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How to Organize Winner Teams
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Introduction
Hi there fellow Summoners,
- I'm making this short guide to help new players(In ranked games) understand this game a bit more and maybe some things to add for more advanced ones.
- This guide mostly contains those basic things which are not as well known as they should be.
- The informations in this guide is focused on team games and ranked games.
- I hope Ladies and Gentlemen you will find it useful.
Every team should contain four basic kind of champions in order to give enemy team a hard time.
- AP (Ability Power) carry
-build AP items such as Rabadon's Deathcap
- AD (Attack Damage) carry
-build high damage and attack speed like Infinity Edge and Phantom Dancer
- Tank
-build high sustain like Warmog's Armor and Sunfire Aegis to help him/her fight in the front line and take damage while his/her team deals damage and focus down enemy champions.
-Tanks can be either top laners or junglers - Support
-Support is a really important part of any team. Supports help AD carry to survive in game and buys aura items like Aegis of the Legion and Shurelya's Battlesong.
-The most important part of a support's gameplay is to grant map-control to his/her team with Sight Ward, Vision Ward and Oracle's Elixir. Mapcontrol is a key to victory.
Why is it important to have a team structure like this?
- You can divide your high priority teammates to the backline, making them more hard to be focused down by the enemy team.
- Your team deals mixed damage to enemy team, forcing them to build both MR and Armor. So any time you pick a champion for mid try not to pick AD casters like Talon or Kha'Zix, except you have other AP damage dealer champions on other lanes like Rumble, Vladimir, Amumu, Cho'Gath, Akali.
- This structure also leave an opening in teambuild. The 5th spot can be chosen depending on enemy team build. It can either be a second Tank like Shen or Volibear, an Off-Tank like Riven or Lee Sin, another AP damage dealer like Rumble or Akali.
General attainments:
Farming
is the most important thing on every lane.15 minions = to 1 champion kill,
so if you outfarm your lane opponent with 50 creeps and die to him 2 times you still have more gold than him so you still have the upper hand. Every time, if you kill your lane opponent or just force him to recall check the map! If you see enemy jungler is far away don't miss out to farm the minion wave!Champion selection
is also important. You must pick a champion that is good mid-and/or lategame so, if you fall behind vs early game strong enemy, you can keep your chance to come back later. Also your pick is just 1/5 part of your team so it is important to pick a champion that can land great combos with your teammates picks or counter enemy champions abilities well.
Good team combination:
- AD carry with good compatible support like( Ezreal + Sona// Ashe + Nunu & Willump// Vayne + Blitzcrank// Kog'Maw + Nunu & Willump) + strong combination of top laner and jungler/ap carry like ( Nocturne + Shen// Amumu + Malphite// Jax + Zilean// Jayce + Morgana// Skarner + Anivia), also considerable if you have a jungler that needs mana like Amumu pick AP carry that is not mana-based like Katarina or Vladimir.
- AD carry must be ranged champion, because of building only AD makes him really vulnerable, ad carry must keep his/her distance all the time: Ashe, Caitlyn, Corki, Draven, Ezreal, Graves, Kog'Maw, Miss Fortune, Quinn, Sivir, Tristana, Twitch, Urgot, Varus, Vayne
In teamfights focus the enemy AD carry! - Support - Heal, Grant mana, Grant attack speed, Grant movement speed, Grant armor, Revive ally, Stun, Slow, Immobilize, Transform, Fear, Taunt, Blind, Silence, Knocks up/away enemy: Alistar, Janna, Karma, Kayle, Lulu, Lux, Nami, Nidalee, Nunu & Willump , Sona, Soraka, Taric, Thresh, Zilean, Zyra
- AP carry deals magic damage (mainly mana-based champions), not as vulnerable champions as AD carrys, but still not too many sustain: Ahri, Anivia, Annie, Brand, Cassiopeia, Cho'Gath, Diana, Elise, Fiddlesticks, Heimerdinger, Karthus, Kassadin, Kennen, LeBlanc, Lux, Malzahar, Morgana, Orianna, Rumble, Ryze, Swain, Syndra, Veigar, Viktor, Vladimir, Xerath, Ziggs, Zilean, Zyra
In teamfights focus the enemy AP carry!
- AD carry must be ranged champion, because of building only AD makes him really vulnerable, ad carry must keep his/her distance all the time: Ashe, Caitlyn, Corki, Draven, Ezreal, Graves, Kog'Maw, Miss Fortune, Quinn, Sivir, Tristana, Twitch, Urgot, Varus, Vayne
Summoner's Rift
Who goes where and why?
On the map above you can see jungle creatures, so it will help me with the explanation.
When the current structure was found there were two main things to keep in mind. One is the Blue Buff and the other one is the Dragon.
-Let's start with the middle lane. AP carry goes there, but why?
- AP carry is usually mana-based. As you can see on the map the middle lane is closest (both side) to the Ancient Golem which gives the buff: Crest of the Ancient Golem. This buff gives not only mana regeneration but faster energy regeneration and 20% cooldown reduction. Basicly useful for any champ that use his/her abilities for damage.
- Dragon is a really important global objective. Taking it down grants the team 1000 gold (more than a turret destroy), so it is important for both teams to take it down. To prevent enemy team from stealing Dragon, you need as many players around it as you can have. AP carry has good damage so it is important in every Dragon attempt to be there. Dragon respwans after 6 minutes.
- The reason is really simple, it is the Dragon. As we discussed the importance of the Dragon and the number of team members needed, the only thing left to add is that AD carry deals great damage so he/she is significant at any Dragon attempt. Support is important too, to defend his/her team while the damage dealers are taking down the target.
- There are not many good opportunities to get free Dragon, so the team must be really cautious. If enemy AD carry is taken down by gank, and your team have enough HP left, don't hesitate to take Dragon down! Enemy Top laner will not have enough time to get there.
- Tanks - Shen, Malphite, Volibear
- Off-Tanks - Lee Sin, Irelia, Riven, Kha'Zix
- AP damage dealers - Rumble, Cho'Gath, Vladimir, Akali
- If you have AD caster on middle lane ( Talon), then top laner should be AP damage dealer ( Akali).
- If you have an Off-Tank jungler ( Lee Sin), then top laner should be Tank ( Shen)
- If you have Tank jungler ( Amumu), then top laner should be Off-Tank ( Riven)
- Team can have more than one Tank if enemy team has more than one Off-Tank. Enemy team picks: Irelia(top) and Lee Sin(jungle) - you can pick two Tanks: Volibear(top) and Shen(jungle)
- You can chose some champions for top that has global presence on the map if you intend to help your team out more than the enemy laner. Shen, Gangplank, Pantheon, or just simply take Teleport and travel to Sight Wards. This is also great for split-pushing. If you have Twisted Fate as AP carry the two of you can melt down towers in seconds while your team can defend your own base.
To: TF Stole my Bike team, who taught me the basics of this game & how to play it :)
To: LoL community, who showed me how fun this game is.
To: BBCode codex
To: Getting Started Guide
These guides helped me a lot.
If you want to know more about map control check out this guide: Warding Helper
If you want to know more about counters visit this site: TSM Championselect
To: LoL community, who showed me how fun this game is.
To: BBCode codex
To: Getting Started Guide
These guides helped me a lot.
If you want to know more about map control check out this guide: Warding Helper
If you want to know more about counters visit this site: TSM Championselect
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