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Spells:
Flash
Ignite
Ability Order
A Harmless Scarecrow (PASSIVE)
Fiddlesticks Passive Ability
Changelog
01-10-11: Added Runes, Masteries, Boots Comparison sections
07-10-11: Added Items, Spells, Skills, Lane/Mid sections and Summary.
Also published build
08-10-11: Optimized some sections with a friend's assistance
11-11-11:-By advice of a comment I've got and from the experience with it I've added
very nice passive of this item is extremely useful.
-Removed
combination with the blue buff which you will get a lot of times throughout the
game.
-Also added
and the extremely useful combination of the aura of this item and your passive
-Removed 2 points from
points on
can decide a lot! I also discovered that
effect so
16-11-11: - Season 2 started! Rebuilded the Mastery Page for Season 2
- Switched
more kills with it, especially while laning.
I'm SwizzNL. This is my first build so I will appreciate any comments: good or bad!
I hope you will enjoy reading my guide and that you improve your way of playing with Fiddle.
So, this is my build for
This guide will focus on how to lane/going mid with him, which items are the best for this char and how to play
The following abbrevations are used in this build:
AP = Ability Power
MP = Magic Penetration
HP = Health
MS = Movement Speed
CDR = Cooldown Reduction
CC = Crowd Control
1.
2. Greater Seal of Replenishment x 9, Seals to get flat and fast Mana Regen. Fiddlesticks is a champion whose skills can cost a lot of his Mana. These in combination with
N.B. Now you are probably wondering, why didn't I get the
3.
4.
Some special notes about some Masteries:
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Don't need to say much about this. Every player above level 12 who needs an escape mechanism should use this spell! Use it to escape through a wall or use it (in case of Fiddlesticks)to keep enemies in your
Fiddlesticks can do a lot of damage with his skills to enemies, but sometimes Other viable options:
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Dread is Fiddlesticks his passive. Not the best there is, but -10 MR from enemy nearby champions, just gonna let you do some extra damage (especially when you have bought
Terrify is Fiddlesticks his Fear skill. If you activate it, the enemy champion is feared for 1/1.5/2/2.5/3 seconds. Just a perfect skill to start a fight or a gank. The main combo is
Drain is the healing skill. If you use it, you damage the enemy with 60/90/120/150/180 + 45% of AP per second and heal yourself with 60/65/70/75/80% from the damage you delivered. Very useful to use against enemy minions to keep you healthy, to stay in lane and to farm a little bit.
Dark Wind is your farm skill. If you use it, a crow is summoned from Fiddle's hand and strikes an enemy target. If there are more targets in the nearby area, the crow bounces up to 4 times. 65/85/105/125/145 + 45% of AP damage is done to the enemy target(s). Also you silence the struck enemy/enemies for 1.2 seconds so they can't do spells for 1.2 seconds and that might be enough to go try to kill/harass the enemy champion.
Crowstorm is Fiddlesticks his ultimate. You channel for 1.5 seconds and then you teleport to the target location and you deal 125/225/325 + 45% of AP damage per second to all enemies in the area. This is the ULTIMATE of the ultimates. This skill makes Fiddle shine! You can, if you time it right, score a double/triple/quadra/penta kill easily and you can turn the tide in the game in your favor! SO USE IT WISELY!
Always pick at lvl 2 a point in
First of all, the specifications of these boots:
+25 MR, +35 Tenacity and Enhanced Movement Speed 2
+ 20 MP and Enhanced Movement Speed 2If you look at these boots, you will probably think: "Hey, Fiddle is a Mage, so I pick Sorcerer's Shoes!"
THIS IS WRONG!!!
Why, you ask?
Well, Sorcerer's Shoes +20 MP is, without a doubt, very nice. You will do more damage with your spells, but look at the 2 factors of Mercury's Treads: MR and Tenacity.
If you play against an enemy AP champ (for example:
If you had picked Mercury's Tread's you get:
1. Less damage from their attacks because of the +25 MR, and most important factor:
2. Any form of CC, also known as Crowd Control, is reduced with 30% so if you got, for example, snared because of Morgana's
3. For me it's always works out better to play a little bit safe and these boots are the best for that purpose in my opinion!
So this is why I prefer the Merc's.
Conclusion: pick
First, pick a
If you think you can survive without the extra Health and Mana Regen, you can consider an
Secondly, go for the boots. If you have read my chapter about Merc's and Sorcerer's carefully, you can determine which boots fits you best!
N.B. At this point, if you are doing fine (1 or 2 kills without a death!) consider buying a
After that, rush the Catalyst the Protector if you are doing fine, or if you need more AP buy
If you have enough gold and you need to go back, upgrade your items to the
Great major item to start with if you are playing Fiddle, to get AP and survivability.
From this point, it's getting situational. If you are doing fine, the next item you want to buy is an
If you are not doing well, because you die too much because of lack of HP, take a
The next item we are going to buy is an
Also an extra factor why I buy this item is his Active: it deals magic damage to an enemy champion equal to 30% of his current health + 3,5% per 100 AP. Extremely useful against tanks and to give that last bit of damage to kill an opponent (think about it as a upgraded
Now you need to choose carefully. If the enemy team is building a lot of MR items, I suggest getting a
It's now in the late game and you have 1 free slot left (if you didn't need the Void Staff). Some suggestions:
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Focus on farming first. Just use your
After this, head back to the mid and start it all over again when your ulti is up again.
Play aggressive and hit the enemy champions as much as you can and try to do that without getting much damage. Enemies will be scared for you after a few minutes so you can push easily with your partner.
Keep in mind that you need to farm as most as you can. Just use






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