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Fiora Build Guide by aceofhearts07

Not Updated For Current Season

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League of Legends Build Guide Author aceofhearts07

Fiora - You can't run and you can't hide.

aceofhearts07 Last updated on March 11, 2012
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 9

Strength of Spirit

Utility: 0

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Introduction to Fiora

Fiora is a unique AD carry who has the potential to chase and nuke any champ(even a tank) if played and built correctly. This champ comes with a counter called Riposte which allows for unexpected damage as well as escapes which would be impossible with any other champion.

Fiora focuses heavily on timing, lane positioning, and teamwork to have a successful game. Fiora can be difficult to play compared to other AD carries and is very squishy early game. This makes her seem under-powered , but as long as you can maintain equal levels with the enemy champions around early to mid game, you can expect to nuke everybody mid to late game.

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Pros / Cons


  • Great burst and nuking.
  • Amazing chasing ability.
  • Can exploit champion weaknesses.
  • Can pull a team out of a hole if the team is underfed.
  • Useful for countering certain champions.
  • Fun and unique type of AD Carry.

  • Squishy early game.
  • Item and level dependent.
  • Will get focused if fed.
  • Has no guaranteed method of escape without Ghost.

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Get runes that will cover for Fiora's squishiness (Armor and Mage Resist Runes) and that will give her good damage throughout the game(Armor Penetration Runes).

I use greater mark of desolation for early armor pen damage, Greater Seal of Armor for armor and easier 1v1 against other AD champs, Greater Glyph of Scaling Magic Resist for magic resist, and greater quintessence of desolation for a large armor pen buff.

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Masteries should focus heavily on damage per second, put 21 in Offense. Put the remaining 9 into Defense to make yourself less squishy.

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Summoner Spells

Use Ghost for better chasing and escapes from ganks and team fights. Ghost will also let you get to a team fight faster in case you are far away.

Use Exhaust to prevent enemies from escaping you,surviving challenging 1v1's, escaping from a 1v1, or for easily making your team focus on a single champion in a team fight without any communication.

You may choose Ignite for extra damage; however, it becomes useless late-game with your great chasing and your healing debuff that you obtain from Executioner's Calling.

[revive]]... ok it is pretty funny.

Heal is used by some AD carries for heal baiting, Fiora is not a baiter, she jumps on people's faces and kills them.

Teleport can be used in 5v5 to TP to wards (placed by Wriggle's Lantern), however you are only a few basic attacks away from getting to mid in seconds by using Burst of Speed

Cleanse is not as useful as Exhaust or Ghost. If you don't want to get hit by Crowd Control Effects], then time your initiation well or use Blade Waltz to become untargetable. It is not a terrible choice, but it won't save you as much as other spells.

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Skill Order

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

In order to do well with Fiora you must max out her main damage dealing skills first. You should start with Riposte just in case you get stuck in an unfortunate lv.1 gank somehow. Riposte will allow you to escape from on-hit effects of one basic attack such as a frost arrow from Ashe. Riposte will also allow you to avoid damage from one attack such as one of Poppy's devastating blows. Any time you use Riposte to block a basic attack the enemy will also take damage, this will be a crucial part of your damage output, getting enemies to attack you occasionally.

After level one your main focus should be on maxing out the real damage dealer,
Burst of Speed. This gives Fiora bonusattack speed and will allow you to chase down champions after getting off a few basic attacks. Burst of Speed should be leveled up frequently to maintain good damage over the enemy. Remember that just because you can chase after an enemy doesn't mean that you should chase after an enemy.

Level up Lunge at level five and no earlier then level it up as late as possible after you have maxed Riposte and Burst of Speed, this spell will do hardly any damage early game and is essentially used for chasing with Burst of Speed. Taking it at level five will make sure that you do not waste a level up on a no damage spell too early as well as make sure that you have the spell by the time you get your ultimate at level six.

Level up your ultimate, Blade Waltz, at level six, eleven, and sixteen. If you are doing well in the game then become more aggressive in your play style as you get each level in Blade Waltz. This should be used primarily in team fights but is good in 1v1 if the fight is close and you want to do damage while remaining untargetable.

