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Runes:
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
Flash
Smite
Items
Ability Order
Death Defied (PASSIVE)
Karthus Passive Ability
Threats & Synergies
Kassadin
BS champ. Huge mobility, huge damage, huge magic resist, zero counterplay. Can also cancel your ult with Q. Permaban.
Champion Build Guide


While a midlane Karthus can be easily abused and quickly become free food for assassins or burst mages, a jungle Karthus is overall a much safer blind pick in any game and can just play reactively on the map in a bad jungle matchup, focusing on fast farm and ganks.
Have a nice read!
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It may sound counter-intuitive to skip the jungle item
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The full magic penetration build will give you more damage than anything else you could buy. Always buy
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Maximizes your damage, especially on your ultimate.
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Situational items to deal with assassins , but you already have 40% CDR with my build without one of those and
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- Always go for a full clear (red->blue side->scuttle typically)
- Karthus is not bad at contesting scuttlecrabs early. Don't expect kills but Q+smite is solid for securing the crab and Q poke is good zoning. You're also very safe since you can just disengage with

- Don't counterjungle aggressively, but always do it reactively when you see the enemy jungler on the other side of the map.
- While he has decent ganking ability, Karthus is still at the core a farming jungler, and his biggest strength is his ability to flashfarm the entire map. Always clear empty lanes whenever you can.
- Time your ultimate right. Either you use it at the start of a fight so you can get assists, or at the end of a fight to pick off low health champions who are fleeing. But avoid using it in the middle of a fight since the enemy champions may die before you get the assist.
- When you die, you have time for 3

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