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Godmode Trynd [80% Lane/20% Jungle]






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Spells:
Cleanse
Ignite
Ability Order
Battle Fury (PASSIVE)
Tryndamere Passive Ability
Introduction
http://www.leagueoflegends.com/board/showthread.php?t=116863
90% of this guide is his with slight modifications and extra explanation on some basic things, combined with some knowledge I picked up from watching h4ckerv2 (another idol of mine). I posted this guide here basically because I think bitterz's guide deserved more than to be buried at the bottom of the forums, never to be seen again, despite it being the core build that I heavily rely on and have had great success with.
Which heavily inspired my build, and in fact remains the basic premise behind the rest of my build. I saw a ton of other builds with Tryndamere, and they were fine, except they required you either get fed or do amazingly well to get to that "fun" period of what I call god Tryndamere, and most of the time they were "too good to be true" builds, to be honest. I've seen tons of Tryndameres try and do this, they either end up doing poorly because they never get to their god phase, or they do average (nothing special), but still, they never get to their carry phase.
Here's just a few matches I've played recently.

That's my previous 5 matches as of today at about 4pm [May 1st, 2011]. As you can see, it's been pretty successful recently. Now...on to the guide.
Also, please, if you rate down, leave a comment so I know why!
v1.1 * 5-2-11 - Pros/Cons section added and completed to about 90%, Tryndamere vs Tryndamere Guide coming soon, Teamwork section coming soon.
v1.2 * 5-3-11 - Added the game where I totally wrecked but didn't win because of user end errors with my teammates :[
v1.3 * 5-4-11 Added item options! Not complete though.
v1.4 * 5-6-11 Finished item options, Teamwork, and a small jungling explanation.
-Relies around 3 items, Beserkers Greaves,



-Isn't "too good to be true" like most of the Tryndamere guides out there that suggest you will get 3 Bloodthirsters and 2 Phantom Dancers every game.
-Because of it's generally inexpensive build, you can be a lot more helpful early game and mid game instead of being a late game fluke.
-Balances all aspects required to be a good AD carry, Attack Speed, Attack Damage, Movement Speed and Crit Chance.
Cons
-Like most AD carries, is heavily countered by Thornmail...so far that's been the only counter to this guide I've found.
-Sometimes no matter how hard you carry you just can't carry AFK's + lesser skilled players






Substitutes:
Greater Quintessence of Desolation
The crit runes should be self explanatory. They are the life blood of a Tryndamere. Because not only do his crits heal him through Bloodlust, they are his reliable form of damage output.
I chose the gold runes over any other rune because it saves you from having to buy an Avarice Blade, which in my opinion stalls the core item build and just increases the time you can get to your fun phase, but with a little crit bonus. Also, this build starts with


Also, some people say you should go for Crit Damage Quints, which I find to be pointless, and they are.
http://www.leagueoflegends.com/board/showthread.php?t=102288&highlight=crit+damage+armor+penetration+runes
Read it and weep, Armor Penetration Quints will benefit you more than Critical Damage Quints.




First, I start out with 3



Having






If things go well, you should lane long enough to recall and get

Like I suggested in the title, I don't recommend you LIVE in the jungle, you should be roaming, laning, and jungling, and you should quickly be able to rotate between the three.
Right now you are just trying to build up to your


Basic guidelines to try and beat is:
Try to have your

Try to have your

This was a suggested guideline by Bitterz in his guide he posted on the forums, as stated in the introduction.
Afterwards I try and jungle and kill a few lane minions and you'll have enough for your


After that you can just stack

Optional Items:



First, let's start with boots.
Boots
First off there's two choices here. Berserker's Greaves are mainly the way to go. There's ONE other option here, and that's Mercury Treads. CC is the main killer of Tryndameres, and when you get a matchup against Ashe, Eve, Cho'Gath, Gangplank and Teemo, Merc Treads are the way to go.
But other then that, stay with your trusty Greaves.
What To Do After your First Phantom Dancer
Okay, let's assume you got this far and want to know where to go. You just finished the build and have some spare gold, and you ask me "WAT DO!?!?". Well, this doesn't matter a whole lot, but you have two options after your first Phantom Dancer, Either:
A. Another

