Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Ghost
Ignite
Ability Order
Nimble Fighter (PASSIVE)
Fizz Passive Ability
Champion Info
|
Centuries ago, an ancient water-dwelling race built a hidden city beneath a mountain in the sea. Though these creatures had their enemies, the city was an impenetrable fortress, and, in the safety it provided, they grew complacent. Fizz, however, harbored a curious spirit that could not be satisfied living so cushioned a life. Unable to resist the allure of danger, Fizz had a habit of sneaking out of the city to look for trouble. In his many adventures he grew to be a powerful fighter with a keen resourcefulness that let him skirt danger with clever ease. One day, Fizz returned to find the city abandoned: his people had vanished, leaving Fizz without a clue to explain their disappearance. With nothing left in the city to keep him, Fizz salvaged an enchanted trident from the ruins and set out alone. For years, Fizz wandered the ocean, using the skills he'd learned during his adventures as a young boy to survive. Finally, Fizz discovered the port of Bilgewater. He was fascinated with the existence of life above the water and could not resist exploring the island. In his endless curiosity, Fizz inadverently meddled in the affairs of the humans who lived there and his presence did not go unnoticed. His mischief angered many residents who eventually sought to capture or kill him. Fizz found himself cornered, and he prepared to return to the sea despite the fondness he'd come to hold for Bilgewater. As he stood at the docks, a massive dragon-shark attacked the port. Fizz defeated the beast, using his resourcefulness and knowledge of the creatures' weaknesses to his advantage. Having earned the gratitude and respect of the humans, Fizz decided to stay in Bilgewater. He joined the League of Legends to further serve his new home. ''Fizz makes even the saltiest sailors of Bilgewater look like drunken landlubbers in a fight. Good thing he's on our side.'' -- Miss Fortune, the Bounty Hunter. |
With the release of the new masteries you can now go deep in the offense tree as an AP champion but going with the old 9/0/21 build is still viable. You do sacrifice some damage in return for cooldown reduction. You don't have to follow this build word for word, feel free to adapt it to your likings.
I always start off with



This is the build I generally go with every game, the extra health and 30AP at the start gives you a large advantage. I've tried using






Honorable Mention Items


















The rotation is actually pretty simple, I will give a couple scenarios.
1: The Enemy Champion is capturing a point - Start off with your ult on him to slow him and throw him in the air (hopefully your turret will get a few shots off) Queue up your
Seastone Trident when your about to use
Urchin Strike, Continue to auto attack and use your Q+W on them, when they start running away from you use
Playful / Trickster Let fizz jump off on his own to slow them again.
2: Going Toe to Toe - Basically the same thing as scenario 1, but instead save your ult for when you feel they are going to retreat or when they are at about 50% health.
3: 2 versus You - These are a tough one to pull off but with some good timing and a bit of luck you can do it. You're gonna want to start off with your ult on this, hopefully they will both be hit by it. Follow up with your
Urchin Strike then immediately your
Playful / Trickster Do not jump off! This is going to burn some time hopefully their Summoner Spells are up so they waste them and allowing your Q to come off of cooldown. Then proceed to use your Q and W like you would normally. Your
Urchin Strike will place you past your target, use this to your advantage.
1: The Enemy Champion is capturing a point - Start off with your ult on him to slow him and throw him in the air (hopefully your turret will get a few shots off) Queue up your



2: Going Toe to Toe - Basically the same thing as scenario 1, but instead save your ult for when you feel they are going to retreat or when they are at about 50% health.
3: 2 versus You - These are a tough one to pull off but with some good timing and a bit of luck you can do it. You're gonna want to start off with your ult on this, hopefully they will both be hit by it. Follow up with your







You must be logged in to comment. Please login or register.