Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x
Gnar Build Guide by Jayfubble

Gnarcissicm: Tanky top lane guide

Gnarcissicm: Tanky top lane guide

Updated on December 11, 2014
New Guide
Vote Vote
League of Legends Build Guide Author Jayfubble Build Guide By Jayfubble 34,178 Views 2 Comments
34,178 Views 2 Comments League of Legends Build Guide Author Jayfubble Gnar Build Guide By Jayfubble Updated on December 11, 2014
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Introduction

Hey MOBAfire,
Since Gnar was released he has been my favourite champion and has inspired me to join MOBAfire. Gnar is a strong mid-late game champ who, if played correctly can also be a pain in laning. This is my first guide on MOBAfire so I'd be happy to know how I can improve in the comments. Hope you enjoy.
Back to Top

Pros


Amazing Mid Game
Has a crazy amount of poke and mobility in mini gnar
Surprising amount of cc
Good burst for a tank in mega gnar
Riot might one day make a baGNARna skin
Back to Top

Cons


Not great laning phase
Squishy in mini gnar early game
Poor mobility in mega gnar
Has a lot of counters
Back to Top

Runes

Now you might be thinking " Why are you building flat health instead of scaling health for a mid-late game champion? ", Well, simply, to survive and possibly even win lane, this will put you ahead so that you can make up that health in items. The attack speed quints work greatly with your W so that you can apply hyper faster dealing more damage then just AD quints or marks and that attack speed will go well with the ARPEN marks.
Back to Top

Masteries

I see a lot of people running much more offensive 21/9/0 masteries on gnar, and you could do that, I just find that a tanky gnar is much more useful as he can still deal a fair amount of damage, but an offensive gnar won't be able to tank. ( You can switch the 3 points in hardiness to 3 points is resistance if you're laning against an AP champion ).
Back to Top

Skill Explanation

Rage gene: Passive


Basically whenever you deal or take damage a meter fills up ( your rage meter ) and when it reaches 100 you turn into Mega Gnar.

Boomerang throw/ Boulder toss: Q


Boomerang throw is a skillshot that deals damage and slows it also applies a stack of hyper but then it will come back in the direction you were running when you threw it if you catch it you will massively reduce the ridiculous cooldown it has, try and poke with this whenever you can. Boulder toss is a skillshot that deals damage and slows but instead of the boulder coming back to you it stays there and if you walk over the spot where it stopped it will reduce the cooldown.

Hyper/ Wallop: W


Hyper is a stacking ability that means every three auto attacks on the same target in a short time and you will deal bonus damage and get a speed boost for a short time. NOTE: You do not stack hyper while in mega gnar. Wallop is and AoE ability that,after a short delay, deals damage and stuns all enemies in a rectangle in front of you, this is a great ability to use in teamfights and can give you enough time to position yourself for your R.

Hop/ Crunch: E


Hop is a short range jump, but, if you land on a minion or champion ( enemy or ally ) you do a second jump in the same direction as the first hop it also slows whatever you landed on with your first jump. Crunch is also a short range jump but unless you use it to transfrom into mega gnar you won't do a second jump. It also slows in an AoE.

GNAR!: R


In mini gnar GNAR! just increases hypers movement speed boost, but in mega gnar it will knock all enemies in the AoE the way you're facing dealing damage and slowing them, but if the enemies hit terrain they will be dealt increased damage and will be stunned. Always try to knock enemies into walls when you use GNAR!
Back to Top

Combos

E ( transform into mega gnar ), R ( into a wall ), Q, W
This is your main kill combo, it probably won't be enough if they are full health so try to poke down with your Q when your in mini gnar.

Q ( collect boulder ), Q ( collect boulder ), Q ( collect boulder ), E, W
This is how you chase as mega gnar, mini gnar is just as easy. Throw boomerang, catch boomerang, get hyper, catch them.
Back to Top

Spells

Flash


I always take flash on gnar. I just prefer it to ghost and it can be used with hop to get 3 small jumps.

Teleport


Teleport is a good spell on gnar, you can tp back to your lane and not lose any cs after you have gone back to the shop. You can also teleport to ward in another lane for a surprise gank.

Ghost


Like i said, you can take this or flash i just prefer flash because it combos really well with hop.

Ignite


I usually take ignite if i'm looking for first blood. Unfortunately you will almost never get first blood if you are gnar, so unless you are up against nasus or rumble take something else.

Clarity


You have no mana so don't take it. Pretty simple.

Barrier


Barrier sort of becomes redundant later in the game because you'll be so tanky the shield it gives you will seem tiny.

Heal


I guess you could take heal on gnar, but usually a support or ADC will take this and it's more important for their heal to get off max healing rather than you.

Revive


I never take this. Ever. It means that you plan on dying.

Exhaust


Usually a support spell but you could take it if you plan some assasin gnar shenanigans.

Cleanse


If you are being cced too much just get merc treads or Quicksilver sash

Clairvoyance


This really should only be used if you have a global ulti or are a support.
Back to Top

Your role in team fights

Mini Gnar


As mini gnar your role in team fights is to become mega gnar, through auto attacks and boomerang throw then jump in as mega gnar. Attack whoever is coming towards your ADC.

Mega Gnar


Mega gnar is great in team fights, you should try to be the one soaking up the damage from there carries. In team fights ult the enemy team ( prioritise the carries ) into a wall then Q and W them all. If they lock down your ADC you can either ult them away from your carry or Q and W as much as you can and hope that the carry can run away.
Back to Top

Conclusion

Thank-you for reading my tanky gnar guide it has worked for me so far and I hope it works for you. Gnar is such a fun champ to play, I'm sure you'll get the same enjoyment i do out of him. Please feel free to leave constructive criticism below.

JayFubble.
Download the Porofessor App for Windows
League of Legends Build Guide Author Jayfubble
Jayfubble Gnar Guide
Vote Vote
Gnarcissicm: Tanky top lane guide

League of Legends Champions:

Teamfight Tactics Guide