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Recommended Items
Spells:
Flash
Heal
Items
Ability Order
Get Excited! (PASSIVE)
Jinx Passive Ability
Threats & Synergies
Lucian
Lucian is overpowered at the current moment. His burst is high, his lane push higher. Try your best to outplay, but expect to be hiding under your turret a lot in lane. Best counter in ranked: ban him.
Introduction

Pros
+ High Range (700 at lvl 18, nothing to shrug off)
+ Super Hyper Mega Team Fight Potential
+ Incidentally cripples enemy team
+ Get to effectively use


Cons
- Difficulty escaping
- Squishy. And that's an understatement
- slightly difficult chase (until you proc

- Weak lane phase compared to other champs
Runes





These grant lifesteal, which is crucial to the early game. These keep you in lane for longer which helps get you gold to get the combo. I find two works best to get you back with the needed 2550 gold. | The AD quint helps with beginning game trades and gives you a little more punch. Very useful if you intend to be aggressive from the start. |
Always take Marks of dmg on Jinx. She builds a ton of speed anyway from ![]() ![]() ![]() |
Armor Seals help alleviate some of the squishyness of Jinx. Take them to keep you alive when you inevitably make a misclick. | Same concept as the Seals. Keeps you kicking even if you fail to dodge a couple skill shots. Don't go in without them. |
To Take
![]() If you're not taking this on Jinx you're a fool. This tangents perfectly with ![]() ![]() |
![]() Feast has one solid purpose throughout the game; giving you life. In the early game, you need as much regen as you can get your gloved hands on. This gives you a good deal. In the late game, you'll be the fastest minion clearer on your team, guaranteed. This becomes a still solid life gainer as you clear a whole wave in two shots. Also, this is the wrong Feast. If you know how to get a ![]() |
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Avoid
![]() This is a dangerous mastery. While you outscale most other in champs (meaning you come out on top in 1v1) the entirety of the mid to late game will be everyone wanting you dead. This helps them along quite nicely. If you take it, just know you'll be dying much more easily in team fights. |
![]() Cooldown is not a big deal on Jinx, her ult is the only ability with any real lengthy wait time, and throwing away 4 points into this would stunt her damage. Definite No-go. |
![]() While this build does greatly aid your team overall with damage increases and Armor/Magic Resist reductions, Blade Weaving (or ![]() ![]() |
Flash is a must-have summoner spell on almost every champion, ESPECIALLY Jinx. Jinx has a mediocre chase capability pre-![]() Worth: 10/10 |
Heal is my preferred second for two reasons. Foremost, it's an escape. Heal heals your champion (surprise, surprise) and grants you a movement speed increase. While not as effective as Flash, it works. Second, it grants escape to your support. This helps get them out of sticky situations and prevents loss of life. Not necessary, but certainly nice. Worth: 9/10 |
Alternate Choices
![]() ![]() ![]() Worth: 7/10 |
![]() This gives you some jumping potential when breaking out of lane and wandering. However, unless you're REALLY fed you shouldn't be wandering without your support. And if your support takes this, they lose ![]() ![]() Worth: 5/10 |
![]() Barrier gives you a decent amount of blocking to get away. In fact, more shielding than Heal heals. However, it wears off in a mere two seconds. Meaning persistent chasers will still be on you. Worth: 6/10 |
![]() Ignite does deal some extra burst which would be good for the early game, but my issue with this has always been how close you need to be. Jinx's basic attack range with ![]() Worth: 6/10 |
![]() Ghost is a fairly effective break/chase. Same concept as Heal, but without the health. Worth: 7/10 |
![]() Exhaust is good to cast on targets you're about to kill. However, typically this is reserved for the support. Pass on this for escape, since Jinx is lacking in it. Worth: 6/10 |
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The Dash! |
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Pew!Pew!Pew! |
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The Zap! |
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The Lock! |
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The Big Kaboom! |
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So the big idea behind the build is applying on hit effects in triple splash around the enemy team. Hence the reason for on hit effect items like

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Wit's End
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VS |
The most over-hyped Item
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A) It runs on Critical strikes. Jinx building Critical is nice, if you wanna run that way, have at it. But being the only crit item it only has a 1/5 chance of criting on the shock. And if you REALLY want a crit champ, play

B) It's damage isn't as sustained. It procs a lot, but rather inconsistently.

C) No Team assistance.

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TheAxeOnlyTopLaneBuilds
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VS |
TheThingEveryADC"Must"Build
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Is in Love with |
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Concussive Blows (P) |
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Winter's Bite (Q) |
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Stand Behind Me! (W) |
Once Jinx starts killing, she starts killing fast. ![]() ![]() ![]() ![]() |
Jinx's squishyness and lack of speed after ![]() ![]() ![]() |
Unbreakable (E) |
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Glacial Fissure |
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Is Besties with |
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Ok, so they have nothing in common, but




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Surging Tides (P) |
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Aqua Prison (Q) |
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Ebb and Flow (W) |
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Now this is why ![]() ![]() ![]() ![]() |
Tidecaller's Blessing |
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Tidal Wave |
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If you're feeling it, check out my other Mobafire guide on Kalista. Link is here.
Happy Hunting,
Theblindfish
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