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Fizz Build Guide by TheSacrificer

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League of Legends Build Guide Author TheSacrificer

Fizz, The Tidal Trickster Guide Classic / Dominion

TheSacrificer Last updated on May 13, 2012
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Classic / Dominion

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 9

Honor Guard

Defense: 0

Strength of Spirit

Utility: 21

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Welcome to my Fizz Guide. Fizz is a tricky melee assassin and fighter. Full of redirection, disruption and speed, Fizz can dart around combat and quickly burst down frail targets. Or, if you prefer to slug it out, Fizz can also stand toe to toe with the biggest of foes, methodically dismantling them and shrugging them off major attacks.

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Skill Sequence

Fizz's passive is Nimble Fighter. Fizz can path through other units at all times as though he had used Ghost. Additionally, he takes reduced damage from basic attacks.

Urchin Strike damages and charges through target enemy, also applying on-hit effects. When Fizz uses Urchin Strike, he always moves a set distance forward, meaning that if you use it while directly next to an opponent, you'll appear far behind him. Personally, I take Urchin Strike at level 2, and max it last.

Seastone Trident passively causes Fizz's basic attacks to apply a debuff that damages for a flat amount plus a percantage of missing health over a few seconds. When activated, Fizz's basic attacks also deal flat bonus damage and apply Grievous Wounds, which reduce heals on your target for a few seconds. Personally, I take Seastone Trident at level 1 and max it immidiatelly.

Playful / Trickster has two parts: First, Fizz dashes to a nearby location and becomes untargetable, also dodging any attacks and spells aimed at him. Re-activating the ability will cause Fizz to dash again, damaging all enemies he lands on. If you don't re-activate the ability Fizz will become targetable again after half a second, damaging and slowing nearby enemies in the process. Personally I take Playful / Trickster at level 3 and max it second, after Seastone Trident.

Chum the Waters is Fizz's ultimate. Fizz sends out a skill-shot nuke that stops on the ground or latches onto the first enemy champion it hits, slowing the target. After a brief delay, a shark comes out and eats the fish, knocking up, damaging, and slowing all enemies in this area.

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Early Game

With Fizz I always choose mid lane. Fizz's early laning is extreamly powerful if you're willing to take risks. Walk up and poke your opponent with Seastone Trident. Nimble Fighter will make the minion counterattack bearable as you continue to whittle down your target. Upon hitting level 2 activate Seastone Trident and dive in again with Urchin Strike while landing more basic attacks. Push in for the kill when you can. Fizz's bag of tricks can escape dangerous situations as well. Good reflexes can also make or break a great Fizz player.

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Mid Game - Late Game

Nothing special. In team fights, try to find squishy targets first.

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Greater Mark of Magic Penetration
Greater Seal of Armor
Greater Glyph of Magic Resist
Greater Quintessence of Vigor

This build will allow you to control almost any lane in the game and scale up decent durability through the mid-game

For Dominion:
Greater Mark of Magic Penetration
Greater Seal of Scaling Ability Power
Greater Glyph of Scaling Ability Power
Greater Quintessence of Ability Power

These Dominion runes load Fizz up with offence, taking enemies down with magic damage.

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For Masteries, 9/0/21 will give you excellent cooldown reduction and magic penetration with experience gain and bonus mana to keep your abilities flowing.

For Dominion:
21/0/9 masteries allow you to deal much more damage taking everything ability power and damage related. On Dominion specifically, you don't need bonus mana, and instead should take increased movement speed in Utility.

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Summoner Spells

Additionally, Ignite and Ghost will let you stick to and destroy single enemies.

On Dominion:
Ignite and Ghost are still great choices here for Fizz.

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For items, start with Boots of Speed and three health Potions. Take a fast Catalyst the Protector, upgrading to Rod of Ages, then upgrading to Sorcerer's Shoes and grab Rylai's Crystal Scepter as well. From here take stock of how well you're doing. Rabadon's Deathcap and Lich Bane will give you tons of burst damage, while options like Zhonya's Hourglass, Abyssal Mask and Guardian Angel will help you remain durable. Finish up with a Void Stuff if your opponents started stacking magic resist.

On Dominion:

For items I open up with Prospector's Ring and Boots of Speed before transitioning into Ionian Boots of Lucidity, Rabadon's Deathcap, and Lich Bane set up for Fizz for extreame burst damage. Add further damage with void stuff, Will of the Ancients, and Zhonya's Hourglass.

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On Dominion where death is more forgiving, or as you get more accustomed to Fizz's playstyle, consider a much more offensive build:

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Urchin Strike can be used to kill enemies beyond your primary target. Fizz's front-loaded burst allows him to take out squishy targets easily. Playful / Trickster also allows to dodge localized spells like Crowstorm. Because Fizz has so much burst, you can take out opponents before the can react to you. Summing Up, as Fizz is a very intricate champion, consider playing him with a lot of durability for your first few games, able to shrug off a lot of damage untill you learn all his tricks. Thanks for your time. I hope you enjoy this build.