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Choose Champion Build:
-
Offense Build
-
Utility Tree Build
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Gathering Fire (PASSIVE)
Karma Passive Ability
Introduction


In this guide ill explain how

This is my first guide so please feel free to add tips/constructive criticism. If you see the guide and want to down-vote, please message me first and let me know why so i can look into fixing/changing in problems:) thanks
EDIT: After some testing, and feedback from commentators, I have updated/changed the guide a little for the better:)
Now a link to my Stream Below, feel free to check out my

EDIT:
I added a second Build i have been testing with 10/0/20 focusing on the utility tree, specifically the CDR. I've play tested it quite a bit and find that it works very effectively. It focuses on rushing a







Optional Summoner Spells












None of the other summoner spells should be used they don't provide enough benefit to replace any of the summoner spells mentioned above.












Lets go over a few of our masteries and why we should take them with

:
Offense Masteries












Utility Masteries









Now lets take a look at each of
Karma's abilites:
Gathering Fire (passive) - An ok ability, i really wish they would buff it with a little of her old flair, but alas dreams are only dreams. Still an ok ability to help keep your
Mantra up as much as possible.
Inner Flame (Q) - This is your bread and butter skill. You will be spamming this spell all up in the enemies grill. It has a fairly low Cool down especially once you have your build complete. When you are able to hit a
Mantra'd
Inner Flame, with a complete build, it can hit for 1800+ AOE damage. This spell is no joke. Use it, abuse it.
Focused Resolve (W) - A very underrated spell in my opinion. This spell can deal ALOT of damage, gives a root, and can heal for 1/4+ of your hp? Chud0 you're kidding us right? NO, i am not. Max this second and watch as your enemies cower in terror at your might.
EDIT: This spell was just changed in patch 3.8. I can't believe the incredible buff this spell received, instantly heal 20% of your missing HP and an ADDITIONAL 20% if you can maintain the spell on them. This brings heal baiting to a whole new level(see tactics).
Inspire (E) - A nice utility spell that offers a shield and move speed. In my opinion, 1 point in this shield is more than enough until late game. Mainly use it so you can lock down your
Focused Resolve and hit that empowered
Inner Flame. Get 1 point at level 4 and then max last.
Mantra (R) - This ability takes the spot of an ultimate spell. When you activate it you receive an UBER buff to one of your other three spells. I generally will use it on
Inner Flame because the damage out put, if you are able to land it, will devastate your opponents.










EDIT: This spell was just changed in patch 3.8. I can't believe the incredible buff this spell received, instantly heal 20% of your missing HP and an ADDITIONAL 20% if you can maintain the spell on them. This brings heal baiting to a whole new level(see tactics).







There are a lot of





All you need to do, is throw








Next lets take a look at Items for our favorite girl,
Karma
Athene's Unholy Grail - is a must for
Karma. It gives her everything she loves, AP, CD Reduction, Mana Regen, it's a jack of all trades and therefore a must have on any legitimate
Karma player.
Rabadon's Deathcap - another must for any respectable AP carry. It gives too much AP to ever even think about giving this item up. I implore you, build this. I like to rush this item as soon as my athene's has been completed. It will make you a serious threat to your lane opponent as well as in team fights.
Liandry's Torment - A great item for any AP carry, especially in today's tanky meta. This item will add a little bonus damage depending on the enemies current health. This item will also give you a nice little health boost.
Sorcerer's Shoes - Usually the go to boots with this build, mainly because you don't get any extra magic pen out of your core items(you may switch out the boots depending on the enemy team comp but i find
Sorcerer's Shoes to be the best choice).












*you don't need
Ionian Boots of Lucidity because we are already maxed on CDR with our item build.
Zhonya's Hourglass - a really good item if the other team is trying to hard focus you. The 120 ability power and the active make it a superb item for any AP carry.
Deathfire Grasp - a good item if you the other team is very tanky or if you are really having trouble with a tanky/bruiser on the other team.
Void Staff - if the other team is building A LOT of magic resist then this item is a must.
Abyssal Mask - can really help if the enemy has a lot of ability power champs or if they are stacking a lot of magic resist. Gives a nice amount of AP as well.

