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Shyvana Build Guide by SmiteOrBite

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League of Legends Build Guide Author SmiteOrBite

Half Dragon, Half Carry [JUNGLE-S4]

SmiteOrBite Last updated on December 12, 2013
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 4

Legendary Guardian

Defense: 23


Utility: 3

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Greetings Summoner!

My name here is SmiteOrDie, I main jungling since S3 and it is my favourite position!
In this guide I will be teaching you how to play Shyvana - The Half Dragon

Shyvana is extremely good in the lategame, implying the necessary items are provided, and is going to be viable once more thanks to the new jungle items which give a higher gold gain.

In this guide, I will be focusing a very interesting aspect, which is, farming, getting kills and then carrying the game from the jungle so as to exit the hated EloHell.

Also, this is my first guide and I´m trying my best so please don´t downvote me just because you disagree, PM me instead.

This guide is relatively long, buy I will sumarize all of the concepts by the end of each chapter!

Keep Reading to find out more

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Shyvana scales incredibly well with AD, and she is very tanky by nature so giving her that extra boost with early game AD is quite good since it will help her in every aspect.
This guide focuses on the AD version of Shyvana and only uses the AP provided by the Trinity Force for her W and E.
The armour yellows are the standard armour runes for any jungler.
Same goes for blues, since most viable AP carrys are lategame and you are also a lategame champ, making them scale by level will give them more use.
The Armor Pen reds give you more lategame AD damage.

We are focusing on AD Shyvana to carry games, AD Quints, Armour Yellows, MR/level Blues and Armor Pen Reds

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The masteries are quite useful since they give us more tankynes and taking 4 points in offense gives us more of an early boost and attack speed, which is vital for her ult, and the bonus MS from utility helps us gank a bit
The 23 points in Defense are justified by her need to be tanky, since we focused our runes on AD , we might as well give her some tankyness from the Masteries.

We take 4 in Offense for Atack Speed and Minion Damage, 23 in Defense for tankyness and 3 in utility for extra MS

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You start of with a Hunters Machete and 5 health pots, and then you go jungle.
Don´t hesitate to take kills in lowelo since your team is probably ****, however, do not KS.
Once you return back, buy the Spirit of the Ancient Golem
This item will give you more Health, Health Regen, damage against creeps and most important, the new gold gaining passive which will allow you to reach the endgame build.
Once you have that, farm as much as possible and try to stay in the jungle. Don´t pressure yourself to gank, but do it from time to time.
If you are fed, buy this :

Ravenous Hydra - This will grant you much more AD, Sustain, Autoattack Reset and AOE.

Sunfire Cape - This will grant you more Armour, AOE damage which sinergises with the AoE W and a cool animation which makes you on fire.

Boots of Mobility - Sinergises with your 3 points in Utility, helps ganking lanes and general MS

If, however, you get behind, I recommend building:
* Randuin's Omen
* Blade of the Ruined King
And then proceeding with the build listed above.
Look at the Item Build
Always make sure to farm a lot in the jungle, you really need those items to do anything.

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Shyvana has 3 spells and a passive, listed below:
PASSIVE - Dragonborn : Shyvana gains 5 / 10 / 15 / 20 armor and magic resist. These bonuses are doubled in Dragon Form
Explanation: This passive gives Shyvana free armour and Magic resist, this plus the runes and the masteries give her natural tankyness, which you should use in your favour. When using your ult, you become even tankier since you get 40+ armour at max level from your passive!
Q - Twin Bite :
Active: Shyvana's next autoattack will strike twice in one swift movement. The second attack will deal physical damage equal to a percentage of her total attack damage. Both attacks will trigger on-hit effects. Shyvana's autoattacks against non-structures reduce the cooldown of Twin Bite by 0.5 seconds.

Dragon Form: Twin Bite will damage all units in front of Shyvana when she uses her next autottack instead of just her target. Each unit hit will trigger on-hit effects and grant fury twice.

Explanation: Shyvana deals more damage with her next autoattack by striking twice, both of the hits do on hit effects, which combined with the red buff and some decent ad, is quite strong. Her Q is also an autoattack reset which you should combine with the Ravenous Hydra.
W - Burnout : Active: Shyvana surrounds herself in flame for 3 seconds, dealing magic damage to enemies within 162.5 range each second and gaining bonus movement speed. The bonus movement speed decreases by 15% of its original value per second. Shyvana's autoattacks extend the duration of Burnout by 1 second, to a maximum of 4 extra seconds.

Dragon Form: Shyvana now scorches the earth where she walks, leaving a trail of fire for 5 seconds that will continually deal the same magic damage per second to enemies that pass over it.
This is my favourite ability of hers, it is the thing you should MAX FIRST, and basicaly it gives you a ring of flames around you that deals a ton of AoE damage over time, which singerises well with the Sunfire Cape and it scales with AD. Always pop this ability when ganking since it also gives you extra MS and use it when clearing camps. This, your Q, the Ravenous Hydra and the Solar Cape make your clear speeds extremely quick.
E-Flame Breath :
Active: Shyvana unleashes a fireball that travels in a line, dealing magic damage and marking enemies hit for 5 seconds. Shyvana's autoattacks against marked enemies deal bonus magic damage equal to 2% of their maximum health (max. 100 vs. monsters).
Dragon Form: Flame Breath engulfs all units in a cone in front of Shyvana.

Explanation: Shyvana fires a skillshot in one direction, dealing magic damage which scales with AP and marks enemies for 6 seconds, basic attacks against these enemies will deal 2% of their max health as extra damage

R - Dragon Descent:
Passive: Shyvana's basic attacks generate 2 fury, even in Dragon Form or against structures. While in human form, Shyvana passively generates fury every 1.5 seconds.

Fury gained per 1.5 seconds: 1 / 2 / 3

Active: Shyvana transforms into a dragon and dashes to a target location. Enemies along her path take magic damage and are pushed toward her target location. While in Dragon Form, Shyvana's fury decays at a rate of 5 per second. Once her fury is depleted, she will return to her normal state.

Dragon's Descent has no cooldown or initial cost but can only be activated when Shyvana has 100 fury.

Shyvana launches herself at an area dealing magic damage and knocking her enemys with her. She also transforms into Dragon Form and empowers all of her abilities and her passive.

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Jungle Path

As Shyvana, start at the Red Buff and get a leash from your team. Do not use smite.
After you have done the Red buff, go down to the Golems and use smite as fast as posible to get the Cooldown faster. Then, go to the Wraiths and later, proceed to the Wolves. After you have done the Wolves, go to the Blue Buff and then finish of with the Wraith. After that, you can choose to gank, keep farming or counterjungle the enemy.

2) Golems
3) Wraiths
4) Wolves
6) Wight

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Pros / Cons


Incredible jungle/map presence.
Clears jungle very fast.
Gain's free tank stats.
Damage is hard to itemize against.
Exceptional 1v1 duelist.


No CC other than Ultimate.
Item dependent to scale into late game.

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This will be it for now! Make sure to vote, comment and PM me with sugestions!
Thank you guys for making this possible for me, and good luck in the league!