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Recommended Items
Runes: Bis
1
2
3
Precision
Inspiration
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
1
2
3
4
barrier
Barrier
Flash
Items
Ability Order standard
Daredevil Impulse (PASSIVE)
Samira Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Kalista
by far the hardest samira matchup on the patch she is impossible to burst because of her high base armor and beats you in all ins
Nautilus
a kite full of knockups
Synergies
Ideal
Strong
Ok
Low
None
Nautilus
a kite full of knockups
Champion Build Guide
Intro
Hi im V1gorous1, a Grandmaster samira otp (570 lp peak) streamer I have played samira since release. I feel as though people have a misconception of the champ many people just consider her an adc however she does not play like any other adc , firstly she builds 0 attack speed , secondly she has to get melee range and lastly she is more burst reliant than dps heavy she should be played like more of a brusier , assasin hybrid who can occasionally go ranged.
abilities
Daredevil
impulse
INNATE - STYLE: Damaging basic attacks and abilities against at least one enemy champion different from the previous damaging hit made against them grants Samira a Style stack for 6 seconds, up to 6 stacks, refreshing on damaging attacks and abilities against enemy champions. The stack count is represented by the grades E, D, C, B, A, S to the left of her health bar for Samira herself, and a stack counter underneath the bar that is visible to all units.
Samira gains 0% − 21% (based on Style grade) bonus movement speed.
INNATE: Samira's basic attacks against targets in 200 range use her blade, becoming Projectile non-projectile. Basic attacks on-hit within this range and Blade Whirl, Wild Rush, and the slash and explosives of Flair deal 2 − 19 (based on level) (+ 10% bonus AD) bonus magic damage, increased by 0% − 100% (based on target's missing health).
Additionally, Samira's basic attacks against immobilized enemies deal the attack's damage over 6 rapid attacks and knock up the target for 0.5 seconds. This causes her basic attack timer to reset and the attack to become unstoppable. If the target is not within attack range, Samira will dash into it from a certain distance and then attack. This effect cannot occur on the same target more than once every 10 seconds.
The empowered attack can critically strike. On-hit effects are only applied once.
Flair
ACTIVE: Samira fires a shot in the target direction, dealing physical damage to the first enemy it hits.
If a targetable enemy is in front of Samira, she will slash with her blade instead, dealing the same damage to all enemies hit in a cone.
Casting Flair during Wild Rush will cause Samira to deploy explosives along her path which detonate upon the end of the dash, dealing the same damage to enemies within the covered distance. This can be done while performing Blade Whirl and Inferno Trigger.
Both the shot and slash can critically strike for (25% + 25% IE) bonus physical damage and apply life steal at full effectiveness.
Blade whirl
ACTIVE: Samira slashes around herself twice over 1.25 seconds, the first slash occurring immediately and the second being performed 0.25 seconds before the duration ends, each one dealing physical damage to nearby enemies.
Samira destroys all hostile non-turret projectiles that enter or are in her vicinity during this time.
Samira cannot attack nor cast Flair during Blade Whirl. Casting Inferno Trigger will end Blade Whirl early without performing the second slash.
Wild rush
ACTIVE: Samira dashes in the direction of the target allied or enemy unit and slashes all enemies in her path, dealing magic damage and gaining bonus attack speed for 3 seconds.
Takedowns on enemy champions reset Wild Rush's cooldown.
Inferno trigger
ACTIVE: Samira unleashes a torrent of shots from her weapons, rapidly shooting at all nearby enemies every 0.2 seconds over 2 seconds, slowing herself by 25% and dealing physical damage with each shot, reduced by 75% against minions.
Each shot can critically strike for (100% + 25% IE) bonus physical damage and applies life steal at full effectiveness.
Inferno Trigger cannot be cast unless the Style cost is satisfied, and will reset the grade back to 0 stacks when the effect ends.
Samira cannot attack nor cast Flair or Blade Whirl during Inferno Trigger, but she is still able to move. Inferno Trigger will end prematurely by all forms of interrupting crowd control.
Gameplay
Laning Phase
In lane you get out pushed early by almost every adc a common problem I find with newer samira players is that they will walk up and get harrased early making it very hard to lane , in most lanes the win con is just hit lvl 2-3 without getting poked and kill your lane oponent use your q to farm from range without getting poked if your see an oppurtunity for early game skirmishes off river fights or in the jungle always opt to take them as samiras loves those type of small skirhmishes where she can get multiple resets. She is very support reliant in most lanes you will have to wait for your support to make the play.
Teamfighting + Mid-Late Game
In teamfights you want to play slow and observe the enemies cooldowns while also following up on cc from your team to proc your passive generally you dont NOT want to be stuck in front to back situations you want easy access to squishy backline champs who you can blow up with your ult. As samira you are not engage you do not want to be the first one going in at your core you still have the stats of an adc and can easily get blown up in a fight your playstyle should be closer to a katarina rather than a brusier wait for your oppurtunity to strike.Its imparrative that you keep track of your passive stacks throughout the fight I see alot of newer samira players lose track of there passives and die trying to rengage with no stacks make sure even if you are not going in you are at least poking with q's to keep your passive stacks up.
In lane you get out pushed early by almost every adc a common problem I find with newer samira players is that they will walk up and get harrased early making it very hard to lane , in most lanes the win con is just hit lvl 2-3 without getting poked and kill your lane oponent use your q to farm from range without getting poked if your see an oppurtunity for early game skirmishes off river fights or in the jungle always opt to take them as samiras loves those type of small skirhmishes where she can get multiple resets. She is very support reliant in most lanes you will have to wait for your support to make the play.
Teamfighting + Mid-Late Game
In teamfights you want to play slow and observe the enemies cooldowns while also following up on cc from your team to proc your passive generally you dont NOT want to be stuck in front to back situations you want easy access to squishy backline champs who you can blow up with your ult. As samira you are not engage you do not want to be the first one going in at your core you still have the stats of an adc and can easily get blown up in a fight your playstyle should be closer to a katarina rather than a brusier wait for your oppurtunity to strike.Its imparrative that you keep track of your passive stacks throughout the fight I see alot of newer samira players lose track of there passives and die trying to rengage with no stacks make sure even if you are not going in you are at least poking with q's to keep your passive stacks up.
Combos
There are two main combos to get to your s rank
aa -> eq -> auto -> w -> auto
and the fast combo
auto -> w1 eq w2 -> auto
aa -> eq -> auto -> w -> auto
and the fast combo
auto -> w1 eq w2 -> auto
Conclusion
I plan to update this guide every patch with more info and clean it up a bit in the future I just wanted to put the information out there for this patch asap I have a guide that is just as detailed on youtube
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