OPTIONAL ITEMS








LANE PHASE
In the lane phase you will be focusing on last hitting as much as possible. Anytime the enemy champion moves up near a creep, shoot your


Keep an eye out for junglers and try not to over extend as it can sometimes be difficult to escape the jungler, especially a jungler with a gap closer. It's important to keep wards up during this phase so you have knowledge/vision of jungler position.
MID GAME
One or two towers may be down by now and champions have started to roam. If you were successful in taking mid tower then look at which ever lane is pushed to your towers most and try for a gank in that lane(if both are equally pushed try and decide which you would have the easier time ganking).



If you are losing your lane, ask your jungler or any other lanes that have already taken the enemies tower in their lanes to help with a gank or to help push your lane quicker so you can help with objectives such as dragon. As mid you have easy access to help your jungler and bottom lane when they are ready to attempt dragon. It's a good idea to get your lane pushed before you go help so they enemy team has some pressure to focus on as a distraction.
LATE GAME
Multiple towers have probably fallen on both teams now and team fights are starting to become more popular. It is important to keep the map warded so you have vision during this time as 1 lost player can easily turn the tide in the enemies favor. Make sure you are sticking together and that you keep important spells with long CD up in case a team fight brakes out.






Lets go over some of the tactics and tips of our enlightened one:
Karma is definitely one of the harder champions to play in League, but i promise you if you practice with her and learn how to properly utilize her abilities, that hard work will pay off.
TIP 1
As with any Mid you need to be buying wards and constantly warding in the proper places.
Karma is one champion that is especially susceptible to ganks. Other than your
Inspire MS buff, you have no real escape abilities. (keep in mind your
Inner Flame can slow enemies, so launch that at an income Jungler to help in your get away)
Here's a picture to help visualize good ward placement:

Keep in mind that wards can be the difference between victory and defeat. If you have that extra 150g, don't hesitate to grab a couple wards.
TIP 2
Ask your jungle for blue when available. The mana regen and CD reduction are great to help you spam infinite
Inner Flame and give you almost no down time on your
Mantra. Don't be afraid to cast a
Mantra'd
Inner Flame when you have blue buff, even if you miss it will be back in no time.
TIP 3
Always keep an eye out for invaders in your jungle. As mid lane you are the fastest person to be able to get to Top or Bottom lane(apart from the Jungler depending on his position). Always try to keep your map awareness up, if you see an enemy Jungler headed to your jungle or one of your lanes to be afraid to go and help take him out!
The first tactic to talk about is a classic, the "Heal Bait". This isn't the classic summoner spell heal bait, it's with your built in heal on your spell
Focused Resolve. In my guide i tell you tell max the spell second, and this is one of the reasons: you are at 1/4 health left, and your opponent is a little under half health, they maybe a burst champion and think they can easily take you out so what do they do? They go all in everything they got on you. You may simply laugh this off at them and watch as the fabled "QQRAGE" encompasses them. Here's how to pull it off, hurry and cast
Inspire on yourself while running towards them, then pop
Mantra and use
Focused Resolve. You'll watch in pleasure as your opponent's health starts drastically dropping and while yours is only gaining. (Be mindful of the enemies
Ignite, don't bank on your heal if you know their
Ignite is up as it will ruin this plan completely)
The next tactic will explain how to land those difficult
Mantra'd
Inner Flame. As most of us know it's very difficult to catch an enemy with the second AOE effect of
Inner Flame, here is an easy way to make sure it lands. First you cast
Inspire on yourself for the move speed buff, then you cast
Focused Resolve on the enemy on the enemy. Thanks to the move speed buff this should allow you to keep up with them for the full duration and lock in that snare. Now this is the tricky part, You need to time your
Mantra'd
Inner Flame perfectly. About .5 seconds before your
Focused Resolve snares the target, you need to active your
Mantra'd
Inner Flame and shoot it at the enemy. Thanks to your snare, they will be struck by the entire combo for a devastating amount of damage. ( if they have a little health left ignite their *** and prosper)
VIDEOS COMING SOON!!!!

