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Choose Champion Build:
Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Trial By Fire (PASSIVE)
Gangplank Passive Ability
Introduction
This jungling guide is about Gankplank the Saltwater Scourge!
Pros:
-High Input Damage with your critical late games
-Remove Scurvy is able to clear stuns,slows,taunt,etc. of what cleanse does and heals u while at it.
-Your Ultimate Cannon Barrage has whole map awareness,slows and does nice damage.
Cons:
-If Silenced and ur Remove Scurvy is still on cooldown u are very helpless when stunned,taunt,slows,etc.
-Unable to defend ganks very well while jungling.
-Squishy if not without tanky items like Banshee's Veil or Warmog's Armor
-High Input Damage with your critical late games
-Remove Scurvy is able to clear stuns,slows,taunt,etc. of what cleanse does and heals u while at it.
-Your Ultimate Cannon Barrage has whole map awareness,slows and does nice damage.
Cons:
-If Silenced and ur Remove Scurvy is still on cooldown u are very helpless when stunned,taunt,slows,etc.
-Unable to defend ganks very well while jungling.
-Squishy if not without tanky items like Banshee's Veil or Warmog's Armor
Deadliness:The 2% extra critical in begging helps your critical more.
Plentiful Bounty:21/0/9 with the extra smite gives u +5 extra gold upon using and ur cooldowns will be reduced by 5 seconds.
Sorcery:Required for 21 in offense.
Alacrity:More Attack Speed for jungling speed.
Sunder:More armor pen to help u out.
Offensive Mastery:More damage to minions for faster jungling.
Brute Force:Damage is raised which helps Parley for faster jungling.
Lethality:The more the critical damage for Gankplank the Better
Havoc:Damage is raised then again.
Good Hands:Less time spent dead is always better.
Perseverence:Required to unlock next tier of skills.Another option is to put 3 in Good Hands.
Awareness:Makes u level faster when jungling especially if u start at double golems.
Utility Mastery:Longer duration of golem,lizard and baron buff,which helps u jungle much longer and level to 6 faster.
Plentiful Bounty:21/0/9 with the extra smite gives u +5 extra gold upon using and ur cooldowns will be reduced by 5 seconds.
Sorcery:Required for 21 in offense.
Alacrity:More Attack Speed for jungling speed.
Sunder:More armor pen to help u out.
Offensive Mastery:More damage to minions for faster jungling.
Brute Force:Damage is raised which helps Parley for faster jungling.
Lethality:The more the critical damage for Gankplank the Better
Havoc:Damage is raised then again.
Good Hands:Less time spent dead is always better.
Perseverence:Required to unlock next tier of skills.Another option is to put 3 in Good Hands.
Awareness:Makes u level faster when jungling especially if u start at double golems.
Utility Mastery:Longer duration of golem,lizard and baron buff,which helps u jungle much longer and level to 6 faster.
Ninja Tabi:Not the Greatest choice but helps against dps carrys like ashe or tryn.
Ionian Boots:Great for spamming by lowering the cooldown of parley.Helps during early and mid game when your critical is still low,but would switch to something else late game.
Boots of Swiftness:More movement speed to chase better with trinity,phage and stacking with red buff or if u need to run away faster from an enemy that can chase u well.
Mercury's Thread:Isn't the best choice because u already have a cleanse,but is better used for people that doesnt know the right time to use your cleanse.Will also help when your cleanse is on cooldown,but it's up to u.
Ionian Boots:Great for spamming by lowering the cooldown of parley.Helps during early and mid game when your critical is still low,but would switch to something else late game.
Boots of Swiftness:More movement speed to chase better with trinity,phage and stacking with red buff or if u need to run away faster from an enemy that can chase u well.
Mercury's Thread:Isn't the best choice because u already have a cleanse,but is better used for people that doesnt know the right time to use your cleanse.Will also help when your cleanse is on cooldown,but it's up to u.
Main Core Items:
Wriggle's-Trinity-Last Whisper and a Banshee for defense.
Wriggle's Latern:Wriggle's are usually recommended for Gankplank jungling because it gives Damage,Armor,Lifesteal,extra ward and an ability of 20% of hitting a minion +500 extra damage for faster pasting jungling.(Note:its easy to build into a wriggle's because u start off with a vampiric scepter.)
Berserker's Greaves:Obviously top choice to movement speed!
Trinity Forice:For extra slow,which stacks with red buff including extra movement speed,attack speed,damage,and more.
Infinity Edge:Critical for your Parley Skill,damage and 250% when critical.
Phantom Dancer:Attack Speed,Critical and more movement speed for easier chase.
Last Whisper:Works well to beat down tanks and has damage!
or
Banshee's Veil:If u don't need a last whisper for tanks go for Banshee's for protection with Magic Resist,Health and Mana.
