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Choose Champion Build:
Spells:
Clairvoyance
Flash
Ability Order
Salvation (PASSIVE)
Soraka Passive Ability
Introduction

credit: original pic from nakaowolf
Hi guys, this is my Semi-support

More contents and pictures soon!
P.S. I've added my personal AP Soraka here. I haven't included the build explanation in this guide yet. If you have any question, just ask me!
And again .. Welcome to my guide :: Semi-support Soraka :: ~Wish upon the Star~
Pros
+ Great support throughout the game
+ Walking mana tank for your teammates
+ Clear creep waves faster than some support, with
Starcall
+ Reduce your opponent(s) magic resistance by 12 every time
Starcall land (max 120)
+ Can heal across the map (and receive assist exp/gold for that)
+ Able to withstand to some degree, only if you build exactly as my build
Cons
- Squishy, until you buy those items
-
Astral Blessing has a very long cooldown (12s for max CDR)
- Cannot refill your own mana
- Low damage output throughout the game
- No escape mechanism aside from
Flash
+ Great support throughout the game
+ Walking mana tank for your teammates
+ Clear creep waves faster than some support, with

+ Reduce your opponent(s) magic resistance by 12 every time

+ Can heal across the map (and receive assist exp/gold for that)
+ Able to withstand to some degree, only if you build exactly as my build
Cons
- Squishy, until you buy those items
-

- Cannot refill your own mana
- Low damage output throughout the game
- No escape mechanism aside from

Runes




Mark:

Great for harassment throughout the game, mainly with your

Seal:

Flat armor is better than the one scaling with your level, imo. You'll eventually buy those items with armor anyway.
Glyph:

Phase where you'll receive most AP damage is ganging phase and late game. Early game gang can be avoid if you know where to ward, and where to use your

Quintessence:

You will need this if you are going to babysit your carry by let him/her get as many last hits as possible. You will be be the one who buy most Sight Ward in your team as well. This will cover those cost, hopefully.
9-0-21
Focus mainly on Utility route.




CDR from 2 routes will yield 10% Plus 30% from your items (15% from



If you take Wealth with you, you can buy 1
Faerie Charm, 3
Health Potion, and 3 Sight Ward. You can sustain quite a bit of enemies' harassment. Use your
Health Potion instead of
Astral Blessing if your health get low. On your first trip to your base, you should be able to buy Philosopher's Stone at least.
Heart of Gold is another 5 Gold per 10s item. Get them both fast will benefit you throughout the game, really.
Ionian Boots of Lucidity and
Kindlegem are for CDR. And if you look at my items sequences, I don't get
Shurelya's Battlesong right away. That is because both
Aegis of the Legion and
Shurelya's Battlesong have their own usefulness, but I can build
Aegis of the Legion faster if I use the gold I get from Philosopher's Stone.
Rylai's Crystal Scepter has many usefulness. A bit more tanky, a bit more slow to your opponents, and a bit more AP for you.
Guardian Angel is your 6th item. In fact, this slot can be change depend on situations.
Randuin's Omen is your final item. Personally I like
Randuin's Omen more than
Locket of the Iron Solari. Yes, it costs a lot more, but at this point of the game, active ability from
Locket of the Iron Solari is almost equal to useless (no offense). If you really want to use
Locket of the Iron Solari, get it AFTER you finish
Shurelya's Battlesong. And like
Guardian Angel, this slot can be swap with other items depend on situations.
Oracle's Elixir, buy it if your jungler won't buy one.













- AD fed?
Thornmail is your man.
- AP fed?
Banshee's Veil if they have someone like
Veigar.
Force of Nature if they have someone like
Urgot. Got the idea?
- They have both in balance?
Guardian Angel for overall protection and a nice rebirth passive.







- They love to focus on you first because you reduce their Magic Resist by 120 points?
Zhonya's Hourglass
- They have someone with extreme health regeneration methods? (ex.
Nasus,
Dr. Mundo)
Morello's Evil Tome
- Your team dominate your opponent and you know you won't die easily?
Rabadon's Deathcap

I take






Your first priority is max



As for

:: Recommend ::




:: Optional ::







:: Early Game ::
If your team decide not to counter jungle early game, go to bottom lane with your carry. You can use

Keep harassing your opponent with you auto-attack and



On approximately 4 minutes mark, place your Sight Ward in the first bush you see in the on the river path. Why at 4? That is the time jungler usually finish their jungle trip and start his/her first gang.
Use


On your first trip to your base, you should have at least 620 gold to finish your Philosopher's Stone, 970 gold if you want to buy

:: Middle Game ::
You should start to place your Sight Ward at both side of the river. In front of Dragon and Baron are good spots. If you suspect that there might be an ambush along the way, do not hesitate to use your



Buy

And if you desperately need 50 gold or a bit more than that amount, when you see your teammate(s) about to kill your opponent(s) and you won't reach there in time. Pop your

:: Late Game ::
As always, don't forget to place your Sight Ward, especially at Baron. Once you have





Use




There's some special case where you want to delay using






Yes, making your opponents feel like this is your responsibility!
Sight Ward :: Early Game Warding :: Sight Ward

At 4 minutes mark, place your Sight Ward at Yellow to prevent gang from jungler. If you are from Blue and they push you very hard, place your Sight Ward at Orange, vise versa if you're from Purple and you have to go top. If your opponent make use of bush, do not hesitate to ward those Red.
Sight Ward :: Mid Game Warding :: Sight Ward

Red position ward takes priority! Although it's tough to kill Baron at this phase of game, it's possible. Dragon is more like to target by both team. By having Sight Ward will notify you in many ways. Gang? I see them coming. Dragon? Be on my way. Reinforcement has arrived? Time to counter attack.
Even so, Orange spot is good as well. It covers less vision, but it's quite safe to place your Sight Ward there (usually place there when you want to push mid during mid phase).
As for Purple, its purpose is to protect your jungler if place in your own forest, and counter-jungle if place in your opponent's forest. Using

Sight Ward :: Push Warding :: Sight Ward

Usually you'll push at late game, but there're special cases when it's only 20 mins but we've already reach this phase. To ensure our victory, place your Sight Ward like this.
- Push Bottom - If you're Blue, place your wards at Orange and Yellow. If you're Purple, place your ward at Black.
- Push Top - If you're Blue, place your ward at Black. If you're Purple, place your wards at Orange and Yellow.
- Push Middle - Place your wards at Blue and Purple
And whenever you're going into their base, you can ward Green for extra vision. Not entirely necessary though.

As for my build, your main role in team fight is to shred their Magic Resistance to pieces with


You leave us alone? Be prepare to lose your precious Magic Resist ..
You mess with us? We won't go down easily, and my teammate will be there for you ..
WE.ARE.SORAKA!!
2/9/2012
Start this guide! Still no BB Code, no image .. only white wall of text.
3/9/2012
Add BB Code here and there
Add Pros and Cons chapter
Add Game Play chapter
Add Warding chapter
4/9/2012
Change guide's name into :: Semi-support Soraka :: ~Wish upon the Star~
Add Summary chapter
11/9/2012
Add my personal AP Soraka
Start this guide! Still no BB Code, no image .. only white wall of text.
3/9/2012
Add BB Code here and there
Add Pros and Cons chapter
Add Game Play chapter
Add Warding chapter
4/9/2012
Change guide's name into :: Semi-support Soraka :: ~Wish upon the Star~
Add Summary chapter
11/9/2012
Add my personal AP Soraka
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