Mobafire League of Legends Build Guides Mobafire League of Legends Build Guides

Yasuo Build Guide by Carikeo

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

Rating Pending
Like Build on Facebook Tweet This Build Share This Build on Reddit
League of Legends Build Guide Author Carikeo

Follow the wind - A Yasuo guide

Carikeo Last updated on December 15, 2013
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!

Thank You!

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

LeagueSpy Logo
Middle Lane
Ranked #23 in
Middle Lane
Win 50%
Get More Stats

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Legendary Guardian

Defense: 9


Utility: 0

Guide Top


This is a guide for the newest champion, Yasuo
The build is based in atk speed, critics, and damage (i will explain later in the guide why i chose those items)
My mother language is not english so excuse me if i make some grammar mistakes, if you have any doubt you can leave a comment or send me a PM
Note: Check the note in the skill section to learn about the "hidden" skills of Yasuo This is the Champion spotlight, i highly reccomend you to watch it before playing to get a general idea about his playing style and how to use him

I will be adding more chapters like matchups or farming advices

Guide Top

Pros / Cons

- Yasua doesn't use any source for his skills, he doesn't use health or energy or mana
- Way of the Wandereris a life saver
- Last Breath can turn normal cc into hard cc (will explain this later)
- Wind Wall can be used to block strong missiles, like Jinx's Super Mega Death Rocket!
- Steel Tempest reduces its cooldown with Yasuo's atk speed
- Way of the Wanderer allows him to get a high amount of crit chance

- Squishy if you dont build heavy health items
- Last Breath needs the target to be airborne, so if you miss your tornado your ultimate will be useless
- If stunned while he tosses an enemy into the air, he will lose the chance to use his ultimate
- Needs to build some items to start dealing some damage

Guide Top


In this section i will explain how each skill works and how to get the most out of it

This passive acts in many different ways. It doubles your critical hit chances (it reduces its damage 10%, but with Infinity Edge that's not so bad), Since your Q applies critics it's a good idea to build critic chance on Yasuo. Plus, while you move you will build Flow, which when reaching its maximum amount will transform into a shield when an enemy champion attacks you. In many cases, this can save your life if you get ignited but manage tu run and get the shield on time
The only bad thing is that the shield is triggered by any source of damage, even a basic attack from a mage (deals aprox 80 damage, but will cancel your shield which can be arround 600 in late game)
This is your main source of damage and the only way to activate your ultimate. Yasuo strikes towards the place you are aiming (it has no arrow showing were it will go). This skill gets cd when yasuo gets more atk speed, so at 40% attack speed it will reach its minimun cd time which is arround 1,3s.
If you land this skill two times (10 seconds or less after landing the other) the third strike will release a whirlwind which tosses the enemy in the air and allows you to use your ultimate. This skill applies on-hit effects, and you should use it to farm or poke your enemy
This skill will create a wind wall a little distance from you, which will stop any proyectile during the time it remains active, including ultimates or even basic ranged attacks.
This item works perfect if you want to stop an adc from dealing damage, or get a turret before it attacking you, as well as blocking many skills during the lane phase
This ability has almost 0 cooldown, but it cannot be used in the same enemy during the time it remains marked. This skill can deal up to 100% more damage, increasing 25% each time you hit an enemy minion or champion, so you should farm it up before going for the enemy champion. It is also a good last hit tool and escape tool, or can be used to chase, since its cd is so low and you can keep jumping from one minion to another (like lee sin, but without cd)
This skill needs an enemy nearby to be in the air in order to be activated. It's important to know that any skill who tosses enemies into the air will work, so being in the same team of Janna or Malphite is a great idea. When you activate the skill you move towards the airborne enemy, which stays in the air for another second. Afterwards you will damage him and get 50% armor penetration (of the armor they get from items) so you should definitely initiate a teamfight with this skill
If you dont have any champions in your team who can toss enemies into air, you should be careful about missing your Q because you wont be able to use your ultimate in a while if you do

NOTE: Yasuo has some "hidden" skills. If you use E on an enemy and then you inmediately use Q, it will damage enemies arround you (just like katarina does). This works also with the wirlwind, reducing its lenght but applying it to a zone nearby you

Guide Top



Greater Mark of Lethality

Greater Glyph of Magic Resist

Greater Seal of Armor

Greater Quintessence of Attack Damage
I get armor penetration because i dont get it in the items i use (since your ultimate gives you a strong armor pen). Still, you will need a little penetration during the phase lane
My other runes are armor and magic resistance, since in mid lane you can face AD and AP enemies is good to have both of them as runes
My Quintessence is Attack damage to deal a higher amount of damage in early game and also make it easier to farm

Guide Top