.

Junglers will fear your Ult and keep themselves from ganking you. Be smart whenever it is on cooldown, and don't be too aggressive, or you will be easy target for ganks.

When an ally is waiting for a gank, PLEASE, stop using tormented soil. Let them push somehow. Pretend you're respawning where you shouldn't... anything.

I love laning mid against AP Teemos. Their stealth is so easy to read and he's a lot vulnerable. Plus, Black Shield dissipates most of his shroom's damage and slows. Lotsafun.

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This guide was made by me, LeSalem, after many games played with Khataros, LeKenny, Radhamanthyss, LeNapo, Flonflura, LeJogo, LeInflamavel, Igkrul and many others. It's all thanks to them that I can play and have fun, while gathering info for this guide. So many thanks to them!
This guide was remade after a few suggestions, so many thanks to Wayne3100 who gave me a lot of hints, IceCreamy who sent me links to general coding, Zokroth whose critic comment gave reason to spend time updating it, JhoiJhoi and Matt whose guides of coding and guide making were awesome.
Thank you everyone!

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1.0 Thanks for the suggestions! I took some of those suggestions in account right away, like runes and summoner spell. Added a few sections. Added general coding, since two people suggested, it surely looked poor. Fixed some errors. Please give more suggestions and I'll update it ASAP.