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Sona Build Guide by LiliGwen

Support Gwen's sona guide

Support Gwen's sona guide

Updated on March 24, 2019
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League of Legends Build Guide Author LiliGwen Build Guide By LiliGwen 9,293 Views 2 Comments
9,293 Views 2 Comments League of Legends Build Guide Author LiliGwen Sona Build Guide By LiliGwen Updated on March 24, 2019
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Choose Champion Build:

  • LoL Champion: Sona
    Summon aery Sona
  • LoL Champion: Sona
    Guardian Sona
  • LoL Champion: Sona
    Klepto Sona

Runes: Summon aery 1

1 2
Sorcery
Summon Aery
Manaflow Band
Celerity
Waterwalking

Resolve
Revitalize
Bone Plating
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2
Passive
LoL Summoner Spell: Exhaust

Exhaust

LoL Summoner Spell: Flash

Flash

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

Gwen's sona guide

By LiliGwen
Introduction
Hello my fellow Dinosaurs, my name is Gwen and this is my guide on sona. In this guide I’ll show the Items and runes that I like to pick, it also offers people some ways to play her. Note that my guide will always be a work in progress so more will come to this guide. If you have any question don’t hesitate to ask it in the comments and I’ll do my best to answer it! :)

Why would I play Sona over any other support?

Sona have a lot of possibilities and ways to play her, She can offers great heals and shields as much as she can do damage. Her spells can be used for herself and her allies. Which can be an advantage as most support can’t really use all their spells on themselves.

.
Pros
Pros/cons
cons
.
. >-High range
-She have a great amount of magic damage.
-Great heals/shield.
-Grants movement speed to you and your allies. (fast asf boi)
-Her passive deal lots of damage to enemies.
-Ult that can stun a whole enemy team and deals lot of damage
. >-Very squishy
-starts with a low amount of Hp.
-Not gonna lie, her cooldown on w is high.
-Runs out of mana a lot.
.

Exhaust is great when player against champs like mf or pyke, exhausting mf when she ults will reduce the damage she does, but honestly sometimes it’s hard to exhaust her as her ult have a long range so you’re too far from her. I always pick exhaust when I'm playing klepto sona.

Ignite is good when you’re going for an Ap sona(which mean a more aggressive play style), its damage will increase over the game, it will block any champs healing abilities, it also reduce bloodthirster’s healing abilities
Summon Aery Rune sets
  • Summon aery
  • Summon Aery: Summon aery is useful for two things, it can shield as well as it can damage an enemy
  • Manaflow band
  • Manaflow Band: You can get up to 25 mana each time you hit an enemy champion with a spell.Important since sona doesn’t have a lot of mana in early game.
  • Celerity
  • Celerity: All movement speed bonuses are 10% more effective on you. Cool if you want to be faster. (for the poke n' run)
  • Transcendence
  • Transcendence: Good alternative to celerity, gives cdr. Also give 2 ap for every % going over the cdr limit. Good pick if you want to poke more with Summon Aery.
  • Waterwalking
  • Waterwalking: Gain 25 movement speed and an adaptative bonus of 18 ad or 30 ap (depending on the lvl) when in the river. pick this if you want to roam more and be stronger for jg teamfights.




Secondary runes


Resolve


  • Bone plating
  • Bone Plating: upon taking damage, the three next spells or attacks against you will deal less damage.
  • Second wind
  • Second Wind:If you don’t want bone plating, you can always take these.
  • Revitalize
  • Revitalize: Makes your heals and shields stronger, always pick this when going for resolve’s runes.

Inspiration


  • biscuit delivery
  • Biscuit Delivery:Will grant you a cookie every 3 min, useful when running out of mana or if you don’t have any potions on you.
  • Magical footwear
  • Magical Footwear: Grants slighty magical boots, i like to take these since i can use the golds to buy something else.
Guardian Rune sets
  • Guardian
  • Guardian:Guard allies within 175 units of you and allies you cast spells on, if you or your ally get attacked, you both gain a shield.Shield:70-150 (+25% ap) (+12%bonus health)
  • Shield bash
  • Shield Bash: while shielded gain more armor and magic resist, your next basic attack will deal more damage.
  • Bone plating
  • Bone Plating: upon taking damage, the three next spells or attacks against you will deal less damage.
  • Second wind
  • Second Wind:If you don’t want bone plating, you can always take these.
  • Revitalize
  • Revitalize: Makes you heals and shields stronger, always pick this when going for resolve’s runes.