B. A

Both are fine options, the


All in all this doesn't matter too much, and it's really dependant on what you want to do.
With the Bloodthirster's lifesteal, it's possible to solo Baron, and makes teamfights and killing multiple people a little easier.
With a Phantom Dancer, you get the crit chance, movement speed up to 480~, and about 1.7 attack speed.
So this is really your option. I mean, at this far into the game you should have the game sealed.
I prefer to max

Then you want to prioritize

Lastly, I put one point in

Your ultimate should take priority above all others, obviously.



Secondly, I've killed Tryndameres with Ignite when we both ulted, and as a result I strategically use my Bloodlust stacks when my ult is about finished. I like using the stacks with around 1 second left on my ultimate, which will negate any possibility of being Ignited and dying from it, while at the same time giving you another safety net vs. any late stupid stuff you may encounter the second you come out of your ult.
And Ignite, because it has many uses. Getting solid early game kills, getting the upper hand when you know you may die, negating heals, all sorts of that good stuff.
0-10 Minutes:
In this phase you should basically last hit minions like crazy. Between Bloodlust and Health Potions, you should be constantly healed up, but stay cautious, you are heavily vulnerable right now. I'd recommend laning with a ranged champion or a champion with a great early game who can support you and keep you from dying early.
Also, you should try for a couple early game kills, and if not, pressure them back hard enough to get free farming and dominate your lane. If you can't do so, just remember not to get your health too low and tower hug, luckily your gold runes will be sort of a small safety net in case you can't farm as much as you need.
10 to 25 minutes:
After you get your ultimate you should start tower diving low health opponents and getting as many kills as possible, but still remember you aren't god Tryndamere yet. If you can, try to get in and Ignite very low opponents, it's far more effective than truly tower diving and wasting half your health. You should get your


25 to 45 minutes:
At 25-30 minutes you should buy your





From there on it's a crit filled cake walk to victory.
Tryndamere vs Tryndamere: A Mirror Matchup of Stoicism.
*In Progress*
As I said, this guide is 20% jungle or so. You may be thinking "WAT OMG, WHY U NO SMITE", but calm down! It's okay! Stay calm, prepare as I like to say, prepare...
First, your jungling isn't like most other "jungling" as most would call it. You want to start out by playing your first 7-9 levels in lane. Normally when I see an opening at around level 8 I inform my laning partner and sneak out to the forests.
I do this at level 8 for two reasons:
A. If you already have a jungler on your team, your build isn't screwed. Because this isn't a 24/7 jungling build, your dedicated jungler can already get their first 6 levels then go out and gank before you even think of jungling.
B. If your teammate is going to be put in a 2v1, it's a little easier for them to have their ult and be at level 8~ or so.
C. This allows you to ROAM. Laning with Tryndamere isn't so hot, and roaming from place to place allows you to be much more of an asset during this phase in the game.
D. Reliable source of gold when laning phase ends and you can't reliably push up anywhere.
Actually jungling will be easy, no routes necessary. Just kill stuff, really. You do it mainly for Reason D, Gold. And by all means, do not live in the jungles. Go out and lane a bit every chance you get, if you feel you will be of more use.
Yeah...that's basically everything with jungling in this guide.


Obviously the other end of this is you shouldn't lane with people who also have weak early lane phases.
Mid Game: Mid game is when you should start to be able to hold your own. Not much to say here other then make sure you follow a format of engaging after your tank in teamfights, and pick of strays/roam.
Late Game: You are pretty much independent at this point, being able to 3-4 shot everything you see and moving at 440 move speed. There isn't much to say here except DO NOT to be cocky. You have to fully see the extent of your damage output in relation to your health. Aside from popular opinion which is that Tryndamere can run into a team, guns blazing, pop

Basically that's the end of the guide, I put it here so I could spread my previous knowledge.
Also special thanks to h4ckerv2, a 2k ELO Jungle Trynd, he also influenced my playstyle a lot.
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