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Choose Champion Build:
Spells:
Flash
Exhaust
Ability Order
Bravado (PASSIVE)
Taric Passive Ability
Introduction

This is the page i normally run for

Offence Tree

Defense Tree
Three points into




Utility Tree
I do not grab












Greater Mark of Armor For extra "Manly Manness".
Greater Seal of Armor For Going in Bawls Deep.
- Greater Seal of Replenishment if you are being a Mana hungry pig you may grab these.
Greater Glyph of Magic Resist To stop Early ap damage from scumbag supports on the other team.
Greater Glyph of Scaling Magic Resist Gives magic resist per level and scales better into late game better then
Greater Glyph of Magic Resist
Greater Quintessence of Gold For extra Gems (cuz gems are freaking outrageous)
Greater Quintessence of Movement Speed For using your Manly powers Fast.

Taric loves to socket magical gems into all of his weapons, resulting in his melee attacks replenishing his mana for 7.5% of damage dealt.

Taric brings forth earthen energy to heal a nearby ally and himself for 100 / 150 / 200 / 250 / 300 (+60% of ability power). If Taric heals only himself, the heal will be 40% more effective. Basic attacks reduce Imbue's cooldown by 1 second, but the reduction increases to 3 seconds when attacking an enemy champion
Cooldown 20/19/18/17/16 seconds
Cost 70 / 85 / 100 / 115 / 130 mana
Range 750

Passive: Taric's gains 10 / 15 / 20 / 25 / 30 bonus armor and provides an aura that increases the armor of himself and nearby allies by 10 / 15 / 20 / 25 / 30.
Active: Taric deals 60/105/150/195/240 (+60% of ability power) magic damage to nearby enemies and decreases their armor by 10 / 15 / 20 / 25 / 30 for 4 seconds. The passive portion is not in effect during the cooldown.
Cooldown 10 seconds
Cost 50 / 60 / 70 / 80 / 90 mana
Range 400

Taric fires a sphere of prismatic light at an enemy, dealing 40/70/100/130/160 (+40% of ability power) to 80/140/200/260/320 (+80% of ability power) magic damage (lower damage the further the target is), and stunning them for 1.5 seconds.
Cooldown 14 / 13 / 12 / 11 / 10 seconds
Cost 95 mana
Range 625

Taric slams the ground dealing 150/250/350 (+70% of ability power) magic damage to nearby enemies. For the next 10 seconds, Taric gains 30/50/70 Attack Damage and Ability Power and grants nearby allies half the bonuses.
Cooldown 60 seconds



Teleports your champion a short distance toward your cursor's location. This is rather op(even with the nerf after season 1). Flash can be use defensively to get away or offensively to land
Dazzle.



Exhaust slows movement speed by 40% and reduces auto/basic attack damage by 70% and ability/item damage by 35% for 2.5 seconds. Exhaust allows you to secure a kill if someone tries to run away. Also it can be used if you or a friendly is being chased down to escape.
Summoner's Wrath
also reduces armor and magic resist by 10.



Reveals an area of the map for 4 seconds. There are many uses for CV. one of which is tracking the enemy jungler. another way CV is used to see into a bush so you don't have to waist a ward or face check the brush. Although you may not see it as much as you used to but if someone is using it be very wary of what you do the enemy has it.


Heal heals oneself for 75 + 25 × level and every allied unit for half the amount. This can be used to bait an opponent into thinking they can kill you. This is countered by ignite so watch out. Also this better on your AD carry.
Starting items you may or may not choose










Early items to buy
philosopher's stone
Default item that lets you sustain in lane and extra gems

get this if you are not going for


i get this if i feel i need to land


i grab these if i need to spam my abilities in fights N Skirmishes more


Mid/late game items to pick up

i usually build this first, because it allows your team to engage and/or escape quickly from a bad situation.

buy this if your team is loosing in at least 2 lanes(I count jungler as a lane) and your jungler didn't buy one
zeke's herald
purchase this if there are 2-3 auto attackers on the team. this will benefit them by giving extra attack speed and life steal

if you feel your team is melting from some for of AOE "Wombo Combo" this will help your entire team by giving them a Bubble

If you are your only initiator and your only front line champion on your team, this will also make the other team mad when as support you have 200 Armor.

If you are melting to ap damage in team fights
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