Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Ability Order
A Harmless Scarecrow (PASSIVE)
Fiddlesticks Passive Ability
Introduction
Fiddlesticks is a really fun champion to play and hopefully you'll enjoy reading this as much as I enjoyed writing it!
So what do we know about Fiddle? He heals 24/7, he can silence an entire team, he fears you, meaning you're dead before you know it. And then ofc his ultimate which can be devastating for any uncautious player in the jungle.
All in all, a very,very,very tough champ to play against.
All in all, a very,very,very tough champ to play against.
Okay, you might think I'm a bit crazy here, but I choose all AP runes for this guy.
x9
Greater Mark of Potency. For early AP, making you powerful in mid.
x9
Greater Seal of Force Per level runes is always the best choice.
x9
Greater Glyph of Force Like I said before. ALWAYS the best choice.
x3
Greater Quintessence of Insight Your passive + these runes = GGWP early game.
x9

x9

x9

x3

I take
and
which is the most common, and it's really useful with his ultimate, since it counts as an extra flash :).
Other options:
can also be very useful in ranked, if you're facing a heavy CC team.
is also a good option if you need to get away quickly.
This is for champions who are mainly dps like Trynda, Caitlyn, Nasus and such. If you're not able to take them down with one fear + drain combo use this while you wait for cooldowns.
Useless Spells:
On Fiddle? LOL.
Sigh...
Seriously?
Leave it for the tank.
Just buy wards.


Other options:



Useless Spells:





Your passive is
and when you look at it, you don't think it'll do much. But in teamfights, this is a beast. It reduces enemy champions Magic resistance by 10.
Abilities:
Oh boy, can't really count how many ppl who have raged at me cuz of this ability...
At lvl 1 it fears your opponent for 1 sec, causing it to flee in fear. And at lvl 5 it fears your opponent for 3 sec! This skill is useful when trying to run away from someone or to turretdive little squishies.
This is your very own "I don't need to go back to base" ability. It heals you for 60% (lvl 1) to 80% (lvl 5) of your damage done. You can stay in lane for ages without the blue buff considering you only use this skill when needed, and even longer with the blue buff ;).
This ability sends out a crow which silences the target it hits. This crow can also bounce between targets, making it very useful against a team who are close together. If you think you need it, you can take a point in this skill early if you want, but then you would give up some power in the main combo, which is Terrify and Drain.
Ultimate:
You channel for 1.5 sec and teleports to a location unleashing a devestating crowstorm, picking out the eyes of your enemies for 5 sec, dealing 125/225/325 + 45% of your AP. This skill with Terrify + Drain is guaranteed a kill. Or two, or maybe even a penta :)

Abilities:

At lvl 1 it fears your opponent for 1 sec, causing it to flee in fear. And at lvl 5 it fears your opponent for 3 sec! This skill is useful when trying to run away from someone or to turretdive little squishies.


Ultimate:

Start out with a
for 100 extra health plus 15 extra AP and 5 mana regen/5 sec. Since you won't max E with this skill, last hitting is very important. Try and get as much last hits as you can. Otherwise, kill the enemy mid champ for some gold :). At lvl 6 you should have at least
and/or
. If you haven't gotten a kill yet, I advise you to go for one now. One trick that I usually use, is to let the enemy push while I hide in the wraith camp. Make sure you stand directly to the edge out to the mid lane, or you won't pull this trick off. When the enemy champ thinks you're B or possibly on your way to gank, use your ulti, make sure you're ready to terrify + drain. If the enemy is attacking the tower along with the minions, your ultimate will take care of the minions and then the turret will also focus the enemy champ if he/she is in range. For some reason you would miscalculate the enemy champions movement, you can flash in range if you have to, use your combo along with ignite to secure the kill. Fiddle is also a great harasser with his Q + W combo. Terrify and Drain. If the enemy gets too close, seize the opportunity to reduce his/her HP bar to half with one combo. This harassment will also allow you to set up ganks with your team.



At this point you should have
and around 220-250 AP. You are very powerful with your 3 sec fear at this point, resulting in easy kills with your team. Try to organize with your team to be more effective. for example if you have an Amumu or Galio, try and combine your ultimates for devestating effects. You can also go jungle at this point, you can easily solo the dragon, and I also recommend putting out wards as you go. Now you should be on your way to building
. This item allows you to turretdive with ease. also it is a good way to confuse the enemy team while they're focusing you.


Fiddle isn't much of a carry, yes ofc his ulti is still good, but he relies more and more on his teammates the longer the game goes on. Most teams will surrender if you get fed, so you hardly lose any games. If they have like Nasus who grows in strenght over time then it might get rough, but your teammates should help you and set you up for ultimates :) Buy a
for a bit more hp and a slow that will work well 1v1 as it slows by 25% for 1.5 sec. Note that it slows only 15% with your ultimate/Dark Wind.
is for some magic res and magic penetration. You can switch this item with a
if you'd like.



In my experience he is one of them actually. For example
Doesn't stand a chance against Fiddle since
does NOT interrupt
. But Fiddle is countered with stuns and silence. So going mid vs LeBlanc or Annie might be a bad idea.
is also a big no-no but I've gone mid against him and managed to keep him at bay. Fiddle is also an exceptionally good ganker cause you never know when he will come ;) Sometimes he scares me too... But if you face
then he would only eat some oranges and it would all be k.





You must be logged in to comment. Please login or register.