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Spells:
Flash
Ignite
Ability Order
Carnivore (PASSIVE)
Cho'Gath Passive Ability
Executive Summary



Pros:
Passive makes Cho very sustainable in lane
Massive burst damage
Very tanky
Great CC
Cons:
Not the highest movement speed
May get aimed in wars due to size

Masteries are also very straightforward. Basically, you want everything that will increase your damage output and your sustainability in lane.





When playing as an offtank, you need to analyse the situation of the game. If the ADC is fat, get




This item build also doesn't include wards and elixirs. You may have to purchase wards when your team needs it, or elixirs to give you that bit of extra burst.



I also use ignite because it allows you to finish off champions who are just to tanky for your burst, such as Olaf.
OTHER PLAUSIBLE SUMMONER SPELLS:



NOTE: Because I do not know the EXACT damage output at level 3, I have given it a 100 damage +/- this may be significant at early game, but should not affect mid/late game, sorryy!! Will do calculations soon.
If you are doing absolutely brilliant at top, you should have your

When you push please remember to not OVER EXTEND. This is one of the few mistakes that I've seen with Cho'Gath players. They push until tower, and they auto attack the turret without warding the ganking bush at top. This is potentially dangerous, because the enemy jungler can gank you easily. Also remember that when you attack turrets, TURN OFF YOUR

Protection Priority:
1. AD Carry
2. AP Carry
3. Support
4. Others
The reasoning behind this is because the AD carry will ultimately hold the game in his/her hands.
The AP carry will deal massive damage to the enemy, but in the end, AP carries do not always win the game for you. In late game, where everyone has high HP and defensive bonuses, it may be difficult for the AP carry to burst down enemies, while the AD carry will have a much easier time with Right Clicking and of course smart positioning.
Support is your third priority, because they will be the ones saving everyone's lives. For example, Janna has great CC from the Q and W and R, and also has a significant AD bonus from her E. Sona is very crucial in team fights, because she has an AOE stun, if the enemy gets to her before she can ult, it may decide the fight and you may lose. Soraka is able to heal a person in very quick successions and it is a significant amount of HP. With her Q+R+Heal, she can heal a person from half to full hp in less than a second. Other supports include Lulu, which has good CC from ult and Q, and Kayle, which has a game changing ultimate.
In team fights, you may also be held responsible of engaging a war. In this case, you need to prioritize your team before your KDA. This is the problem with many LoL players, they always want at least a neutral score which means that other teammates cannot get fat. If you die, do not worry, because you can gain your R stacks back up quite quickly and ultimately, if your AD carry is able to kill champions in wars, you will win.
DARIUS
TEEMO
UDYR
FIORA
KHA ZIX
NASUS
XIN ZHAO
AD SION
IN THE MIDDLE:
YORICK
RIVEN
KAYLE
GALIO
GRAGAS
KATARINA
RENEKTON
WUKONG
SINGED
WHO YOU DON'T LIKE:
IRELIA
NIDALEE
NUNU
GAREN
RUMBLE
TALON
RENGAR
AP SION
This section basically tells you which champions is Cho'Gath strong against. The people who 'you like to play against' are the champions that Cho'Gath excels in beating. The 'in the middle' are champions that need special care. You may need to change your build and skill sequence slightly, depending on how you are doing on your lane. The 'who you don't like' are champions that are potentially dangerous to Cho'Gath, and I will be describing these champions in the next section
Nidalee: This champion is very dangerous to low level players to find it difficult to dodge her spear. Nidalee's spear is very deadly and can deal MASSIVE damage to you. At level 2, her spear may deal up to 200-250 damage depending on the range. She is also able to heal the damage you deal to heal easily.
Nunu: Nunu is a great top and can beat Cho'Gath if playing poorly. He has great sustainability due to his passive and consume. His passive allow him to get a free spell after a certain amount of hit (7 I think), and if you do not put pressure on him, he can easily harass you with free ice blasts and eat minions easily.
Garen: This champion is very strong in top lane, because he has amazing heal regen. If you harass him, he can just stay back and wait to him health to go back up before he continues to farm. And because you will be farming well with your E, you can push the lane a bit too far and get ganked.
Rumble: Rumble has great harass early game because of the flamethrower. This spell has quite a bit of range, and can deal a lot of damage. Because of this, you will need to be wary on his actions. If he does use his flamethrower, he will probably be last hitting minions, use this time to combo him and retaliate the damage he dealt on you.
Talon: Almost impossible to deafeat. Talon is an amazing hero, he can counter any AP champion in mid or in top. In top lane, you will need to play safe. He can easily deal 200-300 damage to you with his combo, if he keeps doing this, you will be prone to tower dives.
Rengar: Rengar is very annoying in top lane, because he can go in the bush and jump over and over again. Rengars tend to camp at the bush when you are pushing, or when their health bar isn't that high. Because rengar has great pushing power, he can camp the top brush by your tower. This will be difficult for you to farm, because he can just jump out and deal a lot of damage with his combo and retreat back to his bush.
AP Sion: When going against an AP Sion, be careful of your positioning, because he can deal massive damage in a few spells (stun and shield). Also playing against an AP Sion may be hard to harass him because he has a shield that will give him a lot of extra hp.
NOTE: This is all in laning phase/early game.
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