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Warwick Build Guide by Chemtech Puppy

Jungle [14.2] | The Best Jungle Warwick Build | by Chemtech Puppy |

Jungle [14.2] | The Best Jungle Warwick Build | by Chemtech Puppy |

Updated on January 31, 2024
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League of Legends Build Guide Author Chemtech Puppy Build Guide By Chemtech Puppy 1746 122 4,032,585 Views 100 Comments
1746 122 4,032,585 Views 100 Comments League of Legends Build Guide Author Chemtech Puppy Warwick Build Guide By Chemtech Puppy Updated on January 31, 2024
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Champion Build Guide

[14.2] | The Best Jungle Warwick Build | by Chemtech Puppy |

By Chemtech Puppy
Why Use My Build?
Cause it's the best one there is. Only here you will find detailed information on how to play this champion well while most other guides only cover basic stuff that's common sense anyway without providing actually helpful gameplay advice. Every season since season 7 I got at least high diamond with a really high win rate and awesome stats mainly playing Warwick.

Some records:
- Start of season 14: 87% WR in my first 15 games playing Warwick only
- Patch 13.20: Master 317LP 76% WR and Rank 1 Warwick EUW
- January 2023: Master 259LP and both Rank 1 (smurf) and Rank 3 (main) Warwick EUW
- Season 7: start of my Warwick Journey on a new account

My main account (since season 9) is demon youth on EUW.

Played the right way, Warwick is really strong and the only reason he doesn't have a lot higher win rate is that almost everyone is playing him wrong. Warwick beats almost every other jungler 1v1 at every stage of the game, having no truly weak phases.

Patch 14.2 Situation:
Scorchclaw Pup's win rate dopped a lot, so we have to go for blue smite now. The reason is probably the indirect nerf of true damage because of resistance rune shards not longer being a thing. The fact that red smite deals %-health damage doesn't seem to make up for that. While blue smite feels great, too, it doesn't synergize with our burst heavy build as much as red smite.
This doesn't affect this build's strength too much (if at all), though. I mean Titanic Hydra got an indirect buff with the scaling health runes. Warwick is still in great shape and you will be able to climb with him. Have fun :)


FOR MY EXPLANATIONS ON ITEMS AND SKILL ORDER READ THE RESPECTIVE NOTES ABOVE

To easily create an item set (also includes interesting items not listed in this guide just in case you want to get them in unique situations) for my build go to into your League Client, click on "Collection", then "Items" -> "Import item sets"
-> "Paste copied set" and copy paste this text:

Click to open
Why these runes?
At the moment we go for Press the Attack along with Triumph, Legend: Alacrity and Coup de Grace.

Press the Attack is better than Lethal Tempo in game deciding early game skirmishes because it increases damage dealt by our team, as well. Also the extra burst from Press the Attack together with Trinity Force helps us with getting enemies below 50% health (for W passive) and 40% health (Coup de Grace) to finish them off quickly. Thats why we take Coup de Grace and not Last Stand with this burst heavy build. Alacrity for more AS and Triumph for more gold and survivability.

For the second tree I recommend Inspiration with Magical Footwear and Cosmic Insight.
Free boots save us 300g and give some extra MS. Thats always good. Cosmic Insight slightly reduces Tiamat/Hydra cooldown and most importantly reduces Flash cooldown which ( in combination with Ionian Boots of Lucidity ) increases our frequency of playmaking potential.

For the extra stat rune slots we take the following:

Slot 1: 9% Attack Speed
Slot 2: 10 Adaptive Force
Slot 3: +Armor / +Health vs. low AD enemies / +MR vs. high AP enemies
Warwick's Abilites
My comments on the abilities require you to already know what's written in the tooltip, so read the ability-tooltip first. I will only give additional information, helping you to adequately understand and use each ability.
If you are new to the game and don't know how Warwick works at all, just enter a training game, read his ability-tooltips and try everything out for a bit.

Passive Eternal Hunger:

Gives us a nice upgrade to our insanely strong duel-potential. Also giving us the opportunity to heal up in the jungle when we get low on health. Eternal Hunger together with Blood Hunt allows Warwick to easily solo-kill Dragon in the early game, too. (Cloud Drake can be hard at early levels (attacking very quickly) while Mountain Drake is the easiest one to kill due to his slow attacks).

