Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
No playable.
Don't understand the 83%.
Also, I want to say the game has changed a lot in 4 weeks, especially with the January patch that totally changed the jungle (and raised crystal flask's price). Especially since a lot of gold was taken out of the jungle, I think this needs new life again. And I totally agree an aggressive damage focused hec out the gate is that much less viable.
There is a fair point here that I probably play at a lower ELO that many of the responders. I dont know what to say exactly to that. I don't play at a high competitive level.
Wall of text: yep, I am guilty. I got going and then... it became a monster.
I'm gonna do a major rewrite. Thanks again.
Also, I completely agree with what he said about jungling EXCEPT his abandoning of spirit of the lizard elder. I usually build very tanky and use it as my damage along with sunfire cape. This keeps my damage to the team very high in team fights and I can sustain and tank without sacrificing that AoE damage.
This will be a long comment since I want to make my point clear. I hope you don't mind. We can also continue this debate via PM.
Focus on moevemnt speed?
You focus way to hard to get alot of movement speed. Ghost, Boots of Swiftness, Zephyr, Zeal, Mercurial Scimitar. You mention it again and again and again. I used to think that way when I played Hecarim in the start. I hyped the hell out of that passive since it's a really cool idea indeed (see SivHD sonic crit boom hecarim).
Sadly the passive turns out not to be that good after all. It's deffinetly not wrong to pick up movement speed where ever you can without going out of your way to much but you should not focus on it.
I will try to demonstrate to you what I am saying:
45 (normal tier 2 boots) +4.5% (quints) = 47 bonus ms if you only get the very very basic. Late game 25% from your passive gives you 12 ad off that. Irrelevant! Now let's add on Devastating Charge:
47*1.75 = 82 bonus ms -> 21 ad and you only get that for one Q while charging and for your E. This is also all based on being lvl 18!! earlier on you will get even less.
Now let us look at now much more than the base values above your build gives us:
60 ( Boots of Swiftness) + 4.5% (quints) + 8% ( Trinity Force) + 10% ( Zephyr) + 12% ( Enchantment: Furor) 27% ( Ghost) = 105 bonus ms -> Amazing, spine chilling, award winning 26 ad. And you focused your whole build around this and picked a summoner just for that.
With Devastating Charge you will get to 184 ms -> 46 ad for one Q and E.
Let this pure math sink in for a second and then consider again if it is really worth building a your champion around that or if you should maybe follow my advise and focus on more important things. It might be that I did something wrong in the math since it's 12 o'clock and I beg you to tell me so if I did make a mistake since I would love to be able to crush people with super fast carry pony but I think it's just not the way to go.
Now of course you will argue that the items that you bought weren't just for the movement speed. Trinity Force per example is a great item on hecarim and he profits from it almost like Poppy. But let's be honest. You change your build order and your focus when you try to get more ms. Once you get away from that obsession you can start thinking rationally and see what your team needs.
So with that out of the way we can move on to the changes you can make to improve your guide and make it into a solid basis for hecarim players:
Try to add line dividers with bb-coding. You can make your guide look better if you add things like icons for items that have the right size to represent their significance. If every icon is tiny like in your guide then noone will have a clue what they need to look for. Also a few ideas on making your guide more attractive here
Those are the most important things that I could think of right now. If you want to see some bb-coding in action and also see how everything used is done you can take a look at my guide. I have all the bb-coding added in the end.
I am looking foreward to an answer to my comment and I will peak back in at some point. Consider droping a +rep if I could be of any help
Cortez Cardinal
Imo, your build is pretty fun/great in 3v3 but 5v5 is a whole different thing.
I greatly appreciate your descriptions of the abilities and various combos and stuff, I never would have thought of the E -> R combo and that would be terrible because its awesome.
oh +1 btw
I agree with you that his W ( Spirit of Dread) is REALLY good; I might say that skill pretty much defines Hecarim's playstyle. However, there's no use in all the health you regenerate in a teamfight if they can take down all that health easily. YOU GOTTA BE TANKY. And by tanky I don't mean HP tanky, but the Defense and Magic Resist tanky type, so the enemy team really has a hard time taking down all that health. Of course, without forgetting about building Movement Speed and some damage (IMO, Trinity Force covers these two aspects in only 1 item, and gives Hecarim a lot of other godly stats, like the slow for ganks and the spellblade for DPS).
I like to think of the health regenerated through Spirit of Dread as having quality levels. The more Armor and Magic Resist you have, the higher the quality of the health regenerated (A simple way to illustrate what I said in the previuous paragraph).
So, I know you really put an effort in this guide, it is well-made, but the building part is what dissapoints me. Hecarim's main role is to DISRUPT the enemy team, and you build him here as the DPS.