Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Smite
Flash
Items
Ability Order
Carnivore (PASSIVE)
Cho'Gath Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Shaco
Synergies
Ideal
Strong
Ok
Low
None
INTRODUCTION
As a jungler, he has 3 notable strengths.
-
First, he is naturally tanky as a result of his ultimate. Which allows him to function quite well with low gold
-
Second, he has two AoE CCs, a knock-up and a silence. These CCs give him strong ganks. even-though Cho'Gath's ganks rely heavily on his laner's CC if he dose not land his rupture
-
Third, he has very high sustain and very high burst, making him a very strong, consistent control jungler
Attack Speed is standard on most junglers, but on Cho, it's especially strong on account of Vorpal Spikes.
Always Armor. You want it to be extra tanky and not die.
great for an early game damage boost in combination with the quints, it also helps with your early game jungle clear.
Grants early game damage
Always Armor. You want it to be extra tanky and not die.
great for an early game damage boost in combination with the quints, it also helps with your early game jungle clear.
Grants early game damage
gives you magic resist, health, health regeneration, 20% increased healing from your
and 10 CDR. - An all round great item
are a great boot choice for Cho'Gath as it gives you a great movement speed boost when not in combat.
is a great choice as it gives you scaling health, mana and ability power
another really great item on . It has an aura that reduces nearby enemies' attack speed by 15% which will help greatly in team fights and when ganking attack speed heavy champions.
Increases MR and Ability power its unique aura Reduces the Magic Resist of nearby enemy champions by 20.
OR
Vision wins games.
are a great boot choice for Cho'Gath as it gives you a great movement speed boost when not in combat.
is a great choice as it gives you scaling health, mana and ability power
another really great item on . It has an aura that reduces nearby enemies' attack speed by 15% which will help greatly in team fights and when ganking attack speed heavy champions.
Increases MR and Ability power its unique aura Reduces the Magic Resist of nearby enemy champions by 20.
OR
Vision wins games.
Ruptures the ground at target location. After a delay of 0.5 seconds, enemies are launched into the air for 1 second, dealt 80 / 135 / 190 / 245 / 305 (+100% of ability power) magic damage, and have their movement speed slowed by 60% for 1.5 seconds.
After .5 seconds, Cho'Gath screams in a cone in front of him, silencing enemies for 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds and causing 75 / 125 / 175 / 225 / 275 (+70% of ability power) magic damage.
Cho'gath's physical attacks launch spikes which deal 20 / 35 / 50 / 65 / 80 (+30% of ability power) magic damage in a line in front of him. The width of these spikes increases the larger Cho'gath is.
After .5 seconds, Cho'Gath devours an enemy unit, dealing 300 / 475 / 650 (+0.7 per ability power) true damage (1,000 to minions) that ignores armor and magic resist. If the target is killed, Cho'Gath grows, gaining 90 / 120 / 150 extra health (max 6 stacks). If the target was a minion or a monster, half the cooldown and mana cost are refunded. Each stack of Feast gives Cho'Gath 8.3 attack range, up to 50 bonus range. Cho'Gath loses half his stacks (rounded up) upon death.
Whenever Cho'Gath kills a unit, he recovers 20 - 71 (+2.83 each level) health and 3.5 - 7.75 mana (+0.25 each level).
After .5 seconds, Cho'Gath screams in a cone in front of him, silencing enemies for 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds and causing 75 / 125 / 175 / 225 / 275 (+70% of ability power) magic damage.
Cho'gath's physical attacks launch spikes which deal 20 / 35 / 50 / 65 / 80 (+30% of ability power) magic damage in a line in front of him. The width of these spikes increases the larger Cho'gath is.
After .5 seconds, Cho'Gath devours an enemy unit, dealing 300 / 475 / 650 (+0.7 per ability power) true damage (1,000 to minions) that ignores armor and magic resist. If the target is killed, Cho'Gath grows, gaining 90 / 120 / 150 extra health (max 6 stacks). If the target was a minion or a monster, half the cooldown and mana cost are refunded. Each stack of Feast gives Cho'Gath 8.3 attack range, up to 50 bonus range. Cho'Gath loses half his stacks (rounded up) upon death.
Whenever Cho'Gath kills a unit, he recovers 20 - 71 (+2.83 each level) health and 3.5 - 7.75 mana (+0.25 each level).
You must be logged in to comment. Please login or register.