Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Ignite
Flash
Ability Order
Nimble Fighter (PASSIVE)
Fizz Passive Ability
Introduction
Who is Fizz?
Fizz is a champion in League of Legends. He is perhaps among the strongest champions in the League.
What role does Fizz play?
Fizz can be played as a jungler, or a assassin. I prefer playing him as a assassin. Which is what I'll be doing in this guide.
This guide covers:
-Masteries
-Item Purchases
-Skill Sequence
-Runes
-Summoner spells
-Spell Combos
-Pros and Cons
-Farming
I like playing Fizz with burst damage, so i go:
9x
Greater Mark of Magic Penetration.
The reason you need these are because you deal magic damage, because in theory, these runes lower your opponent's magic resist so you can deal more damage.
9x
Greater Seal of Ability Power.
This is pretty simple. AP for damage output.
9x
Greater Glyph of Cooldown Reduction.
This is for cool downs to spam your abilities.
3x
Greater Quintessence of Ability Power.
Again, simple. Damage output.
9x

The reason you need these are because you deal magic damage, because in theory, these runes lower your opponent's magic resist so you can deal more damage.
9x

This is pretty simple. AP for damage output.
9x

This is for cool downs to spam your abilities.
3x

Again, simple. Damage output.
For a starting item, I buy a
Doran's Ring, just for the Ability Power, health and mana regeneration.
For boots, I like playing him with high burst damage, so I buy
Sorcerer's Shoes, for the magic penetration.
I now quickly build a quick
Rod of Ages for the Ability Power, health and mana.
Now i start to get major AP items like
Rabadon's Deathcap for the Ability Power.
I will also get
Void Staff for the Ability Power and magic penetration.
I will also get
Lich Bane for the mana and Ability Power, as with all other items.
Alternatively, you can get a
Mejai's Soulstealer if you are doing good.
You can also sell your
Doran's Ring for other Ability Power items like
Morello's Evil Tome, or
Will of the Ancients

For boots, I like playing him with high burst damage, so I buy

I now quickly build a quick

Now i start to get major AP items like

I will also get

I will also get

Alternatively, you can get a

You can also sell your



I take Ignite and Flash.
-
Flash:
This spell is one of the best spells, can be used as a offense or a defense spell.
-
Ignite:
This spell is handy for cleaning up kills, because of the true damage it deals, and the regeneration debuff.
Other spells like
Exhaust,
Clarity or
Ghost could work on fizz.
BUT... Spells like
Smite,
Revive,
Surge,
Cleanse,
Clairvoyance
Promote are NO, NO, NO!
-

This spell is one of the best spells, can be used as a offense or a defense spell.
-

This spell is handy for cleaning up kills, because of the true damage it deals, and the regeneration debuff.
Other spells like



BUT... Spells like






Basically, I master
Seastone Trident, then Playful/Trickster and then
Urchin Strike. And as with ultimates, I get [[Chum the Waters at levels 6,11, and 16.
Or in other words,
At level 1, I take
Seastone Trident
At level 2, I take
Urchin Strike
At level 3, I take
Playful / Trickster
At level 4, I take
Seastone Trident
At level 5, I take
Seastone Trident
At level 6, I take
Chum the Waters
At level 7, I take
Seastone Trident
At level 8, I take
Playful / Trickster
At level 9, I take
Seastone Trident
At level 10, I take
Playful / Trickster
At level 11, I take
Playful / Trickster
At level 12, I take
Playful / Trickster
At level 13, I take
Playful / Trickster
At level 14, I take
Urchin Strike
At level 15, I take
Urchin Strike
At level 16 I take
Chum the Waters
At level 17, I take
Urchin Strike
At level 18, I take
Urchin Strike


Or in other words,
At level 1, I take

At level 2, I take

At level 3, I take

At level 4, I take

At level 5, I take

At level 6, I take

At level 7, I take

At level 8, I take

At level 9, I take

At level 10, I take

At level 11, I take

At level 12, I take

At level 13, I take

At level 14, I take

At level 15, I take

At level 16 I take

At level 17, I take

At level 18, I take

At Levels 3-4: This is where you will be aiming for first blood, so if you are within your target's range, you should get in range of
Urchin Strike and strike them. Then
Seastone Trident them AT LEAST 3 times, then
Playful / Trickster them. If that doesn't finish them off, you
Ignite them.
At level 6: Again, you should
Urchin Strike them, then
Seastone Trident them, but this time, you do not need to use
Playful / Trickster them, but just use
Chum the Waters to finish them.
From there on, you should go with the level 6 combo.




At level 6: Again, you should




From there on, you should go with the level 6 combo.
For farming, your move depends on how big the minion wave is, and how bunched up is it.
If it is loose and there is less than 5 minions, then you could use
Seastone Trident
However, if there is over 7 minions, and they are all bunched up, you can use
Playful / Trickster to kill them all at once if you have a lot of AP.
If it is loose and there is less than 5 minions, then you could use

However, if there is over 7 minions, and they are all bunched up, you can use

You must be logged in to comment. Please login or register.