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Choose Champion Build:
-
Mid Champ FTW!
-
Different order... Fed order!
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Serpentine Grace (PASSIVE)
Cassiopeia Passive Ability
Introduction




This is a really fast sum up of everything you will want to know, further details are below!
- Get Flash and Ignite
- Poke all the time with
Noxious Blast and
Twin Fang
- Use
Twin Fang only when they are poisoned
- Use
Miasma to slow
-
Petrifying Gaze on multiple targets or a easy kill on one
- Ward at the enemy wraiths in the lane phase
- Don't push too hard or you will die
- Roam when u can
- Stand behind tank
-
Miasma provides vision
-
Noxious Blast makes you move faster
- Get Flash and Ignite
- Poke all the time with


- Use

- Use

-

- Ward at the enemy wraiths in the lane phase
- Don't push too hard or you will die
- Roam when u can
- Stand behind tank
-

-

Pros
- Pokes for days
- Damage over time
(that great feeling of somebody dying as then run away)
- Never out of buttons to press
- Can slow and stun enemies as well as speed herself up
- Very high damage
- Counters many champions
Cons
- Squishy early
- Takes much practice
- Mana dependent
- You're an assassin magnet
- Pokes for days
- Damage over time
(that great feeling of somebody dying as then run away)
- Never out of buttons to press
- Can slow and stun enemies as well as speed herself up
- Very high damage
- Counters many champions
Cons
- Squishy early
- Takes much practice
- Mana dependent
- You're an assassin magnet















*all other summoner spells should not be taken. I don't care if you like mana or a heal, practice and you will not need it. Buy potions, that is what they are for.
I believe that
Cassiopeia is dangerous to lane against from level one if the runes are correctly selected. Essential runes to
Cassiopeia are:
-Magic Penetration
-Mana Regeneration/Armor
-Magic Resist
-Ability Power
Marks -
Greater Mark of Magic Penetration are essential to
Cassiopeia. They negate magic resist that an enemy champion would have and when facing more skilled opponents they will have magic resist.
Seals- there are two choices to make with seals.
Greater Seal of Mana Regeneration or
Greater Seal of Armor. The mana regeneration is a good choice because with there runes you are very unlikley to run out of mana after building
Chalice of Harmony. armor is also a viable choice because early armor Vs. an Attack Damage could possibly be crucial to survival.
Glyphs- I believe that
Greater Glyph of Scaling Magic Resist is essential to
Cassiopeia if she is facing another ability power champion. The reason the magic resist is scaling is because the first item you would buy is a
Null-Magic Mantle. This provides very early magic resist and when your magic resist scales it reaches highs that make it very difficult for an enemy ability power champion to kill you.
Quintessences-
Greater Quintessence of Ability Power are another essential rune to successfully building
Cassiopeia. These runes make
Cassiopeia a threat at level one. With the magic penetration combination this makes
Cassiopeia have painful pokes at level one.


-Magic Penetration
-Mana Regeneration/Armor
-Magic Resist
-Ability Power
Marks -


Seals- there are two choices to make with seals.



Glyphs- I believe that



Quintessences-




Like most champions
Cassiopeia has 4 different spells. The reason
Cassiopeia is unique with her spells is because they dependent on skill shots.
Cassiopeia has
Noxious Blast and
Miasma (both skill shots) to poison her targets and her
Twin Fang to spam on enemies. The only issue is that the enemy MUST BE POISONED if you plan on spamming
Twin Fang. Hitting a target that is not poisoned with
Twin Fang can be a fatal mistake because you will be sitting useless for 3 seconds, and in league time 3 seconds is A REALLY LONG TIME!