Secondary runes


Sorcery


  • Nullifying orb
  • Nullifying Orb: When you get damage that get you below 30% of your health you gain a shield that absorbs 40-120 magic damage
  • Celerity
  • Celerity:All movement speed bonuses are 10% more effective on you.


Inspiration


  • biscuit delivery
  • Biscuit Delivery:Will grant you a cookie every 3 min, useful when running out of mana or if you don’t have any potions on you.
  • Magical footwear
  • Magical Footwear: Grants slighty magical boots, i like to take these since i can use the golds to buy something else.
Klepto rune sets
  • kleptomancy
  • Kleptomancy:After using a spell, your 2 next basic attack on an enemy will grant you some bonus gold, or something else.
  • biscuit delivery
  • Biscuit Delivery:Will grant you a cookie every 3 min, useful when running out of mana or if you don’t have any potions on you.
  • Magical footwear
  • Magical Footwear: Grants slighty magical boots, i like to take these since i can use the golds to buy something else.
  • Future's market
  • Future's Market: Let you go in debt to buy items, i like to get this with klepto since i can buy items much faster.



Secondary runes


Resolve


  • Bone plating
  • Bone Plating: upon taking damage, the three next spells or attacks against you will deal less damage.
  • Second wind
  • Second Wind:If you don’t want bone plating, you can always take these.
  • Revitalize
  • Revitalize: Makes you heals and shields stronger, always pick this when going for resolve’s runes.

Sorcery


  • Nullifying orb
  • Nullifying Orb: When you get damage that get you below 30% of your health you gain a shield that absorbs 40-120 magic damage
  • Celerity
  • Celerity:All movement speed bonuses are 10% more effective on you.
  • Transcendence
  • Transcendence: Good alternative to celerity, gives cdr. Also give 2 ap for every % going over the cdr limit.
  • Manaflow band
  • Manaflow Band: You can get up to 25 mana each time you hot an enemy champion with it.Important since sona doesn’t have a lot of mana in early game.
  • Waterwalking
  • Waterwalking: Gain 25 movement speed and an adaptative bonus of 18 ad or 30 ap (depending on the lvl) when in the river.

Mr Items



Athene's Unholy Grail Grants 30 ap,30 mr, 10% cdr and 100% base mana regeneration.
Passive 1: gain 35% of the premitigation damage dealt to champions as blood charges,these charges are used to up the healing and shielding you do.
Passive 2: Grants 5 ap for every +25% mana regen

Locket of the Iron Solari Grant’s 30armor and 60 mr.
Active: grants a shield to yourself and nearby allied champion for 2 sec.

Banshee's Veil Grants75 ap,10% cdr and 60 mr.
Passive: grants a spell shield that blocks the next enemy ability. Only refresh after taking no damage for 40 sec.

Mikael's Blessing Grants 10% cdr, 40 mr and 100% base mana regen
Passive 1: Gain 25% base health regen for every +25% base mana regen.
Passive 2: 20% bonus healing and shielding power.
Active:Removes stuns, roots, taunt, fears, silences and slow on an allied champion and grants slow immunity for 2 sec. Successfully cleansing an effect will also grant the target 40% movement speed for 2 sec.

Adaptive Helm Grants 10% cdr, 350 health, 100% base health regen and 55 mr.
Passive: taking magic damage reduce all subsequent magic damage from that spell or effect by 20% for 4 seconds.Multiple sources of magic can have this effects active at any one time and the duration is tracked separately per source.


Spirit Visage Grants 10% cdr, 450 health, 100% base health regen and 55 mr.
Passive: Increase all healing, regen and drain effects on yourself by 30%

Armor Items


Gargoyle Stoneplate Grants 40 armor and mr.
Passive: If 3 or more enemy are nearby you gain a bonus of 40 mr and armor.
Active: Increase base and bonus health regen by 40% and increase your champion size, but reduces the damage you deal by 60% for 4 sec.If dtone skin is active, instead increases base and bonus health regen by 100%.