Q ( Jaws of the Beast ):

There are 2 possible ways to use Warwick's Q Jaws of the Beast. For the first one, you just tap "Q" on your keyboard and release your finger from the key right after the tap. Doing it this way, Warwick just leaps forward and performs his bite. Nothing special happening here.
The second way to use Jaws of the Beast is to press the "Q" key on your keyboard and keep pressing it for longer, causing Warwick to dash through the enemy and appearing behind him. While Warwick "dashes" through the target, he is immune to any displacements (knock-ups, knock backs; e.g. Blitzcrank/Thresh hooks, any airborne abilities etc.). In addition, if the enemy performs a movement ability while Warwick is dashing through the target, Warwick will follow the movement and still appear next to the enemy, no matter where he went. This works on almost every movement ability in the game, including Flash, the Blast Cone, Bard Tunnels ( Magical Journey), Ryze Ultimate ( Realm Warp) et cetera.
You always want to use the second way of pressing "Q" when ganking, so you will follow the enemy's Flash if he uses it.

W ( Blood Hunt ):

Tooltip explains it. One thing that isn't in the tooltip and lots of people think is a bug (it's most likely not, Riot probably wants it to be this way, otherwise the ability would be too strong):

When you die and later get back to life, Blood Hunt will not automatically search for low health enemies and trigger on them. They need to take damage from your team while you are alive to trigger Blood Hunt (minion hits and tower shots work as well).

E ( Primal Howl ):

Tooltip explains it. Try to use Primal Howl when the enemy is trying to burst you down, to avoid as much damage as you can. Also when ganking, try to activate E ( Primal Howl), then Q ( Jaws of the Beast) behind the enemy and then re-activate E ( Primal Howl) to make the enemy run towards your allies when he gets feared.

R ( Infinite Duress ):

When Warwick performs his R, he is immune to EVERY(!) CC in the game while flying through the air, not only to knock-ups/backs but also to stuns et cetera.
Easy example: Twisted Fate is throwing his stun card ( Pick A Card) at you while you run towards him. You just press R when the card is flying and it will hit you while(!) you are jumping, making you immune to the stun, applying your R's damage and CC to him.

If you use your Q ( Jaws of the Beast) and R ( Infinite Duress) the right way, you can deny almost infinite amounts of CC from the enemy, giving Warwick insanely high outplay-potential. Getting into playing Warwick is easy, but his skill cap is very high, making him by no means a "noob champ".
Jungle Paths
For jungle pathing in general you just need common sense and practice. Being flexible and adaptive with your pathing is more important than ever in the current meta. But what's most important is your first clear.

Important: Always get Sweeping Lens at level 1!

Right now you want to always start with Red Buff -> Krugs -> Raptors. This applies for both starting Red Side and Blue Side.
Now right before you finish Raptors you need to look at the state of the lanes and make the most important decision of your early game and decide for trying to execute one of the following scenarios:

Scenario 1: Gankable Side Lane


Scenario 2: Gankgable Mid Lane


Scenario 3: No Ganks available (Full Clear)


Note that the examples are for Blue Side (you spawn in the lower left corner) but apply for Red Side (you spawn in the upper right corner) in the same way!! You still start with Red Buff -> Krugs -> Raptors. Just on the other side of the map). Scenario 1 is also often a good pick for Red Side because even though the top lane is harder to access since Season 14, top laners tend to heavily overextend and trade a lot in the early game which inxreases gankability.

It is important to keep in mind that you can not have a fixed plan for every situation ever possible. Especially these days League is a versatile and fast paced game. While I can give you a good blueprint for the early game there will always be something unexpected happening and you will have to learn and adapt for yourself. Check out my stream if you want to see what I'm doing in different situations.

Also keep in mind that you can (rather should!) always interrupt your jungle clear or skip a camp, if you see a good gank (or counter-gank) opportunity. Warwick's Passive on W ( Blood Hunt ) helps a lot with that. Do not (!) try to force ganks on targets that are hard to gank (safe position, too healthy, too much mobility), because it's too risky. Just clear your jungle and use good opportunities on vulnerable targets (overextending / low health / low mobility (e.g. no Flash))!

Last but not least, try to always have a Control Ward active on the map. If your support doesn't take care of it, also always bring a Control Ward to Baron / Dragon.
Have Fun!
I'm aware of my guide not being as visually appealing as others, but it contains all the important information you need to get into the rift and dominate everyone with Warwick. That's what you wanted, right? Have fun climbing :)

Also you can check out my stream if you want to support me. https://www.twitch.tv/chemtechpuppy
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Chemtech Puppy Warwick Guide
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[14.2] | The Best Jungle Warwick Build | by Chemtech Puppy |

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