Gnar Build Guide by KingOL
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+10% Attack Speed
+15-90 HP (lvls 1-18)
Threats & Synergies
Dodge q by your e, kite him. Should be ok/
Wait for mega, poke her early.
Buy cc reduction/
Trade efficiently. Do not get under stun. Use her wall against her!
Juke e. Do not let her free-trade you.
Kite. Kill. For honor of titans
Do not get in mini form under e, Kite, in mega only if he is not fed/low
Run when he ults. Dodge cleavers. Use ignite when ults/
Wait for her w, all in, do not let short trade.
Don't stay too close. Be aware as mega from her ult. Use ignite.
Stay cool. Smash hard/
Never gonna get his e, never gonna be attacked, never gonna run around you and hurt you
Hard/ Do not feed.
CC, CC, CC. Be aware of her q, and w
Watch you blow up, if you hit all at her r
You are cuter. Kite
Who is more frozen?
Do not go in low. Harras
I am bushy, i am nobody on my own (do not go in bushes)
His w is hard, hie e is annoying. Just harass him/
Stay cool, buy merks
Wait out for his ult. Do not go give him short trade
Ornn pub/ (Joke) Kite and avoid walls/pillars
Armor. Armor. Short trade him/ Get his passive off
Blow her up. Do not get blind
React to his e by yours. Kite and poke
He is you, but with better dmg. CC him hard. Stay very very far from bushes
You are better yourdle, just make him suffer
Dodge his e
Merks must have. Do not try to chase
Brush q. ward and kite. Use e to dodge ult.
Do not get under q and w. Just stay afar and poke him
Welcome shako 2. Harras, do not chase
Wait for him to use e on minions. Dodge q
Harras, stay back. Wait for mega. CC and kill
Stay out of e range. Poke hard
Mega and stun her 1.
Wait out his w, do not short trade. Stay beck when his q is empovered
Try to poke. Stay as back as possible. Be careful with your ult (do not ult clone)
Poke, wait out for w, poke. Dodge tornadoes.
Use your q to kill ghouls. Be aware with trades
Currently I am Gnar main (mastery 7) and I would like to share this build for my little cutie.
Gnar is a mobile champion with a lot of poking power in the mini form and very tanky, CC (up to 3 second stun and perma slow) and burst oriented champion in the mega form.
All his skill set makes him perfect toplaner, being as big lane bully in mini form, as strong monster in mega form. He is quite annoying for enemy in any situation. But has some problems. This build is made to fix them, as well as to increase all powers, which he currently has.
My idea was inspired by official Riot video:
Although, I decided to change it a little bit, to emphasize on champion weaknesses even more, rather than just addition to something good he already equipped with.
This build bases on bringing a lot of free gold to your pocked, giving you opportunity to go ahead of your opponents. ms/ad runes, are giving him all-rounded utility throughout the game.And last, but not least is Glacial augment gives him free frozen mallet, what was must have on Gnar. Now you can go another offensive item, while still being very slippery and powerful.
In other words, your laning faze becomes good starting from 2 level, and, despite all other build, this will make Gnar viable even during late game, cos of 7 items build and gathering storm, giving a lot of AD, if the game is not over yet.
In mega form, it deals high dmg, and refunds cd, if you pick up the boulder. (tipp - use it close combat to get some nice burst, slow target, and immediately get cdr.)
Gnar's w () in mini form is basically vayne's passive. If you hit enemy 3 times, you get nice bonus dmg on then, calculate from max hp. But also it provides decaying ms buff for you. (tip - use aa, q, aa combo for a good trade.)
In mega form, it is AOE stun in a line for 1.25 sec with nice dmg.
Gnar's e () is position jump, which dmg based on your hp. It slows target and you jump second time in mini form. In mega zone is bigger, but you do not jump.(tip - wait when you have 100 rage, use e and you will get effects of both mini and mega e.)
Gnar's r () is passive in mini form, giving you higher cd reduction on q and higher ms baff on w. In mega form, it is AOE displacement around 1 meter of you. All caught enemies will be trown after 1 sec in specific direction, dealing dmg and slowing them. If you hit them with wall, they will be stunned for up to 1.75 sec. (tip - use it behind yourself, and all enemies (even these, which were in front of you, will be displaced on a quite a long range to the opposite direction.)
- High mobility in mini form
- Good dmg/poke
- Durable in mega form
- High CC
- Good lane sustain (hp regen + passive boost, porting of which is left after the transformation)
- Falls off a little bit late game (30+ minutes)
- Low HP in mini form
- Low catch up potential in mega form
- Low CC in mini form
- Needs items to do well
- Runes only make him stronger late game
- Quite durable in mini with items
- With approach velocity + Glacial + ms runes be hard to escape
- Free frozen mallet in mini form from the begging of the game
- free effective gold from runes