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Runes: Jungle
1
2
Precision
Sorcery
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
jungle sums
Flash
Smite
Recommended Items
Items
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Vayne
If this creature is in your game you need to end it ASAP because she does not care about your damage reduction or your Tank Stats.
Zilean
He makes u go fast and can give u a free revive.
Ideal
Strong
Ok
Low
None
Zilean
He makes u go fast and can give u a free revive.
Champion Build Guide
Abilities.
Q-Jaws of the Beast. Warwick's Q is his bread and butter ability and only non ultimate ability that does damage. Outside of Damage the ability has a ton of utility when you use Q there are two ways to input it. The First is like most abilities where you just press the button and bite the target. The second is when you hold Q and Warwick will bite the target and swing around to the other side of them. When Warwick does the long Q during the swing animation he is immune to all displacement spells such as knock ups and Blitz grabs as well as he will follow all movements of the target during that animation. What this means is that Warwick can use his Q to follow flashes, blinks, dashes, teleports, and any other movement ability. He can also use it defensively to cancel out certain forms of cc such as Sleeps, Mordekaiser R, any knockup, any pull, and most things outside of silence and stuns.
W-Blood Hunt W is one of Warwick's most signature abilities it passively tracks any enemy champion that goes below half health from receiving champion damage. The Active allows you to gain a trail on the nearest healthy champion and all of the associated bonuses. If you know you are going to fight a healthy champion you want to activate your W to gain the attack speed bonus in combat with them. W will also allow you to track low invisible champions.
E-Primal Howl When Warwick activates his E he gains a flat damage reduction for the duration at the end of which he will howl fearing all enemies in the vicinity. In 1v1 situations you want to hold this ability for as long as possible when you are low to reduce the damage to you and prevent yourself from being bursted. In team fighs you will use your E to tank damage or CC priority targets.
R-infinite Duress Warwick leaps in a target direction suppressing the first champion he collides with. When caught out you can use this ability to jump over a wall and escape just make sure no one is directly behind you or it will hit them because the hitbox is dumb. During teamfights you generally want to save your R to either lock down a priority target or peel a diver away from your carry.
W-Blood Hunt W is one of Warwick's most signature abilities it passively tracks any enemy champion that goes below half health from receiving champion damage. The Active allows you to gain a trail on the nearest healthy champion and all of the associated bonuses. If you know you are going to fight a healthy champion you want to activate your W to gain the attack speed bonus in combat with them. W will also allow you to track low invisible champions.
E-Primal Howl When Warwick activates his E he gains a flat damage reduction for the duration at the end of which he will howl fearing all enemies in the vicinity. In 1v1 situations you want to hold this ability for as long as possible when you are low to reduce the damage to you and prevent yourself from being bursted. In team fighs you will use your E to tank damage or CC priority targets.
R-infinite Duress Warwick leaps in a target direction suppressing the first champion he collides with. When caught out you can use this ability to jump over a wall and escape just make sure no one is directly behind you or it will hit them because the hitbox is dumb. During teamfights you generally want to save your R to either lock down a priority target or peel a diver away from your carry.
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