Turbo Chemtank grants 30 armor, 10% cdr, 400 health, 100%base health regen and 300 mana
Active: Gain +75 movement speed to you when moving towards enemies or enemy turrets for 4 seconds, after 3 sec a shockwave will slow surrounding enemies by 75% for 2 sec.

Zeke's Convergence Grants 60 armo, 10% cdr’ 30 mr and 250 mana.
Passive 1: Casting your ult near an ally summons a local frost storm for 10 sec, the storms slow nearby enemies by 20% and your ally’s attacks burns their targets for 30% bonus magic dam. Over 2 sec.
Passive 2: Slowing a burning enemy ignites your frost storm to deal 40 magic dam. Per sec. And slow by 40% instead for 3 sec.

Frozen Heart Grants 100 armor, 20% cdr and 400 mana.
Passive: Reduces the attacks speed of nearby enemies by 15%

Randuin's OmenGrants 60 armor and 400 health.
Passive 1: Reduces the damage you take from critical strikes by 20%
Passive 2: If you are hit by a basic attack you slow the attacker’s atk speed by 15% for 1 sec.


Spirit Visage Grants 10% cdr, 450 health, 100% base health regen and 55 mr.
Passive: Increase all healing, regen and drain effects on yourself by 30%

Ap items



Ardent CenserGrants 60 ap, 10% cdr and 50% base mana regen
Passive 1: +8 movement speed.
Passive 2: Your heals and shields on an allied champion grant you and your target 10-30% attack speed and 5-20 on-hit magic dam.(based on lvl) Passive 3: +10% bonus healing and shielding power.

Shurelya's Battlesong Grants 40 ap, 200 health and 100% base mana regen.
Passive 1: +10% cdr.
Passive 2: +5% movement speed.
Active: Grants yourself and nearby allies 40% bonues movement speed for 3 sec.

Rylai's Crystal Scepter Grants 90 ap and 300 health.
Passive: your spell damage and summoned minions slow the target’s speed by 20% for 1 sec.

Lich Bane Grants 80 ap, 10% cdr, 250 mana and 7% movement speed.
Passive: After using an ability, your next basic attack deals bonus magic damage equal to 75% of your base AD + 50% of your AP

Void Staff Grants 70 ap.
Passive:Magic damage ignore 40% or the target’S mr. (applies before magic pen).

Rabadon's Deathcap Grants 120 ap.
Matchups
She can easily poke you with Starcall and Equinox so try as much as you can to dodge these. Agains’t you could pick any of the runes I proposed depending on how you want to play against her. Her heals are strong so be careful and don’t push too much in lane, she could easily ult and make her adc full then they could kill you. You could pick klepto against her, you have to poke her a lot, it'll loot potions and elexirs, you'll often loot mana potions which are important to not run out of mana.
She pokes a lot, you could pick guardian since it you make sona a bit tankier a block some of her damage with Guardian. Don’t play agressive. Locket of the Iron Solari could be good if you want more shield against her. Don't try to kill them under tower, she can just easily ult herself and kill you after. Also he shields are strong so it would be a waste of mana to try to poke her out of the lane.
She can pokes you a lot, it’s annoying I know but she can run out of mana pretty fast so don’t poke her to much and keep as much mana as you can. Don’t play too agressive. Athene's Unholy Grail Is a good item against her.
It’s a really hard matchu and I personally don’t pick her if I see a brand on the other side. Guardian is a good option here, the shield will help against most of his spells. Warding the bush that is near tower is important and you don’t want to push too much. Remember, you can’t really poke him much so you shouldn’t start with Spellthief's Edge Don’t get too close to your adc if he throws his Pyroclasm . A few items could help, like Adaptive Helm or Locket of the Iron Solari .
You need to be fast to dodge her spells. Here you cannot use Guardian. You can poke her sometimes but don’t do it too much or don’t spam heal too much or you’ll run out of mana and this is when she could easily kill you. It’s always better to go in if she runs out of mana, but if you do go in before that just dodge her spells as much as you can. Mikael's Blessing is a good pick against her.
Thresh can easily catch you and then kill you, it's hard to do much when he does. So warding tower bush is important, Mobility Boots are a good option too be fast enough if you want to outrun him. You want tu build mr against him, like Athene's Unholy Grail.
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