Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
Spells:
Ignite
Ghost
Ability Order
Nimble Fighter (PASSIVE)
Fizz Passive Ability
Introduction
Fizz's passive is
Nimble Fighter. Fizz can path through other units at all times as though he had used Ghost. Additionally, he takes reduced damage from basic attacks.
Urchin Strike damages and charges through target enemy, also applying on-hit effects. When Fizz uses
Urchin Strike, he always moves a set distance forward, meaning that if you use it while directly next to an opponent, you'll appear far behind him. Personally, I take
Urchin Strike at level 2, and max it last.
Seastone Trident passively causes Fizz's basic attacks to apply a debuff that damages for a flat amount plus a percantage of missing health over a few seconds. When activated, Fizz's basic attacks also deal flat bonus damage and apply Grievous Wounds, which reduce heals on your target for a few seconds. Personally, I take
Seastone Trident at level 1 and max it immidiatelly.
Playful / Trickster has two parts: First, Fizz dashes to a nearby location and becomes untargetable, also dodging any attacks and spells aimed at him. Re-activating the ability will cause Fizz to dash again, damaging all enemies he lands on. If you don't re-activate the ability Fizz will become targetable again after half a second, damaging and slowing nearby enemies in the process. Personally I take
Playful / Trickster at level 3 and max it second, after
Seastone Trident.
Chum the Waters is Fizz's ultimate. Fizz sends out a skill-shot nuke that stops on the ground or latches onto the first enemy champion it hits, slowing the target. After a brief delay, a shark comes out and eats the fish, knocking up, damaging, and slowing all enemies in this area.










With Fizz I always choose mid lane. Fizz's early laning is extreamly powerful if you're willing to take risks. Walk up and poke your opponent with
Seastone Trident.
Nimble Fighter will make the minion counterattack bearable as you continue to whittle down your target. Upon hitting level 2 activate
Seastone Trident and dive in again with
Urchin Strike while landing more basic attacks. Push in for the kill when you can. Fizz's bag of tricks can escape dangerous situations as well. Good reflexes can also make or break a great Fizz player.







Greater Quintessence of Vigor
This build will allow you to control almost any lane in the game and scale up decent durability through the mid-game
For Dominion:




These Dominion runes load Fizz up with offence, taking enemies down with magic damage.
For Masteries, 9/0/21 will give you excellent cooldown reduction and magic penetration with experience gain and bonus mana to keep your abilities flowing.
For Dominion:
21/0/9 masteries allow you to deal much more damage taking everything ability power and damage related. On Dominion specifically, you don't need bonus mana, and instead should take increased movement speed in Utility.
For Dominion:
21/0/9 masteries allow you to deal much more damage taking everything ability power and damage related. On Dominion specifically, you don't need bonus mana, and instead should take increased movement speed in Utility.
For items, start with
Boots and three
Health Potion. Take a fast Catalyst the Protector, upgrading to
Rod of Ages, then upgrading to
Sorcerer's Shoes and grab
Rylai's Crystal Scepter as well. From here take stock of how well you're doing.
Rabadon's Deathcap and
Lich Bane will give you tons of burst damage, while options like
Zhonya's Hourglass,
Abyssal Mask and
Guardian Angel will help you remain durable. Finish up with a Void Stuff if your opponents started stacking magic resist.
On Dominion:
For items I open up with
Prospector's Ring and
Boots before transitioning into
Ionian Boots of Lucidity,
Rabadon's Deathcap, and
Lich Bane set up for Fizz for extreame burst damage. Add further damage with void stuff,
Will of the Ancients, and
Zhonya's Hourglass.










On Dominion:
For items I open up with










You must be logged in to comment. Please login or register.