Tips
TIP 1
As with any Mid you need to be buying wards and constantly warding in the proper places.



Here's a picture to help visualize good ward placement:

Keep in mind that wards can be the difference between victory and defeat. If you have that extra 150g, don't hesitate to grab a couple wards.
TIP 2
Ask your jungle for blue when available. The mana regen and CD reduction are great to help you spam infinite




TIP 3
Always keep an eye out for invaders in your jungle. As mid lane you are the fastest person to be able to get to Top or Bottom lane(apart from the Jungler depending on his position). Always try to keep your map awareness up, if you see an enemy Jungler headed to your jungle or one of your lanes to be afraid to go and help take him out!
Tactics
The first tactic to talk about is a classic, the "Heal Bait". This isn't the classic summoner spell heal bait, it's with your built in heal on your spell






The next tactic will explain how to land those difficult










VIDEOS COMING SOON!!!!
Farming as
Karma is fairly easy. Your q is able to quickly clear the lane when you really need to push or you can target one or two minions with it for slower pushing. The nice thing about farming with
Inner Flame is that you can also harass the enemy champion at the same time. Your
Inner Flame will explode on contact with the first minion it hits and will damage any minions or champions near to the explosion point.
Try to use your
Inner Flame to farm when you are able to kill one or more minions and, if possible, hit the enemy champion. This will cause your opponent to need to be on the cautious side otherwise you will punish him.



Try to use your

There are quite a few frequently asked questions about
Karma, i would love to provide some good answers for.
Q: Why play
Karma when there are so many champs that can do her job only better?
A:
Karma brings a unique play-style that is both challenging and fun.
Karma is actually a very fun champ to play, she is difficult to master but brings a lot to the table. Unlike most face-roll champs you actually need to be a pretty skilled player to make her work but once you understand her she is really capable of amazing things(and lets face it, if you wanted to play boring ole
Lux you wouldn't be looking up a
Karma guide).
Q: Why level
Focused Resolve before
Inspire?
A: With the recent buff to
Inspire its move speed and shield are sufficient with just level 1. Some believe the shield is better for trading but you really need the extra damage from
Focused Resolve to make you a great burst mage and with the new buff it will even heal for huge amounts when coupled with her
Mantra.
Q: When should I be taking blue buff with
Karma and when should I leave it for the jungle?
A: The first blue should, in almost every instance, go to the jungle. If the jungler is being countered hard in his jungle you may want him to pick up the next blue or two as well to help him catch up and gank faster. That being said, whenever it's possible you should be grabbing blue, it will cap out your CDR and make you spam life away. Blue gives you a huge advantage in lane and will allow your
Mantra optimal up time.

Q: Why play

A:




Q: Why level


A: With the recent buff to



Q: When should I be taking blue buff with

A: The first blue should, in almost every instance, go to the jungle. If the jungler is being countered hard in his jungle you may want him to pick up the next blue or two as well to help him catch up and gank faster. That being said, whenever it's possible you should be grabbing blue, it will cap out your CDR and make you spam life away. Blue gives you a huge advantage in lane and will allow your

I occasionally will throw up my Stream, Chud_0 on twitch tv. Please feel free to visit and watch as i demonstrate strats and tactics. I will play
Karma pretty often on there so please come watch:)
Check Me Out! - Chud_0's Stream

Check Me Out! - Chud_0's Stream
So next time you join a game and pick
Karma, even if your team mates rage at you for picking "NOOB CHAMP, GG FEEDING AFTER I AFK", show them what
Karma is capable of by using this easy guide to greatness. If you lose the game and confirm to the ragers that
Karma is indeed a feeding newb, than you probably didn't actually read my guide and therefore are the noob feeder they accused you of being.



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