- Early Game
Early game
Noxious Blast will be your hardest hitting attack and when you hit enemies with it you can harass with
Twin Fang for further damage. Always keep your
Miasma available to use so that if you are initiated on you can slow them and then back out, or poison them so you can use
Twin Fang on them without the cool down if you have missed your
Noxious Blast. If facing a champion with a gap closer like
Diana or
Akali Do Not Use
Miasma until they dive on you. If your
Noxious Blast misses because they dash at you, and you have no back up it will not end well. Additionally, if a melee range champion is in the mid lane, do not let them basic attack without facing the consequences...
Noxious Blast starts to hurt after 2 or 3 pokes.
- Mid Game
Mid game is nearing the end of the laneing phase and starting to roam. Mid game is similar to early game, constantly use
Noxious Blast and if your enemy is at half health and you can stun them with
Petrifying Gaze, do it. This will secure the kill nearly every time unless your enemy is fed or very tanky. When stunned use
Noxious Blast on them and
Miasma behind them so they cant run easily. then spam your
Twin Fang securing a easy kill. When your opponent has been poked too much to stay in lane and is forced to recall or you have killed them, this is the time to roam. you have no penalty because nobody is pushing your lane while you are gone and you can often get very easy kills. during ganks use
Noxious Blast to hit them first and wait for them to use their escape spells (for example
Flash or
Quickdraw) and then use
Miasma so the slow is not wasted. If
Petrifying Gaze is not on cool down, you can nearly guarantee a kill, just always try for the stun because it is much more effective than the slow.
-Late Game
Late game is often the hardest part to master as
Cassiopeia. Constantly poke with Q to add harass and do not get caught by their team! Poking is ok but if you might die just to poke, don't do it. During team fights you want to position yourself behind the tanks and be in the back line of the team fight. As their team swarms towards you and the AD Carry, they begin to enter the range of you ult. Always try to hit at least three in a team fight with your
Petrifying Gaze!
Cassiopeia's
Petrifying Gaze is a game changer if executed correctly, but it does take practice. Just use it when the enemy team is running toward you, usually that is at least one easy stun and slows if the person is not facing you.

-Summary
Throughout the game always hit the enemy with
Noxious Blast, use it on cool down even if you are busy spamming
Twin Fang. If your poisons run out while spamming
Twin Fang it is often a lost opportunity for a kill. When the enemy is running away or towards you
Miasma will slow them down and is a helpful tool, and also
Noxious Blast will speed you up giving you another edge on the enemy. Use
Petrifying Gaze when the opportunity shows itself like explained above.









- Early Game
Early game










- Mid Game
Mid game is nearing the end of the laneing phase and starting to roam. Mid game is similar to early game, constantly use










-Late Game
Late game is often the hardest part to master as





-Summary
Throughout the game always hit the enemy with






-Farming
When farming with
Cassiopeia you are constantly poking your enemy when possible so you need to practice timing your final hit basic attacks. When you are poking and you know where every other player on the field is at you can push with your
Noxious Blast and
Miasma. The only time i suggest doing this is if you are confident you can take on your enemy and are effectively zoning them from the lane. you MUST know where the enemy jungler is if you plan on pushing the minion waves, or it is very likely the push will end badly. other times it is ok to push is if you are baiting a gank. if you want the enemy jungler to show up because you have backup waiting for you then push to bait them into a trap. Remember that farming is not only in the lane phase, it is throughout the game. kill as many creeps as possible. being ahead on Creep Score will make you have much more money than the enemy giving you an advantage.
-Ward Placement
The best place to ward is so you have vision of the wraiths on the enemy's side. This is because you can over toward that side making you aware if a gank is coming and if you are being ganked you know that path is clear. this is also a great place because if you see their jungler getting wraiths and his health is low you can get a easy kill on them.

Place a ward on the X that is Purple if you are on the purple side, and blue for the blue side.
When farming with



-Ward Placement
The best place to ward is so you have vision of the wraiths on the enemy's side. This is because you can over toward that side making you aware if a gank is coming and if you are being ganked you know that path is clear. this is also a great place because if you see their jungler getting wraiths and his health is low you can get a easy kill on them.

Place a ward on the X that is Purple if you are on the purple side, and blue for the blue side.
The most important spell
Cassiopeia has is
Noxious Blast it does the most damage and applies a poison essential for the use of
Twin Fang. Use this all the time to poke enemies or initiate a battle with them. After your enemy is poisoned use
Twin Fang until your
Noxious Blast is off of cool down again. always keep noxious blast on an enemy during a fight. The reason I do not recommend using
Miasma at the start of your fight is because of its slow effect, often times you do not know if they are going to head toward you or away so I believe this should only be used when you know where your enemy is going to be and put it either where they are running or between you and them. And if you are facing a enemy with a gap closer, put it under your feet so they get stuck in it while attacking you. If you have a easy opportunity to hit with
Petrifying Gaze use it and put
Miasma under them while stunned and use
Noxious Blast and
Twin Fang on them as much as possible. after this they will be very low and try to run so poke as much as possible and finish with
Ignite it you are unable to secure the kill. If
Petrifying Gaze does not stun them continue the process being used before
Petrifying Gaze was cast. (often times after
Petrifying Gaze is cast then enemy will start to attempt to run or ultimate back, so be ready)


































Other Viable items in situations








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