A good combination of spell usage will allow you to initiate and/or escape from any team fight successfully, chase and kill enemies that are running away with low hp, or allow you to escape easily from a gank with your Ghost spell.

The spell order is always determined by the situation.
If you want to chase or attack a low hp or squishy champion then activate Burst of Speed then Lunge into the enemy or a minion near the enemy, then use Lunge again to jump to the enemy. After this combo you will have huge movement speed for a short while and will be able to hit the enemy with bonus attack speed.

If you wish to attack a full health or tanky champion which you know will attack you back then use Riposte then Lunge to the enemy. In this case do not activate Burst of Speed until you are within basic attack range. Use your other Lunge while fighting to jump away from the enemy(for cooldowns) or to jump onto him for a little extra damage.

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Fiora is an AD carry, but not a typical AD carry. This means you must be wise in your item choices in order to cover Fiora's weaknesses and support her strengths. This item build is designed to be feasible even when underfed because of its cheap cost. This is important to Fiora games because if your team sucks then you will need a cheap way to recover from early losses.

Start off with boots of speed] and a single [[health potion, boots will insure good skill shot dodging, as well as easy escapes after last hitting minions. Movement Speed also helps Riposte be more effective in escapes. After Boots of Speed buy a Wriggle's Lantern, the cheap armor and lifesteal aid this champion greatly and the 425 damage bonus to minions makes farming extremely easy. Also unlimited lantern-wards are a huge bonus in saving yourself from ganks.

After the lantern, get turn your boots in Berserker's Greaves for some nice attack speed bonuses and start to build a Youmuu's Ghostblade as soon as possible, starting with The Brutalizer to add to your armor penetration at low levels. Youmuu's Ghostblade helps Fiora in all her main stats and can save you in a 1v1 or late-game teamfight(provided you remember to click the hotkey for its active ability).

After The Ghostblade, start to build an Infinity Edge by purchasing a Cloak of Agility. After buying an Infinity Edge the real fun begins. You should notice a significant damage buff from the crit chance and damage, I find that whether or not I have been doing well up to this point, I becomes godly with the I.E. and her attack speed bonuses from Burst of Speed. You should start to see how Fiora is better than the average AD carry after this item.

After these core items you want to continue to focus on survivabilty and dps. Buy an Executioner's Calling for some extra crit chance and the on-hit dps effect. This will aid in nuking as well as great health return in 1v1 fights or while using Blade Waltz.

Last buy a The Black Cleaver to get huge attack speed, increase your damage, and apply on-hit armor debuff during your ultimate. If the enemy is less tanky or is running away too often then you may want to swap the The Black Cleaver for a Frozen Mallet. this will give you on-hit slow and enough hp to chase a weak enemy under their turret safely.

If you are confident late game that you no longer need as much survivability, but would rather get more nuking potential, then you may sell either [wriggle's lantern or Executioner's Calling and replace it with a Phantom Dancer. Executioner's Calling can also be replaced late game with situational items. For example, if there are fed mages on the enemy team you could buy a Wit's End(improving attack speed, granting unique magic damage every fourth attack, and giving you a lot of magic resist.

If you are doing well you will not suffer from these choices that make you tankier or give you more late game dps. The only thing to watch out for is the 2.5 attack speed cap. You can easily waste money on large attack speed items, which will go to waste if Fiora gains over 2.5 attack speed while using Burst of Speed.

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Try Her Out!

Overall Fiora is a powerful but unbalanced AD carry. By buying correct items and suppling correct runes and masteries , Fiora becomes very balanced and is able to kill any tough opponent in a 1v1. Fiora is great in team fights and has one of the best Multi-hit Ultimates, which applies on-hit affects and causes spontaneous combustion of enemies.

With practice, anyone can use this champ to outsmart and exploit champion weaknesses and win. Through proper farming, building, and teamwork, Fiora becomes adept at nuking and carrying a team. They can't run, or hide.

I hope you guys enjoy using the build.
Have fun.