Graves Build Guide by DSpinz
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+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
Makes Lane phase very hard. He can poke you out non stop, I only recommend fighting him if you have a hard cc support. Otherwise wait for ganks because they will always shove into you.
Its draven. Do not fight him until a gank or a strong support presence.
As you can imagine laning against Ashe is hell. If you play it right and wait for the right moments you can all in her, but in general you want to either hard shove all the time or sit under turret depending on the support matchup.
Cait can harass you, but without really hard engage supports she poses no real threat, Just farm up and make plays elsewhere because its unlikely youll be able to get into range of her.
Ezreal is a farm lane essentially, I nonstop shove him in so he has to blow mana to farm effectively, then use the priority to get fed off river fights or roaming mid.
Perma ban, this champ will all in and win every time.
Play safe till you can burst him, eclipse pref, but if you have good engage then after dirk
Be very careful with tristana, she can run you down lane very akin to Ashe, and she can avoid your damage early with her W and post 6 with her ult. Avoid dueling her and avoid fighting her in general in lane.
She can harass you pretty well with her rockets but shes so squishy that most of the time I just take the HP disadvantage to get my 750 gold for dirk, then come back and all in her.
She can match your wave clear, so most of the time the wave stays in the middle of lane. She doesnt pose that much of a threat but if you get ccd she can get you pretty low, so be mindful.
I would ban this champ nonstop if he was more commonly played, he can freely engage you and win trades. your best bet is to just dash away as he dashes towards you. Wait for ganks and shove waves out as they come to you.
One of my favorite matchups, she can definitely outduel you, but if you trade correctly its hard for her to finish you. Shove waves into her turret as much as you can, then harass her under turret. You can honestly make a lot of Vayne players ragequit.
This Champ is THE support for graves adc with this build. With your damage being very front loaded into your q early on his lockdown makes it near impossible to miss the double proc. If he lands a hook, they die or flash. Repeat.
Very strong, not as strong as Nautilus in lane phase in my opinion but has a greater mid and late game presence due to her ult in teamfights.
Thresh is a very strong support for most adcs, its the same with Graves. He has a hook, great lockdown and offers more protection against ganks with his lantern.
Seraphine is one of the few enchanter supports I prefer in some matchups. She has a shield to help you win trades, has great consistent poke and her lockdown is disgusting for your combo. Pair that with her ultimate she can rack you up a hefty amount of kills in lane phase if shes a solid player.
Yuumi makes lane phase kind of a pain, she has no pressure in lane until 6 essentially but she keeps you healthy to let you farm. After lane phase though she is a godsend and if you managed to get fed in lane prepare for a fun game because you will be unkillable.
Champion Build Guide
Once you have your dirk and a vamp sceptre your wave clear is very strong, use your q to clear waves and take that priority to ward around the bot side, this makes you nearly impossible to gank because even if you get tped on from top lane you can drop a smoke screen directly on the ward and they engage you fast enough before youre back under turret.
The majority of lane phase after the very early stages consists of nonstop shoving, warding, fighting for drag or harassing the enemy laners under turret. This will leave you with a hefty cs lead if done correctly, possibly dragons and kills from river skirmishes.
Your main goal for the mid game is to finish your Infinity Edge, once you have this ending the game will be as easy and winning 1-2 teamfights.
Your main objective late game is to make sure waves are shoving since you have the best waveclear on the team a lot of times, then to survive the teamfights so you can take turrets. With this build you can take turrets very quickly so use that to your advantage, to split when you cant make it to a fight in time or to wipe out the outer base turrets when your team wins a teamfight.