Note:When the games goes on for a very long time which is about an 50minutes+ u can sell ur boots and go for another phantom dancer
Optional Items:
Warmog's armor works very well if u need survival and health if your getting an Atma's Impaler.
Both:Good combos together
Atma's Impaler:Works great with Warmog's Armor if u need damage and critical chance.
Youmuu's GhostBlade:Is a Decent item which helps your critical while giving u some damage and has a good passive for chasing and escaping.
Force of Nature:If the enemy side has a absolutely fed Ap this should help u with the health regeneration,magic resist and extra 8% movement speed.
Cloak and Dagger:A pretty unique item in my opinions,it helps u into lots of Crowd Control as well by giving u attack speed and 20% critical chance!
Thornmail:Easy if they have an Ad carry just get it and let them take some damage back.
Mercury's Thread:Same ad cloak and dagger helps your Crowd Control and gives u speed.:P
Madred's Bloodrazor:Helps take our them tanks like Cho'Gath,Mundo and much more.
Frozen Heart:Gives u some mana,armor for the ad carrys and 20% cooldown with reducing their attack speed by 20% when attacking.
Wriggle's-Trinity-Last Whisper and a Banshee for defense.
Wriggle's Latern:Wriggle's are usually recommended for Gankplank jungling because it gives Damage,Armor,Lifesteal,extra ward and an ability of 20% of hitting a minion +500 extra damage for faster pasting jungling.(Note:its easy to build into a wriggle's because u start off with a vampiric scepter.)
Berserker's Greaves:Obviously top choice to movement speed!
Trinity Forice:For extra slow,which stacks with red buff including extra movement speed,attack speed,damage,and more.
Infinity Edge:Critical for your Parley Skill,damage and 250% when critical.
Phantom Dancer:Attack Speed,Critical and more movement speed for easier chase.
Last Whisper:Works well to beat down tanks and has damage!
or
Banshee's Veil:If u don't need a last whisper for tanks go for Banshee's for protection with Magic Resist,Health and Mana.
Note:When the games goes on for a very long time which is about an 50minutes+ u can sell ur boots and go for another phantom dancer
Optional Items:
Warmog's armor works very well if u need survival and health if your getting an Atma's Impaler.
Both:Good combos together
Atma's Impaler:Works great with Warmog's Armor if u need damage and critical chance.
Youmuu's GhostBlade:Is a Decent item which helps your critical while giving u some damage and has a good passive for chasing and escaping.
Force of Nature:If the enemy side has a absolutely fed Ap this should help u with the health regeneration,magic resist and extra 8% movement speed.
Cloak and Dagger:A pretty unique item in my opinions,it helps u into lots of Crowd Control as well by giving u attack speed and 20% critical chance!
Thornmail:Easy if they have an Ad carry just get it and let them take some damage back.
Mercury's Thread:Same ad cloak and dagger helps your Crowd Control and gives u speed.:P
Madred's Bloodrazor:Helps take our them tanks like Cho'Gath,Mundo and much more.
Frozen Heart:Gives u some mana,armor for the ad carrys and 20% cooldown with reducing their attack speed by 20% when attacking.
Smite:Used for mostly all Junglers and faster jungling too.
Flash:Great Escape over walls and towards enemy for closer range
Optional Spells:
Exhaust:Helps u out by making more sure u get the kill.
Teleport:Go into teamfights or ganks without the other team noticing or to defend a turret or team mate.
Rally:Helps u push turret more faster and would put 1 in Rally for Mastery is used as a Summoner Spell.
Spells i wouldn't prefer:
Ghost:U already have enough speed and escape with Raise Morale and a Phantom Dancer
Heal:Ur Remove Scurvy is already a heal and lower cooldown.
Revive:Not worth the 9min cooldown to use again.
Cleanse:Already have Remove Scurvy as ur Cleanse
Fortify:Gankplank isn't a tank or support Really!?!?
Clarity:Already have blue buff wouldn't need.
Ignite:U have ur passive to do ur ignite for u already.
Clairvoyance:Only a tank or support would use.
Flash:Great Escape over walls and towards enemy for closer range
Optional Spells:
Exhaust:Helps u out by making more sure u get the kill.
Teleport:Go into teamfights or ganks without the other team noticing or to defend a turret or team mate.
Rally:Helps u push turret more faster and would put 1 in Rally for Mastery is used as a Summoner Spell.
Spells i wouldn't prefer:
Ghost:U already have enough speed and escape with Raise Morale and a Phantom Dancer
Heal:Ur Remove Scurvy is already a heal and lower cooldown.
Revive:Not worth the 9min cooldown to use again.
Cleanse:Already have Remove Scurvy as ur Cleanse
Fortify:Gankplank isn't a tank or support Really!?!?
Clarity:Already have blue buff wouldn't need.
Ignite:U have ur passive to do ur ignite for u already.
Clairvoyance:Only a tank or support would use.
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