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I personally have trouble against casters in mid and these help out until you get your first point into . This also helps you have that extra edge when you're laning against another Orianna.
Where we don't run support masteries, these are pretty much a must. These will save you 9 out of 10 times. These will either let you get that last hit with your combo or getting away with a combo. These will give you that last second save all the time.
You could choose a lot of other runes here, but I personally like these. You're able to stay in lane longer and if you get Ganked in mid (which will happen,) you're going to have a much higher chance of survival.
Honestly Orianna has great cd already and with 25% from the damage output from Offence is better than Support. Orianna also has some pretty relevant physical damage especially with extra attack speed so I like to run extra crit damage and crit chance.
Having 100hp and 10ap are nice, but you must have the mana regen. If I find myself running low on mana, I go ahead and get a second one when I go back and buy
Every character needs boots and the movement speed allows you to get that unexpected damage in because of your crazy range and to make it out when you're about to die.
This is when you become a real threat. You can wipe an entire wave of minions out instantly and your cool downs are fast enough that you can keep real pressure on your opponents.
These basically make Orianna impossible to catch when you combine them with . After you have these, no one should ever catch you... ever.
Basically any Champion that has AP and wants max damage needs this. The best part about this item is not that it increases your damage output, but it increases your shield from . You will save your teammates and yourself all the time now.
This item makes you go crazy. 25%cd is sooooooo good and the extra attack speed allows you to take turrets down very quickly, as well as pumping more damage into your enemies and minions. 55ap is good and the extra 3 mana regen is useful. I choose Nashor's over because the extra 5%cd and the 50% attack speed from Nashor's just over power Morello's perks. The attack speed from Nashor's also makes Orianna's passive even better.
At this point you can start deviating depending on what your opponents are doing. Always keep a close eye on your enemies and what they are building. If you see them starting to get magic resist then go straight into . Most of the time I'm so far ahead it doesn't even matter, so I just go into .
I believe this item to be a must for Orianna. 500hp and 80ap are great, but the best is the unique passive that stacks with 's slow ability. This will take your opponents from slow to a crawl.
Great item for any AP champ. If your opponents are decent, they will start building some solid magic resist and you will need this to ensure you keep mowing over their graves.
This is an item that is good anytime with Orianna. Movement speed and magic resist are pretty relevant, especially when you're getting focused down all the time. The 80ap is good and all, but when you get an extra 600 damage stacked onto your attack damage along with , every time you use an ability you'll finish off anyone.
When team battles break out, don't be afraid to initiate. You have crazy range and crowd control. If someone gets focused, just toss a shield on them with .
Also get the minions on the sides of your lane. they are extra gold and exp waiting for you. You can throw your ball through walls with "Q" and pop "W" so just stand next to the wall at your turret and farm those 4 phantom dudes away.
If you get pushed into your turret, or even better let your opponent think they are pushing you, as soon as they get in range for , suck them into your turret and slow them with . It should be a guaranteed kill. After they are dead or they run, just push back into their turret, you should get there in just a few seconds with your ability to clear minion waves.
One of the best perks from Orianna is that her ball is like a mini ward. You should be extremely hard to gank. Use your extra sight to your advantage. If you get stuck on a **** team that doesn't defend your jungler from the start use your ball as sight for one lane and yourself for the other obvious lane of approach for blue buff, and don't forget to pull the first hit for them. They will love you for it.
If your oponent is at half HP, when you get to lvl 6, it should automatically be a kill. Command:Attack should basically leave them dead or close enought that you can chase (because they have been slowed by Dissonance) and auto attack them or .
Get blue buff whenever possible. Self explanatory.
Always scout bushes with your "Q" ability before entering them.
When in a battle always think of your Teammates first. You have a shield and the ability to speed them up for a safe escape.
If you are on an enemy Nexus when it is destroyed be sure to type "/t" to let them know you mean business.
You will have the best late game of your life.
You will be the reason your team wins team battles.
You will always be in action all game long.
You should be able to counter any other Orianna and most other solo mid Heros
You get focused down if you don't have a solid tank.
You will run low on mana a lot if you don't plan things out.
You will have a lot of early trouble laning against healers like Gangplank and Vlad. (Just push creeps into their tower and make them lose gold. Use wards to protect from ganks)